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Conker

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Posts posted by Conker

  1. The Guys at Realmware updated the BF3 Borderless Tool to v1.2:

    Changelog:

    Features:

    • Added an option to disable Aero while playing — this can significantly improve the game's performance and reduce stuttering.
    • Added an option to have BF3 Borderless start minimised.
    • Added an explanation for why the game might be undetected.
    • Added tooltips to explain what each function does.

    Fixes:

    • Fixed window appearing in Alt+Tab menu while minimised to tray.
    • Fixed a rare crash that could occur while detecting game.
    • Fixed bug where error log would not be written after a crash.
    • Fixed bug where "About" window could be opened multiple times.
    • Fixed bug where window position would not be properly restored.

    Improvements:

    • Significantly improved performance while detecting the game.
    • Improved the rendering of text when ClearType is disabled.

    Downloadlink: Downloads - BF3 Borderless - Realmware BF3 Tools

    • Thumbs Up 4
  2. What is the HX850 powering? Decided a 1500w just wasn't enough?

    The Corsair AX850 powers one MarsII :friendly_wink: Overkill :glee:

    I decided so, because if I push my MarsII to its limits in the future (higher voltage, higher clockspeed,...), it easily will reach ~900W powerconsumption.

    So my calculation is 300-400W for CPU, and double 900W for graphics.

    :43_002:

    • Thumbs Up 1
  3. Here's some SnowArt or better CurniusArt at LAAX. A guy, who works at the chairlift, built these...more to come...

    post-1291-14494992334097_thumb.jpg

    Edit: The snowboard in the background with the hot chick is mine:glee:

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    • Thumbs Up 4
  4. Update 3:

    Danoc1's FXAA Injector 1.25 is out!!!

    Two versions this time: normal + performance

    Both contains a user.cfg file, if you have your own copy the commands danoc1 did to your own user.cfg (the way I did)

    Danoc1's user.cfg contains commands RenderDevice.TripleBufferingEnable + RenderDevice.ForceRenderAheadLimit so watch out you don't have double commands in your user.cfg.

    Don't forget to delete older versions first, before copying the new version ;D

    See you on the battlefield :highly_amused:

    • Thumbs Up 1
  5. Upcoming update on FXAA Injector:

    danoc1 v1.25

    -B2K maps optimized

    -contrast adjusted

    -sun (more yellow now, looks more realistic)

    -rooms with no additional lightning-->little darker now

    -minimal blueness is completely removed

    -sharpness optimized

    -FXAA Shader optimized

    -better performance (user.cfg added, probably it has the same commands I described above in the OptGuide)

    FXAA=PB ban?!?!?!:

    There's a discussion ongoing on the net, that the FXAA Injector could result in PB bans.

    Dice Community Manager Daniel Matros twittered Dice will check to find a solution so it's 100% impossible to get a ban by using FXAA or SMAA.

    I use the FXAA Injector since it's out and never got kicked or even banned by PB and yes I update my PB regularly.

    On the net I found no entry that someone who used the FXAA Injector got banned.

    Let's see what Dice will communicate the next few weeks about the subject...

    • Thumbs Up 4
  6. Optimization Guide for Battlefield 3:

    For Nvidia Users:

    Threaded Optimization + MaxPrerenderedFrames:

    Open Nvidia Control Panel --> Manage 3D Settings --> Program Settings --> Battlefield 3

    Set Maximum Pre-rendered Frames to 1. (effect: system prerenders only 1 frame instead of 3, results in less game stuttering)

    Set Threaded Optimization On. (effect: loading times reduced)

    nvidiacp1.jpg

    FXAA Enable:

    If you're using NVIDIA Geforce Driver 290.36 Beta or higher, you're able to use FXAA.

    NVIDIA Inspector is the best choice to activate FXAA.

    Download NVIDIA Inspector 1.9.6.4: [ATTACH]4105[/ATTACH]

    Open NVIDIA Inspector and click on the tool-button.

    nvinsp19641.jpg

    Choose Profiles --> Battlefield 3 and under Antialiasing set NVIDIA Predefined FXAA Usage to Allowed and Toggle FXAA on or off to Enabled

    nvinsp19642.jpg

    Danoc1 FXAA Injector:

    This is an adjusted FXAA Injector for BF3. (source: PCGH Forum)

    Copy all files to your Battlefield 3 installdirectory. Delete older version before copying the new one.

