To all of our loyal visitors, we wish you a happy and prosperous 2017, thank you for sticking with us.
To all of our loyal visitors, we wish you a happy and prosperous 2017, thank you for sticking with us.
You will need uPlay and an Ubisoft account to redeem this bundle so if you're interested in free games courtesy of Ubisoft, check out this link.
Kudos to @Papusan for noticing this months ago and asking me to have a look at it. He has been going back and forth with Futuremark about the problem and it seems they are either ignoring him or perhaps they do not view it as a high priority issue. Or, maybe because most people running Fire Strike are not observant enough to notice, care, or ask questions they feel they don't need to fix it.
Some people might say you cannot compare results across benchmark software versions, but that shouldn't hold water here. There is a leaderboard and searchable database of results that basically every benching enthusiast and PC reviewer relies on, and if there is not a very high degree of consistency between GUI versions the results in their database will become irrelevant, as will their leaderboard. The search filter does not have a field to filter by GUI version, so we can expect the results from the database and leaderboard to be increasingly misleading, inaccurate and unreliable over time. This certainly is not a desirable thing for what is supposedly the current defacto standard in PC benchmarks.
You will notice from the examples posted below that with each new version of Fire Strike the scores get lower and lower. These examples are consecutive runs on the same day, same machine, and identical CPU and GPU settings. The only thing that changes is Fire Strike benchmark results degrade with newer versions. We need Futuremark to understand and correct this.
Here is a similar example from @Papusan: http://www.3dmark.com/compare/fs/11036017/fs/11035883
If you agree this is a problem and want it to be fixed, please complain to Futuremark and let them know they need to put the brakes on and not do anything else with 3DMark until they have this mess under control. Gimmicky features are one thing, but inconsistent benchmark results makes 3DMark unreliable.
If you would like to do your own testing to validate the issue before contacting Futuremark, older versions of 3DMark are available for download from the TechPowerUp.com web site.
In case you're not good at simple math, here is a visual aid to show what the fuss is about.
We would like to acknowledge that a representative of Futuremark has responded promptly to this article and provided an email address for those interested in communicating with them about the issue. We appreciate the accountability and responsiveness.
We sincerely are grateful for Futuremark's responsiveness. I provided additional test results to Mr. Kokko to corroborate the findings of @Papusan and they have released an update that is expected to resolve the issue. See the message from James below for more details.
Ubisoft in celebrating their 30 years of making video games is giving away a new item everyday until December 23rd. Thanks to some sleuths on Reddit, we now know what they will be giving away each day. You can grab these items by having a registered Ubisoft account (we recommend uPlay) and grabbing the items from there. Today (12/7/16) they're giving away Assassins Creed 3 for the PC. After that it is mainly just wallpapers and miscellaneous items until December 15-18 when they give away some nice games including The Crew, Prince of Persia, Rayman Legends and Splinter Cell.
Here's the full calendar below courtesy of Reddit:
Date Offer Nov 24 RAYMAN CLASSIC on Mobile Nov 25 30% off Ubisoft Games Nov 26 Exclusive Collection of E3 2016 Cards Nov 27 Ubi30 Exclusive GIF Nov 28 For Honor GIFs Nov 29 Ubi30 360 Image Nov 30 Just Dance Greeting Card Dec 1 Ubisoft DIY Advent Calendar Dec 2 Steep Wallpaper Dec 3 Exclusive Digital Posters from E3 2016 Dec 4 Rabbids HoliDec Goodies Dec 5 WWW Wallpaper Dec 6 Ubisoft Cocktail Recipes Dec 7 Assassin's Creed 3 on PC Dec 8 Ubisoft Wrapping Paper Dec 9 300 Game Giveaway Dec 10 Watch_Dogs 2 Wallpaper Dec 11 Ubisoft Gift Tags Dec 12 Ubisoft Dessert Recipes Dec 13 Ghost Recon GIFs Dec 14 Wallpaper for Mobile Dec 15 Prince of Persia on PC Dec 16 Rayman Legends on PC Dec 17 Splinter Cell on PC Dec 18 The Crew on PC Dec 19 Rayman GIF Dec 20 Steep GIF Dec 21 Exclusive 2017 Digital HoliDec Cards Dec 22 Ubi30 Wallpaper Dec 23 Ubisoft HoliDec Decorations
In addition, the Switch will utilize mini cartridges as a medium for its games although it remains to be seen whether it will have built in storage to accommodate downloadable games and/or content. There are no details yet about online gaming although given the fact that it's 2016 and the emphasis in the trailer (see below) is on social gaming, it would be a huge oversight not to include it.
