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Battlefield 3


Brian

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Finally some news regarding this game has surfaced. I've posted a few videos on the front page so in case you missed them, you can find the posts here:

The game is shaping up to be one hell of a sequel and hopefully the long wait will have been worth it! Of course I'll be buying the game the day its released (hopefully on steam).

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  • 5 months later...
  • 2 months later...
I'm debating whether or not to get this game now with it's stupid contracts. Like it can view your harddrive and give that info to advertisers, and if you don't use the game or something you can lose it permanently.

Why does it get lost permanently? That sucks I don't understand how one can buy a game and lose its ownership due to time...

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Its happen to some mmorpg I've played , if you are not active like 90days , your account will be deleted automatically...that's sucks lol.

The point of doing this are saving their data storage cost , but they lost a lots of gamer/customers , once those gamers/customers left , probably won't come back :Banane26:

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In case you guys are interested, here some BF3 commands for the console. Haven't played around with it a lot so far, so I don't know what exactly works and what is locked, but there are definitely some useful commands, e.g.:

Render.DrawFps [I]boolean[/I]

, which will display the framerate (boolean is a boolean value ;), i.e. 1 or 0, one for yes and zero for no)

Also if you open the console in the game there are quite some commands which will let you change some detailed graphics settings. Just open the console and type "list" and hit enter and you see them.

Here's a more detailed list of commands, as I said, I have no idea what exactly works and what doesn't.





