Jump to content
EwinRacing Flash Series Gaming Chairs
Sign in to follow this  

Is Your PC VR-Ready?

Recommended Posts

Eurogamer has an article looking at the upcoming VR tidal wave that is going to land sometime later this year that promises to change the way we game forever. With VR requiring up to 7x increase in performance needed compared to a traditional gaming PC, will anyone besides the top 1% even be able to enjoy it? 



As the days pass, we draw closer to a potentially seismic change in the PC gaming space - the arrival of Virtual Reality experiences, brought to life via the Oculus Rift and HTC's Vive. And for many, one key question needs to be comprehensively addressed - whether their existing gaming PCs can handle the strenuous requirements of the VR experience. And if they don't, what hardware will need an upgrade.


There's a sense that there's a lot of conflicting information out there. First up, let's take a look at the Oculus minimum spec:


  • Nvidia GeForce GTX 970/AMD Radeon R9 290 equivalent or greater
  • Intel Core i5 4590 equivalent or greater
  • 8GB+ RAM
  • 2x USB 3.0 port
  • HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture
  • Windows 7 OS or greater


Some say that less than one per cent of the gaming PCs out there can meet this specification, but it's certainly a good place to start from Oculus, certainly bearing in mind the GPU spec.


Source: http://www.eurogamer.net/articles/digitalfoundry-2016-is-your-pc-really-vr-ready

View full article

Share this post

Link to post
Share on other sites

hopefully there are places to try out these tech.  i don't want to end up like the 3d craze awhile back, bought all this stuff only to learn 3d give me headaches and everything is a pain for eye glass wearers anyways. gave me a call when someone invents the halodeck :)  now beam me the heck outta here.

  • Thumbs Up 1

Share this post

Link to post
Share on other sites

i feel you on the 3d deal. a lot of my friends has issues with it, for some reason I didn't. I know the games that weren't rated as 3d vision ready were harder on you than the ones that were. I still use my alien 17  for 3d especially for movies. the blue ray 3d type. they had the oculus rift demo at quake con a few years back in Dallas Texas. It was a really cool experience it took a few minutes for my brain to adjust to what was going on lol. after that it was all good. the only draw back I really see is software for it aka games. there wasn't a real game on demo to me. it was some sim thing they developed to show it off. as far as that 1% deal 970's and 900 series gpus are the standard from what I see. everyone I game with own i7's and at least a gtx 970 or multiple and better. so not to sure where that 1 % thing is coming from. this new tech will only be viable in my eyes if they actually launch it with real games not gimic games. I would like to see some battlefield or call of duty on that thing, but will not drop the 600 plus asking price for that kit without any real world titles to play that are actually built for it. cause the non 3d vision games run like poop and hurt your head and eyes.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Similar Content

    • By jslicer
      Hello. I'm new here and to building an egpu solution, but very motivated to see if anyone has figured out a solid solution for the following:
      I need my 8 core Mac Pro (Late 2013) to work with an egpu GTX 980 Ti on both OSX + Windows 10
      My current specs:
      Mac Pro (Late 2013)
      OSX El Capitan 10.11.3
      Processor:  3 GHz 8-Core Intel Xeon E5
      Memory:  64 GB 1866 MHz DDR3 ECC
      Internal SSD: 500GB
      GPUs:  AMD FirePro D700 6144 MB
      I'm successfully booting into Windows via Bootcamp off a LaCie Little Big Disk with Windows 8.1 and 10 installed on the two internal PCIe SSDs all via a single Thunderbolt 2 connection
      The reason I need the egpu to work on OSX and Windows 10 is because I have an Oculus DK2 that no longer works due to lack of AMD driver support in Windows 10 for any of the latest Oculus store releases.
      I have already reached out to Bizon (first place I came across in my research - even though I now know they just modify the Akitio Thunder 2 boxes) and Bizon said:
      "OS X and BizonBOX 2 on Mac Pro Late 2013 works perfectly, you can see it in our video here: https://youtu.be/eePK6Di4ETg
      You would only need to run a provided script to install official Nvidia drivers.
      For now we do not know about any way to get Mac Pro Late 2013 to work with the BizonBOX 2 on Windows 10."
      I'm hoping some knowledgable folks here have figured out a way to get this to work. If it's just simply not doable, or super unreliable, I am looking at the Razer Blade and Razer Core for a dedicated portable PC setup to run VR.  So sad I have this expensive Mac Pro with GPUs that can't cut it for VR recommended specs only 2+ years later.
      Thanks for any and all thoughts!
    • By badbadbad
      So Oculus just announced it's Optimal Specs for running the rift today.
      I'm not an expert with hardware, but given that we have a decent Quadcore CPU, would notebooks running GTX970 eGPUs be ready for VR? Or will the bandwidth bottleneck take a huge hit in performance and render an unacceptable VR experience?
      Thoughts anyone? Especially to those with a rift developer kit.
    • By BENiTON
      If You created skin for CS:GO and it is in workshop - show it up us.
      Ok, i'll start:
      Steam Workshop :: Dual Berettas | Dragons
      I know that, it's not perfect but I just started with skins, I have more in my workshop, but I think this one is the best.
    • By Brian
      As I mentioned in the APA steam group announcement, Tech|Inferno is now the home base of the APA steam group! Every member is invited to come join us. For those that don't know about the All Powerful Alienware steam group, here's a direct link: http://steamcommunity.com/groups/allpowerfulaw
    • By redrazor11
      My G/F and I bought this game during the steam summer sale due to the good reviews.
      Unfortunately, it was incredibly buggy playing over LAN. The game crashed to desktop (both client and server) without error during boss fights on multiple occasions.
      Since the game only saves per chapter (As some of you might know), this means starting the chapter all over again, which is incredibly frustrating given the lack of check points.
      We got to chapter 11 and have quit the game (haven't even touched the DLC) because we simply cannout pour another 1.5 hours into a chapter to have it crash on the boss fight.
      I've tried finding some solutions by looking at the error log file generated, but all I find is "Error, velocity set to: NAN!!!" and the steam forums don't help with this at all.
      So until that gets fixed, I cannot recommend this game.
      1) Since there is no difficulty adjustment, it's impossibly difficult to play single-player
      2) Since there are network errors, it's impossibly difficult to complete in multi-player
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.