BassDrive Posted November 19, 2014 Share Posted November 19, 2014 I only set FPS limits in Single-Player games like Point and Click, also in games like Tomb Raider. Never in online games like BF. Link to comment Share on other sites More sharing options...
mw86 Posted November 19, 2014 Share Posted November 19, 2014 I remember using the frame limiter option in GTA Vice City on my PC. In certain situations the game ran faster and slower feeling like chewing gum. After activating the limiter the game ran with constant speed - although not on 60fps afaik.I know what you mean I think they refer to it as a rubber band effect like you say bunch of frames race and then next few chug along and using a frame limiter it fixes that issue. Link to comment Share on other sites More sharing options...
GrubyKOZ Posted November 23, 2014 Share Posted November 23, 2014 I set FPS limit only when it affects on gameplay and makes it unstable. Just like on GTA:VC it causes collision problems when the FPS limit is off, but if it's the gameplay is normal. Link to comment Share on other sites More sharing options...
gmanhunt Posted November 26, 2014 Share Posted November 26, 2014 FPS limits on only if it's making my GPU go crazy hot. Link to comment Share on other sites More sharing options...
ekatrs Posted December 3, 2014 Share Posted December 3, 2014 I wish a had such a game machine , to limit game FPS hahahhahaha Link to comment Share on other sites More sharing options...
Benjamin Lee Posted December 3, 2014 Share Posted December 3, 2014 I really hate tearing, so I usually always have V-Sync on. Link to comment Share on other sites More sharing options...
Khazul Posted December 11, 2014 Share Posted December 11, 2014 There's not much point in allowing a game to run at a frame rate above your pc's (laptops) screen refresh rate, as obviously your only going to be able to see the probably 60 or 120 frames your screen renders in any case. Other than that larger, or just frame rates that do not divide into your screens frame rate easily can cause tearing. What this really means is that one, when your frame rate is higher than your refresh rate the GPU is using energy it doesn't need to use, (it will always run at peak levels otherwise) two it therefore will heat up more than it has too (unless you want to find out how hot your GPU can get before it get's fried there is no point to this - or waste money on energy you don't have to, and your cooling is good enough to handle this), and three you may cause tearing in the screen and cause the graphical beauty of your game to be rendered null and void, (exaggeration, but I'm guessing you get what I mean.) Link to comment Share on other sites More sharing options...
choigu Posted January 5, 2015 Share Posted January 5, 2015 I hate Stuttering, but Vsync made Stuttering, then i setting frame limit 60fps Link to comment Share on other sites More sharing options...
rahvin Posted January 5, 2015 Share Posted January 5, 2015 For the FPSs I play, my card will idle at 120 fps, and stress down to 60 fps. As such I tend to frame limit to 60 to eliminate stress induced fps changes which inevitablely throw me off at critical moments. Link to comment Share on other sites More sharing options...
Brainiac92 Posted January 5, 2015 Share Posted January 5, 2015 I always used a frame limiter with my sli system because I had the feeling micro stuttering is not that big then Link to comment Share on other sites More sharing options...
AklemTech Posted January 8, 2015 Share Posted January 8, 2015 You can actually set it to whatever you want. Although you won't notice an performance gain after you hit the refresh-rate of your monitor. It's the opposite in my opinion. You'll notice tearing (at least I do). So normally i limit my FPS too 60FPS which works out good for me.If your PC isn't powerful enough and can't handle a constant 60fps i would go down another 10 fps until it's stable around that framerate.This is why GSync is awesome. Stability only hurts because of the way monitors work. GSync makes 50fps feel like 60. Link to comment Share on other sites More sharing options...
stateofmind109 Posted January 9, 2015 Share Posted January 9, 2015 AklemTech, but don't you need like a specific type of monitor that support GSYNC? And also a high end graphics card too? is it really worth the trouble? Link to comment Share on other sites More sharing options...
Terrorjoekel Posted January 10, 2015 Share Posted January 10, 2015 This is why technologies like Gsync and FreeSync are so cool, VSync always has drawbacks, whether you are running above or below the refreshrate of the monitor. Vsync will often produce noticable inputlag from your mouse because the computer has to drop frames. Personally i'd rather have screen tearing than mouselag, so no Vsync for me. Link to comment Share on other sites More sharing options...