Core.EnableDbErrorPolicy
Core.EnableResolveErrorTracking
Core.EnableDrone
Core.EnableBitstreamTypeVerification
Core.EnableBitstreamExtendedVerification
Core.EnableBitstreamTypeDumping
Core.ForceDataContainerRegistration
Core.LiveEditingEnable
Core.JobProcessorCount
Core.EnableDebugRendererLog
Core.Host
Core.HostUser
Core.HostUserDomain
Core.InitSeed
Core.LogLevel
Core.DisplayAsserts
Core.AssertLimit
Core.IgnoreAlways
Core.ValidateAsWarning
Core.CrashOnFatalErrors
Core.RandomTimeSeed
Core.RandomTickSeed
Core.RandomSessionId
Core.EnableJuice
Core.JuiceServerIP
Core.JuiceUserType
Core.JuiceLogLevel
Core.JuiceValidateAsAssert
Core.BugSubmitTool
Core.B4BugServerIP
Core.GameConfigurationName
Core.UseStorageServer
Core.UseDiskCaching
Core.HardwareProfile
Core.HardwareCpuBias
Core.HardwareGpuBias
Core.ProfileDirectoryName
Core.MemoryStatsEnabled
Core.DetailedMemoryStatsEnabled
Core.Ps3FootSwitchCommands
Core.HttpDvdSimulation
Core.HttpDvdSeekPenalty
ResourceManager.Name
ResourceManager.CasBundleReadBufferSizeKb
ResourceManager.CasBundleDecompressBufferSizeKb
ResourceManager.CasBundleDecompressBufferCount
ResourceManager.BundleProfilingEnable
ResourceManager.SPUDecompressEnable
SyncedBFSettings.Name
SyncedBFSettings.NoMinimap
SyncedBFSettings.NoHud
SyncedBFSettings.NoMinimapSpotting
SyncedBFSettings.No3dSpotting
SyncedBFSettings.NoNameTag
dumpArenaMap
dumpMemPages
profiler.listTimers
profiler.report
profiler.reportMin
profiler.reportMinInterval
profiler.reportTimerMin
profiler.excludeCode
profiler.reset
profiler.enable
profiler.setProfilingLevel
vars.list
vars.set
vars.get
settings.list
settings.set
set
get
print
CustomizeInput.loadUserInputMap
CustomizeInput.saveUserInputMap
CustomizeInput.restoreUserInputMap
CustomizeInput.editInput
CustomizeInput.createInput
CustomizeInput.cancelListenForInput
CustomizeInput.addUndefinedInputAction
CustomizeInput.removeInputAction
CustomizeInput.notifyEntries
demo.pausePlayback
demo.playPlayback
demo.rewindPlayback
demo.setPlaybackFrame
demo.forwardFrames
demo.rewindFrames
demo.stopRecording
demo.startRecording
demo.forceDeltaTicks
demo.showFrameNumber
main.runLua
main.pauseGame
main.GameSpeed
main.playCommands
main.clearCommands
main.isServer
main.isClient
main.isLoading
main.resetPerformanceTrackers
Server.Paused
Game.CreateXenonDumps
Game.CloseDuplicateApps
Game.DumpMessages
Vars.HeartbeatEnabled
Vars.HeartbeatInterval
Memory.markAllocated
Memory.markFreed
Memory.markFreedPattern
Memory.markAllocatedPattern
Memory.BreakOnLargeRunTimeAlloc
Memory.BreakOnLargeRunTimeAllocSize
MemoryDisplay.OnScreenDisplayEnabled
MemoryDisplay.OnScreenDisplayCategory
MemoryDisplay.DisplayCoreByColor
Vars.network-debug-types
Vars.juice-alternative-naming-scheme
Juice.SpawnUpdateThread
Core.DialogLevel
UdpSocket.ReusePort
CpuTiming.Enable
JobTiming.ColorHighPriorityEnable
CrashDump.FullMemoryDump
CrashDump.WarnBeforeDoingMemoryDump
Vars.http-draw-stats
Vars.http-fs-keepalive-secs
Vars.http-fs-max-gap
Vars.debug-core-sleeptime
ResourceManager.AvoidBundledChunks
TurboLoader.Visualize
TurboLoader.VisualizeQueue
TurboLoader.ProfileSpikes
TurboLoader.SpikeTreshold
TurboLoader.NormalQuanta
TurboLoader.LoadingScreenQuanta
TurboLoader.EnableStep
TurboLoader.SingleStep
TurboLoader.AllowUrgent
TurboLoader.EnableHddIo
TurboLoader.SoakHddIo
TurboLoader.NetworkStats
TurboLoader.ScatterOnPpu
TurboLoader.UseOldDbxPath
Vars.database-dump-unresolved
Ant.SkeletonManagerDebug
antDebug.SkeletonBlocks
SharedDataManager.RegisterDebug
antDebug.ShowSceneOpMatrix
antDebug.ShowSceneOpMatrixInstances
antDebug.ShowControllerTree
antDebug.ShowSceneOpMatrixTree
antDebug.ControllerTreeTextScale
antDebug.ControllerTreeTextScroll
antDebug.ShowResourceMemory
antDebug.ShowRuntimeMemory
antDebug.MemoryBudgetSize
antDebug.DebugPackageAssets
antDebug.DebugPackageAssetsScroll
antDebug.DebugPackageAssetsName