    Difference between normal and performance version is, that the performance version has disabled Ambient Occlusion.

    Attention: If you copy your commands in your own user.cfg file over to Danoc1's file, the user.cfg file has double commands like RenderDevice.ForceRenderAheadLimit and RenderDevice.TripleBufferingEnable

    New version 1.3 Beta released: (Changelog see Post#17)

    Directlinks:

    Danoc1 FXAA v1.3 Beta

    Danoc1 FXAA v1.3 Beta performance

    older version 1.25: (Changelog see Post#10)

    Directlinks:

    Danoc1 FXAA v1.25

    Danoc1 FXAA v.1.25 performance

    FpsLimiter:

    NVIDIA Inspector 1.9.5.11 has a Frame Rate Limiter function implemented.

    NVIDIA Geforce Driver 280.26 WHQL or higher is required.

    It's your choice to set a global FPS limit or for a specific game.

    nvinsp19643.jpg

    For all users:

    user.cfg:

    This file copied to your BF3 installdirectory (C:\Program Files (x86)\Origin Games\Battlefield 3) activates console commands at BF3 startup.

    Write all tweak or information console commands in the user.cfg file, which you want to have enabled every time you play.

    Download user.cfg: user_cfg.zip

    FXAA:

    Console command: WorldRender.FxaaEnable 1

    Danoc1's FXAA Injector is recommended, link above.

    Performance improvements:

    Console commands:

    RenderDevice.TripleBufferingEnable 0 (effect: performance improvements)

    RenderDevice.ForceRenderAheadLimit 1 (effect: system prerenders only 1 frame instead of 3, results in less game stuttering)

    Mouse sensitivity:

    Disable Origin IngameOverlay

    Origin --> Settings --> In Game --> uncheck "Enable Origin In Game"(effect: better mouse feeling, it's no more spongy)

    originoverlay1.jpg

    Max FramesPerSecond:

    Console command: gametime.maxvariablefps X (X stands for the MaxFPS you want, e.g. 60).

    Ingame Performance Monitoring:

    bf3screen1.jpg

    Console commands:

    render.drawfps 1 (effect: current FPS displayed, upper right edge)

    bf3screen3.jpg

    render.drawscreeninfo 1 (effect: information on the display used, upper left edge)

    bf3screen2.jpg

    render.perfoverlayvisible 1 (effect: CPU and GPU usage displayed, down left edge)

    bf3screen4.jpg

    TweakGuides:

    Battlefield 3 Tweaks and Fixes

    Geforce.com BF3 TweakGuide

    Now, that you're prepared...See you on the battlefield.

    :21_002:

    • Thumbs Up 22
  7. Benchmarks:

    Wprime: i7-3960X@5Ghz

    i73960xwprime32run1.th.jpg

    3dMark Vantage: P58198 MarsII@800/1600/2004 core/shader/mem GPU: 64499 [email protected] CPU: 45008

    asusmarsiiftwcasevantag.th.jpg

    3dMark11: P19913 MarsII@800/1600/2004 core/shader/mem GPU: 23996 [email protected] CPU: 14496

    asusmarsiiftwcase11run1.th.jpg

    Benchmarks were running with 285.62Whql Driver, I will do some runs with 290.36Beta and other versions after svl7 and I did the mod as it's mentionend in post#6.

    290.36Beta enabled NvidiaSurround on X79 so I returned to 6040x1200 resolution :80:

    Metro2033 Benchmark: Settings: AA: AAA; DoF disbled; Tesselation enabled; other settings maxed out, 1st run with PhysX, 2nd without PhysX

    metro2033bmphysxonmarsi.th.jpg metro2033bmphysxoffmars.th.jpg

    • Thumbs Up 3
  8. Well total cost was about 6550.- Swiss Francs (about 7200$ USD) only for the towerparts and with all peripherals, it's about 7600.- SFr. (about 8300$ USD).

    I know these numbers are crazy :S but I could reclaim the 8% VAT from the above price. :fat:

    Had some problems with benchmarking last night, 3dMark crashed allways on one of the gputests. Will try to find the cause today and hopefully get some numbers tonight.

