dystopia Posted May 29, 2014 Share Posted May 29, 2014 Capped my FPS in Battlefield 4 @ 120 using a 144Hz Monitor. Feels much better to have the FPS stable, instead of jumping all around. Link to comment Share on other sites More sharing options...
UnderdogRally Posted May 30, 2014 Share Posted May 30, 2014 I've started capping in games with low processing needs for both power and heat control in my clevo w230ss chassis. Stability aside, I was finding things getting needlessly hot and activating the fan with a lot of programs running. That could also just be bad power management settings on my part, though.I don't bother when the laptop is plugged in for newer, resource intensive games. No point in capping at 60 when you get 62 to start with. Link to comment Share on other sites More sharing options...
getcardbios Posted June 1, 2014 Share Posted June 1, 2014 Save electricity? Why produce unnecessary fps? Link to comment Share on other sites More sharing options...
RainbowStarVVeed Posted June 1, 2014 Share Posted June 1, 2014 I agree about saving electricity, as well as heat. My laptop is certainly cooler when I frame limit games where I get 100+ fps. Link to comment Share on other sites More sharing options...
jammyjbw Posted June 10, 2014 Share Posted June 10, 2014 Prime examples of an FPS limit that's needed: Elder Scrolls V. If your fps goes above 60 - weird things begin to happen. Flying cows, bouncing plates. I'd recommend limiting fps to 60 on most games - C.O.D UO has glitches where anything above 30fps makes players jump higher. Besides, *supposedly* we can't really notice fps higher than 60 (Although I sure as hell feel like I'm sporting super human senses on 120fps) Link to comment Share on other sites More sharing options...
cresterk Posted June 10, 2014 Share Posted June 10, 2014 I only limit fps to 59 when the ingame vsync seems to be faulty. In most games with problematic vsync that causes stuttering, vsync+59fps cap gives me somewhat acceptable smoothness along with no screen tearing. Link to comment Share on other sites More sharing options...
Moonshadow Posted June 10, 2014 Share Posted June 10, 2014 I limit it to 60fps and turn on vsync in WoW to stop tearing on my Y510p. On my desktop (GTX780) I let it run as fast as it wants in 3D mode. Link to comment Share on other sites More sharing options...
yadoi Posted June 18, 2014 Share Posted June 18, 2014 On NBA 2K14, I noticed that when I had vsync turned on, the game ran much smoother. I'm not exactly too sure why, but if it went over my refresh rate, then it would feel stuttery. Link to comment Share on other sites More sharing options...
im2ortal Posted June 23, 2014 Share Posted June 23, 2014 I've never really needed to use a limiter with my Inspiron 7720. The 650m is not that powerful and most times I can't ever reach 60. But still I would just stick to Vsync. Link to comment Share on other sites More sharing options...
dennis96411 Posted June 24, 2014 Share Posted June 24, 2014 I'm using MSI RivaTuner to limit my frame rate to 60 FPS, but does it actually reduce my GPU's workload? Does it actually make the GPU render less frames or is it just limiting how many frames are actually refreshed per second while ignoring the extra frames processed by the GPU? Link to comment Share on other sites More sharing options...
allstone Posted June 24, 2014 Share Posted June 24, 2014 I see that if vsync is off, some experience tearing, if vsync is on, then stuttering. How do we map fps limit with that?Vsync off + limit fps to x (>40)Vsync off + do not limit fpsVsync on + limit fps to x (>40)Vsync on + do not limit fpsWhen in those cases do we get tearing, when stuttering, and when everything runs smooth ? Link to comment Share on other sites More sharing options...
Speyd3r Posted August 26, 2014 Share Posted August 26, 2014 I only use an fps limiter when I get very high FPS (400+) Link to comment Share on other sites More sharing options...