Sequencer.pauseTime
Sequencer.triggerEventsOnScrubbing
Sequencer.renderTracks
Sequencer.renderStepSize
Effect.timeScale
Profiler.showDelayGuids
Memory.DisableHavokFreeListAllocator
Vars.physics-debug-character
Vars.physics-debug-character-collision
Vars.physics-character-default-static-friction
Vars.physics-character-default-dynamic-friction
Vars.debug-character-contact
Vars.render-char-contact-points
Vars.physics-character-infinite-sprint
Vars.physics-character-apply-keyframe-distance
Vars.visual-debugger-terrain-triangle-size
PhysicsVisualDebugger.EnableBoundingShapes
PhysicsVisualDebugger.ShapeAlpha
PhysicsVisualDebugger.EnableDestruction
PhysicsVisualDebugger.ViewDistance
PhysicsVisualDebugger.BroadphaseViewer
PhysicsVisualDebugger.MidphaseViewer
PhysicsVisualDebugger.RigidBodyCentreOfMassViewer
PhysicsVisualDebugger.ConstraintViewer
PhysicsVisualDebugger.ConvexRadiusViewer
PhysicsVisualDebugger.ActiveContactPointViewer
PhysicsVisualDebugger.InactiveContactPointViewer
PhysicsVisualDebugger.ToiContactPointViewer
PhysicsVisualDebugger.RigidBodyInertiaViewer
PhysicsVisualDebugger.MousePickingViewer
PhysicsVisualDebugger.PhantomDisplayViewer
PhysicsVisualDebugger.ShapeDisplayViewer
PhysicsVisualDebugger.SimulationIslandViewer
PhysicsVisualDebugger.SweptTransformDisplayViewer
PhysicsVisualDebugger.WorldMemoryViewer
PhysicsVisualDebugger.WorldSnapshotViewer
PhysicsVisualDebugger.WeldingViewer
PhysicsVisualDebugger.BreakableShapeConnectionViewer
PhysicsVisualDebugger.BreakableShapeGraphicsNameViewer
Physics.HavokCounterMaxDepth
Vars.physics-draw-client-physics
Vars.physics-draw-server-physics
Vars.physics-pause-on-collision-overflow
Vars.physics-draw-effectsWorld
Vars.physics-spawn-debug
Vars.physics-character-correction
Vars.physics-draw-collision-tracking
Vars.physics-draw-collision-tracking-ew
Vars.physics-draw-effect-world-wakeup-stats
Vars.physics-assert-on-collision-overflow
Vars.physics-draw-ragdoll-raycast-hit
Vars.physics-draw-ragdoll-raycast-bbox
Vars.physics-aero-wing-forces
Vars.engine-fake-rpm-max-mod
Vars.physics-water-dampening
Vars.physics-water-lift
Vars.physics-water-resistance
Vars.physics-water-friction
Vars.physics-water-height-mod
Vars.physics-draw-water-forces
Vars.physics-water-density
Vars.physics-boat-hull-recalc
Vars.physics-draw-water-test
Vars.physics-draw-neighbour
Vars.engine-fake-rpm-mod
Vars.phy-max-resistance-force
Vars.phy-reg-p
Vars.phy-reg-d
Vars.physics-align-vehicle-limit-angle
Vars.physics-long-clampFactor
Vars.physics-lat-clampFactor
Vars.physics-linear-dampFactor
Vars.physics-angular-dampFactor
Vars.physics-vehicle-step-count-base
Vars.physics-vehicle-step-count-max
Vars.physics-vehicle-step-count-low-vel
Vars.physics-draw-center-of-mass
Vars.physics-static-breakm
Vars.physics-static-breakv
Vars.physics-draw-vehicle-proximity
Vars.physics-draw-spring-slope
Vars.physics-client-sim-free-ticks
Vars.physics-client-sim-interpolation-ticks
Vars.physics-optimized-ai-vehicles
Vars.UseTurnAroundForce
Vars.TurnAroundForceTimeLimit
Vars.TurnAroundForceFrontRearFactor
Vars.TurnAroundForceLeftRightFactor
Vars.chassis-restitution
Vars.chassis-friction
Vars.chassis-friction-at-low-velocity
Vars.vehicle-movement-timer
Vars.vehicle-stand-still-damping-linear-vel-limit
Vars.vehicle-stand-still-damping-angular-vel-limit
Vars.vehicle-anti-twist-inertia-multiplier
Vars.draw-wheel-friction
Vars.camera-collision-ignore-trees
Vars.physics-draw-boat-hull
Vars.physics-box-extra-damping
Vars.physics-water-linear-mod
Vars.physics-water-angular-mod
Vars.physics-boat-out-of-water-friction
Vars.physics-draw-loose-parts
Vars.physics-hinge-max-speed
Vars.physics-spring-max-speed
Vars.physics-lat-ff
Vars.physics-long-ff
Vars.physics-cs
Vars.physics-mf
Vars.physics-spring-force-mod
Vars.physics-spring-force-mod-lim
Vars.vehicle-plot-curves
Vars.tank-forward