Unlike Nintendo's previous Wii U console which saw poor partner support, Nintendo today announced a fairly healthy list of developers for their new console which include EA, Activision, Bethesda, Capcom, Sega, Ubisoft, Square Enix, From Software, Warner Brothers, Codemasters and Atlus.
Finally, it was rumored that NVIDIA would be behind the Switch and today it was confirmed that they are indeed the ones that engineered the Switch in conjunction with Nintendo - the full press release by NVIDIA is available at the end of this article.
The Nintendo Switch in action:
NVIDIA press release regarding Nintendo Switch:
N17E-Gx 'MXM III' VERSIONS
CLEVO REFRESH MODELS
P870DM2/3(-G) aka 'PHOENIX 2.0'
P775DM2/3(-G) aka 'WINGMAN 2.0'
P75xDM2(-G) aka 'BATMAN 3.0'
P6xxRS/RP6(-G) aka 'WINGLING'
Join us in the ongoing discussion here and let us know what you think:
11 TFLOPS FP32 44 TOPS INT8 (new deep learning inferencing instruction) 12B transistors 3,584 CUDA cores at 1.53GHz (versus 3,072 cores at 1.08GHz in previous TITAN X) Up to 60% faster performance than previous TITAN X High performance engineering for maximum overclocking 12 GB of GDDR5X memory (480 GB/s)
First I had to get the dead core off:
With no sellers on ebay selling GM204 cores, my only option was to buy a full card off ebay. With no mobile cards under $500,I had to get a desktop card. And with this much effort involved to do the repair, of course I got a 980 instead of a 970.
Below is the dead 980 I got off ebay:
You can see for some reason someone removed a bunch of components between the core and PCI-E slot. I have no idea why anyone would do this. I tried the card and it was error 43. PCB bend seemed to be too little to kill the card, so those missing components had to be it.
GPUs can be dead because someone removed or installed a heatsink wrong and broke a corner of the core off, so buying cards for cores on ebay is a gamble. This core is not even scratched:
Preheating the card prior to high heat to pull the core:
And core pulled. It survived the pull:
Next is the 980 core on the left cleaned of solder. On the right is the original 980m core:
Next I need to reball the 980 core, and lastly put it on the card. I am waiting for the BGA stencil to arrive from China. It still has not cleared US customs:
When that shows up expect the core to be on the card in 1-2 days.
So some potential issues with this mod besides me physically messing up:
I believe that starting with Maxwell Nvidia started flashing core configuration onto the cores, like intel does with CPUID. I believe this because I found laser cuts on a GK104 for a 680m, but could not find any on two GM204 cores. In addition, Clyde figured out device IDs on the 680m and K5000m. They are set by resistor values on the PCB. The 980m has the same resistor configuration as the 680m for the lowest nibble of the Device ID (0x13D7), but all of the resistors are absent. Filling in these resistors does nothing. Resistors do exist for the 3 and D in the device ID. Flashing a 970m vBIOS on my 980m did not change the device ID or core configuration. If this data is not stored on the PCB through straps or the vBIOS, then it must be stored on the GPU core.
So I expect the card with the 980 core to report its device ID as 0x13D0. The first 12 bits pulled from the PCB, and last 4 from the core. 0x13D0 does not exist. I may possibly be able to add it to the .inf, or I may have to change the ID on the board. With the ID's 0 hardset by the core, I can only change the device ID to 0x13C0, matching that of a desktop 980.
An additional issue may be that the core may not fully enable. Clyde put a 680 core on a K5000m and never got it to unlock to 1536 CUDA cores. We never figured out why.
Lastly, there was very tough glue holding the 980m core on. When removing this glue I scraped some of the memory PCB traces. I checked with a multimeter and these traces are still intact, but if they are significantly damaged this can be problematic for memory stability. I think they are OK though, just exposed.
Due to Clyde's lack of success in getting his 680 core to fully unlock I am concerned I might not get 2048. If I don't at least I should still have a very good chip. Desktop chips are better binned than mobile chips (most 980s are over 80% ASIC quality, while most 980ms are below 70%). In addition this 980 is a Galax 980 Hall of Fame, which are supposedly binned out of the 980 chips. Having a 90%+ ASIC would be great to have. The mid 60s chips we get in the 980m suck tons of power.
I want to give a special thanks to Mr. Fox. This card was originally his. He sent me one card to mod and one to repair. I repaired the broken one and broke the working one. The broken one is the one I've been modding.
