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DaCM

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  1. Yes, it will work through the wifi card's mPCIe port on the GE60.
  2. And now you know why the PE4C costs this much
  3. These small wireless adapters have tiny (basically no) antennas, so unless you have no walls between your router and laptop, they will yield shitty speeds. I have personally tried one and had a network speed drop of 90% with 2 walls separating my laptop from the router. I suggest you buy one with proper antennas, those will work much better. I use an ASUS USB-N14 and I'm able to max out my internet just like with the original mPCIe wifi card.
  4. I got a consistent 95% readout (3rd value in the 2nd row of the overlay). If you look at the FPS counter though, Afterburner is showing 100FPS, while Furmark is showing 50FPS. Since 60FPS in 1080p would practically use 100% of the available bandwidth, Afterburner is the incorrect one. 50 FPS, however, only takes up around 80-85%, and considering that Furmark is a very simple benchmark in terms of visuals, it is very possible that the data sent to the GPU only takes up the remaining approximately 10%. Looking at Furmark results from other 1060s in normal setups though, the result they produce is an average of 65 FPS, which would be impossible on a 1.2 internal screen setup due to the bandwidth limit: So in Furmark it is possible to clearly demonstrate that a bottleneck is caused by the bandwidth, but this is the only program I have seen so far where this is the case. I can see the same FPS difference caused by a bottleneck in games compared to normal GTX 1060 setups, but the Afterburner PCI Util readout never goes above 60-70% in those. I would still say that the Afterburner readout is incorrect in most cases though, because there is a clear jump in performance when I use the exact same setup on an external display, so there is no other explanation for it. It might be worthwhile to look up how Afterburner measures the PCI bus utilisation, because maybe a portion of the data is not being measured for some reason.
  5. I did think about that, but the Afterburner monitoring is definitely not accurate. I am not sure if it is because it excludes the bandwidth used for sending the picture back to the internal screen or because of some other reason, but the utilisation reading never goes above 60%, even when it is clearly the bottleneck.
  6. I haven't tried Firestrike, but I have done some calculations since and it turns out that 1080p screen output at 30FPS uses up almost exactly half of the 5Gbps bandwidth available on a 2.0 1x link, which explains the massive performance degradation and stuttering on the internal screen. Lowering the resolution in games improves performance on the internal screen drastically. Optimus compression is enabled on the internal screen, but due to the 1080p resolution the performance can't really be helped I think. (To send 1080p 60FPS to the internal screen the GPU would use up 100% of the available bandwidth and not be able to receive anything to process at all, which is not possible, of course.) Everything is fine on the external screen though, which is why I would suggest to do a similar setup only if you intend to use one.
  7. Laptop Specs i7 3610QM 8GB RAM GTX 660m Windows 10 Anniversary 64bit 1080p screen eGPU Components Zotac GTX 1060 Mini 550W Chieftec PSU PE4C v3 mPCIe Installation Steps - Uninstall mobile nvidia drivers, reboot - Take out wifi card to free up mPCIe slot - Install PE4C connector into the slot (with the GTX 1060 and PSU already set up with the PE4C) - Reboot, install desktop nvidia driver, reboot At this point the 1060 was properly recognised by the system (no errors at all), without the need to use Setup 1.3. There is no need to use any of the delay switches on the PE4C either, it is simple plug and play. The in-built 660m is not disabled this way though, and it was the GPU used for Optimus/internal screen output. I wanted to test internal screen performance using the 1060, so I proceeded to use Setup 1.3. - Install Setup 1.3, boot into it - Set eGPU port (#4 in my case) to GEN2 - Set endpoint to 4.0 - Disable dGPU - Ignore dGPU - iGPU + eGPU compaction - Chainload - test run (MBR) This way, the 660m is completely disabled and the 1060 can output to the internal screen. Throughout my testing GEN2 speeds were maintained by the PE4C without issue, no freezes, driver crashed, BSODs. I have performed some tests on the internal screen, but results are quite underwhelming unfortunately. In 3DMark 11 the system achieved P93xx points, and 34FPS in Unigine Heaven 4.0 (extreme) on the internal screen. (Normal scores are P17000 and 80+ FPS.) Game performance is very clearly limited by PCIe bandwidth as well (GPU usage often below 50%), but the framerates are interestingly tending to VSync framerates, such as 30 or 45 FPS. Fallout 4 Ultra: 29.9 FPS, often dipping as low as 23 FPS Fallout 4 Medium: 29.9 FPS, rarely dipping lower Doom Ultra (Vulkan): Constant stuttering (couldn't measure FPS as RivaTuner overlay didn't work) Doom High (Vulkan): Constant stuttering Witcher 3 High: 29 FPS, often dipping to low 20s No Man's Sky Ultra: Consistently well over 60 FPS, smooth Just Cause 2 (regardless of settings): around 25 FPS Team Fortress 2 Max: 45 FPS, microstuttering Borderlands 2 Ultra: 50-60 FPS, smooth Dawn of War II Retribution Benchmark on Ultra: 40 FPS average Overall, there is a roughly 60% performance loss on the internal screen compared to normal GTX 1060 performance. Furthermore, some (even undemanding) games are rendered unplayable due to the stuttering the lack of bandwidth causes. I would not recommend this setup for internal screen use. On the external screen, results are roughly as expected, with only a slight performance loss. I achieved 61.4FPS in Unigine Heaven 4.0 (extreme) on an external screen. Game performance is also much better: Fallout 4 Ultra: 60 FPS smooth, rare dips into 50s Witcher 3 Ultra: 25 - 45 FPS, dips are visible Witcher 3 High: 45 - 60 FPS, smooth Doom Ultra (Vulkan): Couldn't measure FPS, but very smooth No Man's Sky Ultra: Over 60, smooth Just Cause 2 (regardless of settings): 40 - 45 FPS Dawn of War II Retribution Benchmark on Ultra: 60 FPS average Guild Wars 2: The game uses an old engine and is horribly optimised. It seems to be using a lot of PCIe bandwidth, and performance is hardly playable at any setting, with constant stuttering. (The internal 660m performs better) Lastly, I haven't tested if not using Setup 1.3 and having both nvidia cards run would result in a performance loss on the external screen. I would guess that it would not make a difference though, as the 660m would drive the internal screen, while the 1060 the external one. So overall, if you are using an external screen (which you should be, considering the performance), the MSI GE60 (2012) is plug and play.
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