Vars.tank-steer
Vars.tank-steer-fix-multiplier
Vars.tank-steer-fix-offset
Vars.wheel-slip-slow-velocity
Vars.wheel-slipratio-slow-b(long)
Vars.wheel-slipangle-slow-b(lat)
Vars.physics-extra-radius-mod
Vars.physics-draw-track
Vars.physics-brake-mod
Vars.physics-prog-exp
Vars.physics-sphere-move
Vars.physics-xz-comp
Vars.physics-override-sphere
Vars.physics-clamp-damp
Vars.physics-draw-spring
Vars.physics-draw-wing-forces
Vars.physics-wing-lift-scale
Vars.physics-flap-lift-scale
Vars.physics-angle-of-attack
Vars.physics-merge-islands
Vars.physics-particle-spawns-per-frame
Vars.physics-draw-added-contact-points
Vars.physics-client-side-dest-momentum-mod
Vars.physics-vehicle-anti-twist-enable
Vars.physics-vehicle-anti-twist-strength
RagdollEntity.ForceCrashOnDummyOverwrite
Vars.ragdoll-overflow-limit
Vars.ragdoll-high-activity-limit
Vars.ragdoll-active-contact-point-limit
Vars.ragdoll-draw-contact-point-per-bone
Vars.ragdoll-draw-bones
Vars.ragdoll-draw-init-pose
Vars.ragdoll-pause-after-init
Vars.ragdoll-render-stats
Vars.ragdoll-settle-angularvelocity
Vars.ragdoll-settle-linearvelocity
Vars.ragdoll-settle-minactivetime
Vars.physics-debug-proximity
Vars.character-uphill-speed-modifier
Vars.character-downhill-speed-modifier
physics.parachute.debug
Vars.physics-character-waterDamping
Heightfield.CacheSize
Heightfield.MaxRaycastTransfersPerFrame
Heightfield.MaxBlockTransfersPerFrame
Heightfield.DrawDebugInfoEnable
Heightfield.DrawPrimingBoxes
Vars.audio-write-aiff-file
Vars.audio-distance-filter-max-distance
Vars.audio-distance-filter-min-distance
Vars.audio-distance-max-cutoff
Vars.audio-distance-min-cutoff
Vars.audio-emitter-max-cutoff
Vars.audio-emitter-min-cutoff
Vars.audio-occlusion-enable
Vars.audio-reverb-distance-falloff
Vars.audio-max-obstruction-queries
Vars.audio-obstruction-stage-threshold
Vars.audio-max-obstruction
Vars.audio-max-obstructiondistance
Vars.audio-obstruction-velocitythreshold
Vars.audio-obstruction-max-inactivetime
Vars.audio-enable-profiler
Vars.audio-max-time-inaudible
Vars.audio-max-time-suspended
Vars.audio-max-time-blocked
Vars.audio-doppler-pitch-smooth-factor
Vars.audio-obstruction-smooth-rate
Vars.audio-priority-grace-period
Vars.audio-priority-perceived-loudness-factor
Vars.audio-listener-maxvelocitydiff
Vars.audio-scope-debug
Vars.audio-log-wave-disk-reads
Mesh.DrawLods
Mesh.DrawBoxes
Mesh.DrawStats
Mesh.DrawNames
Mesh.DrawShaders
DebugRender.TextTimeVisible
DebugRender.DebugTextEnabled
Decal.DebugInfoEnable
Decal.DebugInfoDecalLineCount
Decal.DebugTransformEnable
Enlighten.StaticLightProbesEnable
Enlighten.DynamicLightProbesEnable
Vars.pointcloud-decompress-jobs-enable
Vars.pointcloud-streaming-readahead-time
Vars.pointcloud-vertexbuffer-count
Vars.pointcloud-sample-rate-multiplier
Mesh.DrawEnable
Mesh.DrawRigidEnable
Mesh.DrawSkinnedEnable
Mesh.DrawCompositeEnable
Mesh.DrawMovableCompositeEnable
Mesh.DrawNonMovableCompositeEnable
Mesh.RigidBatchingEnable
Mesh.SkinnedBatchingEnable
Mesh.CompositeBatchingEnable
Mesh.BufferInstancingEnable
Mesh.MaxBatchInstanceCount
Mesh.ForceInstancingEnable
Mesh.ForceBatchMovableCompositeMeshesEnable
Mesh.RandomPartsEnable
Mesh.ZOnlyEnable
ShaderSystem.MaxContextDrawBlockCount
Occlusion.OccluderJobs
Occlusion.RasterizeJobs
Occlusion.NormalViewDistance
Occlusion.TerrainViewDistance
Occlusion.HighPriorityViewDistance
Occlusion.DrawStats
Occlusion.DrawAcceptedTriangles
Occlusion.DrawRejectedTriangles
Occlusion.DrawDoubleSidedMeshes
Occlusion.DebugBinaryColor
Occlusion.DebugBinaryColor.x
Occlusion.DebugBinaryColor.y
Occlusion.DebugBinaryColor.z
DestructionVolume.PixelsPerMeter
DestructionVolume.DistanceFieldMultiplier
DestructionVolume.TexturePoolSize
DestructionVolume.DrawDebugVolumes
DestructionVolume.JobsEnable
DestructionVolume.ForceUpdateEnable
CompositeMeshEntity.DrawEnable
RigidMeshEntity.DrawEnable