Article update: SUCCESS!
Core finally reballed. If the mount is poor I will be very very angry...
Card cooling. New brain installed.
So it actually works with the 980m vBIOS. I tried modding too soon. I just needed to reinstall the driver. I only ran a very lightweight render test because right now the card is only running on 2 phases. I'm pulling the phase driver from my 980m now to get the 3rd phase back up.
Follow the rest of the discussion here:
The following is their PR release:
From there you're on your own. No tutorial, no hints, just you and your fabricator bench that tells you little about the items you can craft, only what you need to make them. Stepping outside of your pod is breath taking. You may think a water world isn't much to look at, why should it be? There are no radiated zones to conquer, no naked men running around trying to beat you to death with a rock, no green men without any arms exploding next to you. It isn't the waters surface that will get you going but rather what is underneath it.
Once you dive below you will see a thriving ecosystem with mostly non-lethal life. Corals, alien fish, seaweed and just about anything else you can think of. That doesn't mean you should let your guard down. There are hostile sea creatures lurking in the shadows, some of them are easily dealt with. Others you want to do everything you can to avoid.
As you find blueprints and resources and begin to get on your feet you will be forced to go into more dangerous areas with these creatures to find better resources but the resources within these areas are well worth it. Eventually you will build your own underwater base that can extend up well beyond the surface of the water if you feel a need for such things. You can make a greenhouse in one area, storage another, aquarium in another to house fish to eat for later.
As I played the game my goal was to build the largest sub you can get in the game called the cyclops. You can potentially use this as your base if you'd like. You can even make a small fish tank for food inside of it. I don't want to spoil too much. Just get to work gathering and crafting items and a base to call home. Be careful with storage as items do not stack and will take up all of your storage before you know it. Also jump on getting your communications relay operational as soon as possible. Some interesting things start happening as a result. All in all I have to say that Subnautica is the most interesting survival I've played to date and for only being in early access I would still pay as if it was a fully released game. Head to steam and check it out.
Now on to the game itself. It's hard to find a starting point as the game is very in depth and offers hours of gameplay due to the fact that you build a car from the frame up. You must build the engine, drivetrain setup and even match tire sizes to the wheel. Once you have built a car you can start tuning it or upgrading it by stripping it for weight or adding turbos or superchargers. Once you start adding mods the possibilities are endless.
So you begin with little cash and must go to the used car dealership to obtain your first vehicle. These cars will always have problems whether it be a blown engine, tranny or entirely missing both. Money management is crucial at first; get this car in running order and hit the street. There are three tiers to move up in, green, blue and then into red. To move up you must challenge people to races around the city during the day that either you or the AI will set a route for. Once your reputation has built up a bit you can then go into the night time drags. These races are what move you up the bracket within each tier until you eventually hit the top and you may also race for pinks in these. But beware as you may lose your ride and if you do and don't have the money to build a new one your game will be finished.
Once you do you will be able to enter the RoC (Race of Campions) after paying a fee to enter. The RoC is a desert race with a large cash pot and car as prize. And you may do this race as many times as you like as the game never ends. Graphic wise the game isn't the best. After all it is from 2003, developed by Invictus and published by Activision. The game presents a very early step into soft body damage physics and does so nicely considering what was available in 03. Making mistakes such as sliding sideways into a curb or tail whipping a tree has large repercussions. This on top of the AI traffic and police chases make for some very exciting and very frustrating moments. Overall I would say the game is worth a shot. Despite all of its issues the game can be fun. Whether taken seriously or using cheats to just build cars and go drifting on the test track. There is something in it for every driver.
After Tom's Hardware published their report, other websites such as PCPer followed up with their own testing and reported similar findings:
Additionally, there are some users that reported potential issues with their motherboards that arose after using the RX 480 in their systems:
Keep in mind both of those reports do not 100% confirm the problem is the RX 480 but given the reported issues with it's power draw and these users boards experiencing problems after installing an RX 480, there is a strong possibility that it is the cause.
There is a reddit thread in r/AMD on this topic and AMD's Robert Hallock has issued the following response:
We're awaiting AMD's full official response which should hopefully be coming soon.
UPDATE: TechPowerUp contacted AMD and received the following official response:
Despite what PC Gamer says, we may yet still see M variants with different names down the line as there are a lot of gamers out there that still want high performance chips but with thinner profiles and longer battery lives but that will probably come sometime after the 1080/1070 are released for notebooks. In addition, we've still got AMD's newest Polaris coming and with the 480 only consuming 150W, AMD could easily shoehorn that into a notebook just as NVIDIA is doing so we expect both companies to announce availability of their newest notebook graphics chips soon.
