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Showing content with the highest reputation on 03/25/12 in all areas

  1. Next BF3 Patch: (Release: around 27.03.2012)
    3 points
  2. So... after months of wild speculating and guessing we finally have some first official numbers regarding the new mobile GPUs of Nvidia. Here the specifications listed on the official Nvidia site: GTX 660M GTX 670M GTX 675M Graphics Clock 835MHz 598MHz 620MHz CUDA Cores 384 336 384 Texture Fill Rate (billion/sec) 30.4 33.5 39.7 Memory Interface DDR3/GDDR5 DDR3/GDDR5 DDR3/GDDR5 Memory Clock 2000MHz 1500MHz 1500MHz Memory Interface Width 128-bit 192-bit 256-bit Memory Bandwidth (GB/sec) 64 72 96 Max SLI Configuration 2-Way 2-Way 2-Way 610M GT 620M GT 630M GT 635M GT 640M LE GT 640M GT 650M Graphics Clock 900MHz 625MHz 800MHz 675MHz 500MHz 625MHz 850MHz CUDA Cores 48 96 96 144 384 384 384 Texture Fill Rate (billion/sec) 7.2 10 12.8 16.2 16 20 27.2 Memory Interface DDR3 DDR3 DDR3/GDDR5 DDR3 DDR3/GDDR5 DDR3/GDDR5 DDR3/GDDR5 Memory Interface Width 64-bit 128-bit 128-bit 192-bit 128-bit 128-bit 128-bit Memory Bandwidth (GB/sec) 14.4 28.8 32 43.2 28.8 64 64 There are seven 600m series GPUs which can be considered low- to middle-end and three which are high-end.No word on the Nvidia site about which manufacturing process is being used for these chips, but the statement telling one should assume that they really shifted to 28nm only, but I want to see this confirmed before I really believe this to be true.Anyway, looking at the specs of Nvidias new mobile flagship, the GTX 675m I can't help but to think that they just shrinked the fermi architecture... the specs and clocks are identical to the 580m. They might also have messed up the numbers they put on the site, it just seems unlikely that all GPUs from the 640m up to the 675m all have the same core count (except for the 670m).Well, I guess we will see more information in the near future, when the first systems with these GPUs are getting released. I'm definitely curious about how they perform and can't wait to see some benchmarks. Also the overclocking capability is going to be a very interesting point. So far there's no word about new features for this GPU series, so it's unclear whether the "clock boost" technology which can be found in the desktop GTX 680 will also make its way to the mobile GPUs. Here some performance graphs, also taken from Nvidias website:[ATTACH=CONFIG]3707[/ATTACH] [ATTACH=CONFIG]3708[/ATTACH] So far I'm really not that impressed, though we have yet to see the real world performance, and tbh I'm really curious about the AMD 7000m series :)
    1 point
  3. Well MXM 3.1 standard is out now as of a few weeks ago. The only significant change is the support for PCIe 3.0 x16 speeds. According to the Clevo retailers, there is no physical change and the card design so it is backward compatible. I will not be surprised if the 680m will have like 480 or 512 shaders. Anyways I ramble on. Bring it on Alienware. I've already been offered a replacement but I've turned it down until the refreshes are out.
    1 point
  4. I don't see why not. They're still MXM 3.0 backward compatible.
    1 point
  5. The cpu cooling is adequate for realistic mobile speeds but yes perhaps the triple pipe heatsink in early models on the cpu could of been very formidable. There is plenty of room for improvements though on the standard XM cooling on M18x CPU. So something like this liquid cooling system is a good idea if it can take more heat than the standard heat pipes. Looking forward to see more of it. The cpu standard could take some pointers from MXM and maybe we would see more push of the field in the cpu cooling industry M17x R2 is only held back by same issue... those 920/940xm can easily go higher given a better heatsink put a 900xm in a similar cooling system as the m18x or this Asetek innovation and they would be blazing since they could handle full voltage and not throttle from heat issues. i hope all the pc companies use much stricter higher standards on their cooling... And look to innovate like Asestek or buy from innovative companies like them. Jimbo in ways these cpus are held back the tecnology is more capable then the cooling systems are. Hopefully these innovations prove to be very helpful as even in 900xm series they are held back only by the cpu heatsink... im sure R2 owners will say their gpu cooling was more adequate than cpu. Any word on price?
    1 point
  6. Actually they didn't and I'll tell you why. Dell strictly adheres to thermal limits set by the MXM standard and because of that, the 580M is meant to throttle once it reaches some arbitrary TDP (way below 100W). After that point, it throttles even more. Initially this was a big problem with the 580M until Dell pushed the ceiling on the TDP since they were operating below MXM standards and because the generous cooling setup for the M18x allowed it. Now if you look at the M17x-R3 on the other hand, their cooling isn't much worse than ours but because of a combination of inferior cooling + less tolerance in the MXM circuitry, they are stuck with a 78C throttle limit which sucks. If we had lesser cooling, there's no doubt we'd be screwed as well. I really wish Clevo would step it up with better designs because I really like the way they do things. While they don't support overclocking via bios like Dell, everything else is just done way better. From cooling to not being overly strict with TDP limitations which end up just crippling a system. The M17x-R3 + 580M/675M is a crippled system because of Dell's lack of foresight. Anyway I've gone way off tangent but the point is, be glad we have abundant GPU cooling.
    1 point
  7. Upcoming BF3 DLC: Close Quarters: (Release: June 2012) - 4 new maps -10 new weapons and gadgets + new dog tags - infantry gameplay (like COD) - detailed destruction Armored Kill: (Release: Fall 2012) - new tanks, ATVs and mobile artillery,... - biggest maps ever created for BF series End Game: (Release: Winter 2012) - no specific information at the moment Note: On march 13th DICE will tell us more about the upcoming DLCs.
    1 point


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