  9. may i ask what's the damage ? :)

    I think you mean the dead Asus Mars II. Windows 7 gave me the error code 43, which stands for stopping a device, because it reports problems. I don't know what the exact damage was, because I could replace the card instantly, like I mentioned above.

    But I think it was a dying GPU or Vram, that would explain the rainbowcolors before death.

  10. Asus MarsII QuadSLI Build

    by ConkersGrillforce1337

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    Asus MarsII

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    Initial Build

    In late October 2011 I and some of my friends built the system for the first time. It was the first time I ever built a desktop system.

    Components:

    Asus R.O.G. Maximus IV Extreme-Z

    Intel Core i7 2600K

    G.Skill RipjawsX 4x2Gb, 1866Mhz, CL9

    ASUS MARS II Quad Sli

    SH100S3Kingston HyperX SSD 240GB + WD VelociRaptor, 10'000rpm, 600GB

    Enermax MaxRevo 1500W + Corsair AX850

    Corsair H100 + Kingston HyperX Cooling Fan Black

    Plextor PX-LB950SA

    Aerocool Strike-X Panel

    Logitech G19

    3x Dell UltraSharp U2412M

    The build process was associated with some unforeseen problems. Especially the assembly of the upper psu and the Corsair H100 CPU cooler with lack of space.

    After some hours and several tries the system started to work.

    post-1291-14494994561972_thumb.jpg

    Xigmatek Elysium vs CoolerMaster HafX:

    post-1291-14494994562399_thumb.jpg

    Xigmatek Elysium + Radeon HD 6990:

    post-1291-14494994562758_thumb.jpg

    Full resolution pics: Click here

    Asus MarsII Repaste

    Svl7 has done a repaste on both cards to dissipate heat more efficiently.

    post-1291-14494994566689_thumb.jpg

    Full resolution pics: Click here

    ​LGA2011 Update

    The configuration above had one big, the lower MarsII was completely over the usb, audio,...connectors. The result was that the lower MarsII had not a permanent 100% connection to the PCIe interface.

    I knew Asus recommended the Asus Rampage 3 Extreme to MarsII QuadSli users, fortunately at the same time the successors of the LGA1366 were released. I decided to buy a Asus R4E and Intels new flagship Core i7-3960X.

    I ordered a new rear fan with red leds and a second ram cooler too. I also replaced the four ram cooler fans with blue leds by red illuminated fans.

    post-1291-1449499456912_thumb.jpg

    Full resolution pics: Click here

    RMA Rebuild

    I had to RMA my Rampage 4 Extreme due to BIOS flash problems. After a month I got my motherboard back and I reconstructed my system. This time I put more emphasis on putting the cables together in order to improve the air flow.

    post-1291-14494994576526_thumb.jpg

    Due to thermal issues with GPUs 2 and 4 I had to be a little creative. The professional solution would be water cooling system, probably some time in the future...

    post-1291-14494994577641_thumb.jpg

    Full resolution pics: Click here

    Benchmarks

    3DMark11

    E24118

    P17035

    X6930

    post-1291-14494994578502_thumb.jpg

    3DMark Vantage

    E94797

    P53745

    X35753

    post-1291-14494994579454_thumb.jpg

    Full resolution pics: Click here

    Asus GTX 670 DirectCU II Top

    The constant heat problems when working with two Asus MarsII graphicscards have forced me to buy an Asus GTX 670 DC2T card. Now I have time to create my own watercooled solution or probably I'm able to get the watercooler design from l3p.nl.

    Back on topic, I'm pretty impressed what a single GTX 670 is capable of. I'm running the card on all three displays with a resolution of 6040x1200 (bc) and every game is playable on maxedout settings there are only three exceptions so far: Battlefield 3, Metro2033 and Crysis2.

    I ran some benchmarks, results in the images below. Some further testing will be necessary to get the card to its limit, thanks to Svl7 for analyzing the vbios. ;)

    post-1291-14494994583636_thumb.jpg

    Full resolution pics: Click here

    Watercooling Project

    Taking the Asus MarsII to the next Level, discussion continues here

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