Nico91170 Posted August 26, 2014 Share Posted August 26, 2014 Hi, i think that the vsync is an approximate thing, who depending of the graphics engine. Some games, have a good vsync, so if ever you need, this is great. But there is some games, where the v sync change all the feeling, and the physic of the game. Link to comment Share on other sites More sharing options...
manpeopledad Posted August 30, 2014 Share Posted August 30, 2014 I had some pretty bad screen tearing in Watch_Dogs however, enabling VSYNC resulted in a very laggy/stuttery(sp ?) experience. In games where I get 300fps, I usually limit to 120/132 for stability. Link to comment Share on other sites More sharing options...
funkstex Posted September 3, 2014 Share Posted September 3, 2014 I use vSync and triple-buffering. Combined it's the most efficient way for me. Though triple-buffering reduces the available vRAM for textures, it should'nt be a problem in most games. Btw if so. is interested, Nyquist-Shannon can be worth a search for all who are addicted to high FPS ;-) Link to comment Share on other sites More sharing options...
cyclimse Posted September 8, 2014 Share Posted September 8, 2014 I use FPS limiter on source-based games such as CSGO and Dota2. I set the limit @ 130 fps in the console so my 120hz screen got sufficient frames for optimal experience. Link to comment Share on other sites More sharing options...
anutter223 Posted September 29, 2014 Share Posted September 29, 2014 v-sync is used for very high end systems running a not so demanding gameif you have a 60 Hz screen why would you push 150 fps in a way the GPU is rendering unneeded information multiple times when it doesn't need to so v -sync will keep that constant fps and prevent wear and tear and heat from the gpu Link to comment Share on other sites More sharing options...
mw86 Posted September 29, 2014 Share Posted September 29, 2014 I have a Alienware 18 and has 880m sli and 4940mx. overclocking just the cpu I easily pass the power limit of my 330watt psu. So in a lot of games where I can that get over 60fps on this setup I do as stated above and use Vsync so that only the required amount of frames are being rendered and then im using less power which is saving my from a shutdown so I am thankful for Vsync. having vsync off and limiting fps to the limit of your monitor also works well, screen tearing can still occur like that but it does put even less a load on the gpu with vsync off as long as its same frame rate we are talking about. Link to comment Share on other sites More sharing options...
Gjay Posted October 26, 2014 Share Posted October 26, 2014 I set the frame-limiter 1 or 2 frames below my monitor's refresh rate.That way, i don't have the Vsync-input-lag, and also no tearing. Link to comment Share on other sites More sharing options...
Rendes Posted October 27, 2014 Share Posted October 27, 2014 Watch Dogs, 45 FPS limit. 60 is not fix. Link to comment Share on other sites More sharing options...
adrian_ek Posted October 27, 2014 Share Posted October 27, 2014 on q3arena i got 120fps limit Link to comment Share on other sites More sharing options...
uipe Posted October 27, 2014 Share Posted October 27, 2014 I suffer from motion sickness and screen tearing really adds to the issue so I always have v-sync or/and frame limiter turned on. Link to comment Share on other sites More sharing options...
Barton Posted November 3, 2014 Share Posted November 3, 2014 I remember using the frame limiter option in GTA Vice City on my PC. In certain situations the game ran faster and slower feeling like chewing gum. After activating the limiter the game ran with constant speed - although not on 60fps afaik. Link to comment Share on other sites More sharing options...
Azathoth Posted November 13, 2014 Share Posted November 13, 2014 I personally set a global FPS limit to 90hz (My Refresh rate for 1440p), however for some reason Chivalry medieval warfare displays itself as 6000fps+, and capping it at 90fps means it will run at 2fps.... Weird.I can't stand Screen tearing, but I can't stand the jittering effect I get when I drop below 60fps for a hundredth of a second even more. Link to comment Share on other sites More sharing options...
Lavaflow Posted November 16, 2014 Share Posted November 16, 2014 I get the feeling that that particular fps reading might be a little bit software bugged.I don't tend to set limits, but if I do, i generally put it a little bit above my screen refresh rate, to allow from frame drops. Tearing's never been a problem for me. Link to comment Share on other sites More sharing options...
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