ToadyCody Posted January 17, 2015 Share Posted January 17, 2015 Any game that gets like 60-70 fps, I limit down to 55. But if I'm getting 80-90, I just leave it. I think it's usually worth the extra frames with that amount of extra frames. Skyrim tears really bad with its artificial 60fps limiter, so 55fps is best for that. I have to turn it on in NvidiaTweaker though, there's no ingame option. Link to comment Share on other sites More sharing options...
ThisIsBrutus Posted January 26, 2015 Share Posted January 26, 2015 I'm not really sure actually. I only start tweaking with that setting if im seeing weird tearing. Sometimes it helps, sometimes it makes it alot worse. I haven't figured out the logic behind it. Link to comment Share on other sites More sharing options...
MEGADOR Posted January 26, 2015 Share Posted January 26, 2015 I've found that any stuttering I experience is almost always related to frame rate dips. Since my laptop plays most games around 30-40 fps, I always use Inspector and set a 30 fps limit. This keeps my games from experiencing stutter most of the time. I might bump it up to a locked 45 fps if I'm getting 40-60 fps. Link to comment Share on other sites More sharing options...
cnorton Posted January 30, 2015 Share Posted January 30, 2015 I am on a laptop with a 60Hz refresh so I cap my fps to that in order to not build as much heat and reduce the stress on my GPUs. Link to comment Share on other sites More sharing options...
GTRxConfusion Posted February 1, 2015 Share Posted February 1, 2015 I personally cap my frame rate in almost any game, as my rig can get almost 60 always. I always turn v-sync on in the games' settings and then use dxtory to cap the frame rate at 59 fps (1 below my monitor's refresh rate) to eliminate mouse lag. All in all its a great setup and people should try it out if they're getting mouse lag. Plus, it eliminates a lot of unnecessary heat that you would normally get from running games at their maximum frame rate. Some games don't like the capping though, for some odd reason. Link to comment Share on other sites More sharing options...
NoxOndeRox Posted February 3, 2015 Share Posted February 3, 2015 Oculus rift (DK2) is the key, 75 fps vsync activated or die Link to comment Share on other sites More sharing options...
sdrstone1 Posted February 5, 2015 Share Posted February 5, 2015 Like Vsync, if fps goes over 60, it makes tearing-because its different with mornitor's fpsso limiting fps to 60 reduces tearing. Unlike Vsync, If fps is under 60, it do nothing for more performance Link to comment Share on other sites More sharing options...
SkorpioNElite Posted February 7, 2015 Share Posted February 7, 2015 I always set a frame limit of 61fps via Nvidia Inspector and activate Adaptive Vsync. No more tearing or input lag due to vsync.On top of that I get less heat and power consumption in most game titles. Link to comment Share on other sites More sharing options...
E3E Posted February 11, 2015 Share Posted February 11, 2015 This is good to know. I can't wait until my 980Ms get in so I can check out how crazy the FPS gets. I remember Sleeping Dogs, when it came out, was actually quite hard on GPUs and the 680Ms in SLI could just barely get around 50 FPS or so in Ultra. Given that one 980M is roughly similar to 680M in SLI, if not a little less, I can't wait to be blown away. That is, before promptly following the advice in this thread and turning on an FPS limiter. :3 Link to comment Share on other sites More sharing options...
Obayll Posted February 27, 2015 Share Posted February 27, 2015 I don't usually tell the game to run at a certain fps unless I'm getting any sort of screen tearing, then I turn on Vsync or another limiter. Link to comment Share on other sites More sharing options...
kenny27 Posted March 5, 2015 Share Posted March 5, 2015 Skyrim need Vsync to work properly, Unreal tournament needs to have the frame-rate capped or things just get werid (extreme speed etc) and some of the call of duty games work best at 125fps, otherwise the more frames the better Link to comment Share on other sites More sharing options...
gutoso Posted March 7, 2015 Share Posted March 7, 2015 If you use a notebook, maybe running with too high fps could get you computer hot.If you limit it, it can save battery and also cool it a little bit, beause when you gets the fps free, the computer will try to run at the maximum possible. Link to comment Share on other sites More sharing options...
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