If you already LIKE Eurocom on Facebook you are already eligible for $100 off an NVIDIA GeForce GTX 980M upgrade kit as well.
Eurocom provides everything for an easy upgrade including the X-bracket, screws, thermal pads, and thermal paste and can provide heatsinks that may be needed to handle the 980M card.
Having an upgradeable laptop is essential if the user wants to extend the lifespan of the system through repairs or performance increases.
Breathe the life back into your laptop with the performance of an NVIDIA GeForce GTX 980M upgrade kit Mark Bialic, Eurocom President.
Eurocom is offering upgrade solutions for phased out laptop models to allow consumers and companies alike to extend the life span of their systems while benefiting from enhanced performance and usage of new software that requires new graphics.
Eurocom and several other laptop developers integrate MXM 3.0b technology into their high performance notebooks and gaming laptops because it allows those systems to support the most powerful graphics technology on the market while allowing for possible upgrade options.
Notebooks or laptops that incorporate MXM 3.0b can be easily upgraded with newer or higher performing cards of the same standard. This allows users who have purchased an upgradeable system to improve the performance and increase the lifespan of their system with an easy upgrade.
How to place an order with the $100 discount on the NVIDIA GeForce GTX 980M upgrade kit:
1. Like the Eurocom Facebook page at: https://www.facebook.com/EurocomTechnology/
2. Purchase the 980M upgrade kit by selecting
a. GPU Upgrade
b. Select the Laptop you own
c. Choose the NVIDIA GeForce GTX 980M upgrade kit
d. Click Order
e. Enter all relevant information
f. In the Configuration Instructions box write:
i. I liked Eurocom on Facebook!
ii. My Facebook name is:
iii. The link to my Facebook Page is:
3. Click order
NVIDIA GeForce GTX 980M Specifications:
· 8GB DDR5;
· MXM 3.0b;
· 5200 million transistors
· 256 bit
· 2500 MHz memory speed
· 1536 CUDE Cores
NVIDIA GeForce GTX 980M Upgrade Videos:
MSI GT 72 NVIDIA GeForce GTX 980M Upgrade Guide: https://youtu.be/ghe4tFuC7jE
NVIDIA GeForce GTX 980M SLI Upgrade Guide in EUROCOM X8 - P377SMA / SAGER NP9377: https://youtu.be/EXDsr2TV3L8
NVIDIA GeForce GTX 980M Upgrade in EUROCOM Racer 2 - P150EM - P170EM-NP9170-NP9150: https://youtu.be/NMmQ6FH_IRY
NVIDIA GeForce GTX 980M & 970M Alienware 17 (r5) Upgrade Guide: https://youtu.be/fh8ockwbDiE
NVIDIA GeForce GTX 980M install in EUROCOM Panther 5 Mobile Supercomputer: https://youtu.be/b2yH4BD3ID0
Eurocom laptops with NVIDIA GeForce GTX 980M Upgrade Kits
Sky DLX7 Unlocked
Sky X9E Unlocked
P150EM Racer 2
P170EM Neptune 2
P170SM Neptune 3
MSI Laptops with NVIDIA GeForce GTX 980M Upgrade Kits
MSI GT70 2PC
MSI GT70 2PE
MSI GT70 0NC
MSI GT70 0ND
MSI GT70 20C
MSI GT70 2OD
MSI GT80 2QE
Dell Laptops with NVIDIA GeForce GTX 980M Upgrade Kits
Dell Precision M4800
Dell Precision M6500
Dell Precision M6600
Dell Precision M6700
Dell Precision M6800
Dell Precision 17 7000
Alienware laptops with NVIDIA GeForce GTX 980M Upgrade Kits
Alienware M17x R4
Alienware 17 (R5)
Alienware M18x R2
Alienware 18 (R3)
Clevo Laptops with NVIDIA GeForce GTX 980M Upgrade Kits
CLEVO P150EM / SAGER NP9150
CLEVO P170EM / SAGER NP9170
CLEVO P170SM / Sager NP8278
CLEVO P150SM-A / SAGER NP8268
CLEVO P157SM-A / SAGER NP8258
CLEVO P177SM / SAGER NP8290
CLEVO P177SMA / SAGER NP8298
CLEVO P170SMA / SAGER NP8278
CLEVO P770ZM / SAGER NP9772
CLEVO P770DM / Sager NP9778
CLEVO P770ZM / SAGER NP9772
CLEVO P750ZM / SAGER NP9752
CLEVO P750DM / SAGER NP9758
CLEVO P750DM-G / SAGER NP9758-G
CLEVO P375SM / Sager NP9390
CLEVO P370SM / SAGER NP9380
CLEVO P370SM3 / SAGER NP9380
CLEVO P370EM/SAGER NP9370/XMG P722 Pro
CLEVO P377SMA / SAGER NP9377
CLEVO P570WM / SAGER NP9570
Comparison of GTX 1080/1070/980 Ti GPU GTX 1080 GTX 1070 GTX 980 Ti GPU architecture Pascal Pascal
Maxwell Node 16 nm 16 nm 28 nm Transistor Count 7.2 billion 7.2 billion 8 billion Core Frequency 1607-1733 MHz 1506-1683 MHz 1000-1076 MHz Memory Frequency 10 Gbps 8 Gbps 7 Gbps Memory Type GDDR5x GDDR5 GDDR5 Memory Bus 256 bit 256 bit 384 bit Memory Size 8 GB 8 GB 6 GB ROPs 64 64 96 Shaders 2560 1920 2816 GFLOPS 8,873 6,463 6,060 Texture Units 160 120 176 Texel Fill Rate 277.3 GigaTexels/sec 201.9 GigaTexels/sec 176 GigaTexels/sec TDP 180W 202W 250W External Power 8 pin 8 pin 8 + 6 pin
Like the GTX 1080, the 1070 starts at a fairly high base clock of 1506 MHz with boost speeds of 1683 MHz and utilizes NVIDIA's newest Boost 3.0 technology. The cooling unit is pretty much the same between the 1080 FE and 1070 FE that features the new polygonal shaped shroud and fan blower. Like the 1080 FE, the 1070 FE comes with a backplate which theoretically helps keep components cooler. The power delivery system of the 1070 has been cut down a bit more compared to the 1080 and is equipped with a 4-phase dual-FET design.
NVIDIA has stated that the GTX 1070 is as fast as a Titan X in most cases which means it should match or exceed a base 980 Ti in nearly ever metric. Based on the reviews below, it seems NVIDIA was right on the mark.
Here is a round-up in no particular order of current 1070 reviews:
Linus TechTips: Gamer's Nexus: Hard|OCP: http://hardocp.com/article/2016/05/29/nvidia_geforce_gtx_1070_founders_edition_preview/#.V0uByfkrIuU TechSpot: http://www.techspot.com/review/1182-nvidia-geforce-gtx-1070/ PCPer: http://www.pcper.com/reviews/Graphics-Cards/GeForce-GTX-1070-8GB-Founders-Edition-Review Hexus: http://hexus.net/tech/reviews/graphics/93050-nvidia-geforce-gtx-1070-16nm-pascal/ SWECLOCKERS: http://www.sweclockers.com/test/22153-nvidia-geforce-gtx-1070/10#content Hardware Canucks: http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/72689-nvidia-geforce-gtx-1070-review.html Tom's Hardware: http://www.tomshardware.co.uk/nvidia-geforce-gtx-1070-8gb-pascal-performance,review-33567.html GameSpot: http://www.gamespot.com/articles/nvidia-geforce-gtx-1070-review/1100-6440307/
Total War: Warhammer -Released May 24th with 20% Off with code - MAY25 - deal expires Friday 27th.
Hearts of Iron IV: Cadet Edition - Releases June 9th, get 25% Off with code - MAY25 - deal expires Friday 27th.
Stellaris - Released May 9th, get 25% off all 3 titles (standard, Nova, Galaxy editions) all come with pre-purchase goodies (including creatures of the void and name in to space) - use code MAY25. This deal expires Friday May 27th.
Mirrors Edge Catalyst - Releases June 9th, get 25% Off with code - MAY25 - deal expires Friday 27th.
Final Fantasy X|X-2 HD Remastered - Released May 12th, get 25% Off with code - MAY25 - deal expires Friday 27th.
To add a little more salt to the rumor, Emily Rogers, an online journalist that has supposedly been privy to this sort of information in the past, is now stating the NX is not powered by an x86 architecture but rather a custom design that utilizes "modern chips". She doesn't specify what those "modern chips" are but if you take what TweakTown claims in addition to what she said and Nintendo's history of not chasing after the most powerful hardware, there's some plausibility to all of this.
I guess we'll find out soon enough if Nintendo did choose to go with NVIDIA this time around and if so, expect a nice boost to NVIDIA stock if all this turns out to be true.