RigidMeshEntity.ZPassEnable
ColorCorrection.DrawColorGradingCubes
DebugMenu.RaycastDebugClient
DebugMenu.RaycastDebugServer
DebugMenu.RaycastUseCollision
DebugMenu.RaycastAsyncEnable
DebugMenu.RaycastLength
DebugCamera.EnableCameraShortcuts
DebugMenu.Enable
DebugMenu.AlwaysAllowModeToggle
DebugMenu.AlwaysBindPause
MultiProfiler.ReportViewModes
PhysicsRender.RenderLatencyCollisionMeshes
PhysicsRender.LatencyCollisionViewDistance
Vars.wait-load
AILocoComp.debugPathfindingPath
AILocoComp.debugSharedMemory
AILocoComp.sendServerPositionTime
AILocoComp.serverSpeedThreshold
AILocoComp.serverPoseDebug
Collision.MaterialCollisionStats
Vars.network-banger-cull-distance-near
Vars.network-banger-cull-distance-far
Vars.network-banger-cull-area-factor
Vars.network-banger-cull-camera-fov
ServerAdministrationLog.DebugOutput
ant.DetailedCollision.forceServerPoseUpdate
Ai.InfiniteAmmo
Weapons.debugCurrentWeapon
Weapons.instantReloadDisabledTime
Vars.ragdoll-frames-before-copy
Soldier.renderShootSpace
Soldier.renderPosition
Soldier.renderBoundingBox
Soldier.renderHeadCollision
Soldier.renderServerHealth
Soldier.ServerVehicleRagdollEnabled
Soldier.minVelocityForDamage
Vars.ant-pad-state-debug
Vars.physics-dont-despawn-server-ragdoll
Vars.debug-auto-driver
Vars.render-vehicle-cutscene-transform
Player.zeroRespawnTimeOnSuicide
Player.zeroGlobalRespawnTime
Player.refusedReviveRespawnTimeMultiplier
Player.ignoreLevelWarmUpTimers
Level.Start
Vars.server-drawAreaTriggerGeometry
DriverComponent.DrawDebug
Vars.show-exit-points
UnlockComponent.Debug
Explosion.DebugOcclusion
Explosion.UseAsyncOcclusionRaycasts
Player.AddSpecifiedWeapons
Vars.vehicle-interact-cooldown-time
Player.logTimeInCurrentState
Vars.server-drawClearAreaTrigger
Vars.server-drawClearAreaTriggerTime
Server.DrawCombatAreaGeometry
Server.IsDesertingAllowed
Vars.server-drawDamageAreaTrigger
Vars.server-drawDamageAreaTriggerTime
Vars.server-drawTriggerGeometry
Vars.server-drawLookAtTriggerGeometry
server.drawUnderFireTriggerRadius
Vars.server-drawVehicleStateTriggerInfo
Vars.network-prediction
Network.GhostCountWarning
Network.GhostCountWarningThreshold
Network.GhostCountWarningInstanceThreshold
Network.GhostCountWarningInfo
Network.GhostCountWarningTime
Network.GhostCountWarningDrawX
Network.GhostCountWarningDrawY
Network.DebugServerInput
Vars.physics-draw-rotation-bodies
Vars.physics-crush-damage-mod
Vars.physics-crush-damage-body-mod
Vars.enable-weapon-transform-debug
Vehicle.MaterialCollisionStatsServer
Vehicle.DamageAngleOfImpactServer
Vehicle.RenderBoundingBoxServer
Vehicle.ShowComponentUpdateStatsServer
Vehicle.KeyframeDebugServer
Vars.ForceEnableFriendlyFire
Vehicle.PartComeLooseScaleServer
DynamicAvoidance.vehiclePredictionMaxTimeUntilCollision
DynamicAvoidance.vehiclePredictionDebug
Vars.debug-draw-locking-server
Vars.projectile-dispersion-enabled
Weapon.Gunsway.DispersionEnabled
Vars.projectile-render-server-trail
Vars.projectile-trail-timeout
Vars.projectile-render-latency-collision
Vars.projectile-render-collision
Vars.ragdoll-allow-bullet-impulse
VegetationSystem.TreeImpulseBulletMultiplier
VegetationSystem.TreeImpulseThreshold
Vars.material-impact-stats
Vars.projectile-render-position
Vars.explosionPackRenderForward
Vars.projectile-extra-lmd
Vars.projectile-extra-amd
Collision.DebugServerCollision
VegetationSystem.TreeImpulseMissileMultiplier
server.missile.render.wanted.adjustments
Vars.missile-locking-debug
Vehicle.CheckGroundOnVehicleProjectileInterval
Vehicle.CheckGroundOnVehicleProjectileRayLength
Vars.server-drawArtilleryStrikeGeometry
Vars.server-drawArtilleryStrikeGeometryDrawTime
Explosion.NormalOffset
VegetationSystem.TreeImpulseExplosionMultiplier
Vars.audio-big-world-debug
Vars.soundJobEnable
Vars.audio-debug-soundareas
Vars.audio-soundstates-debug
Vars.audio-vo-event-entity-debug
Vars.visualInterpolationEnabled
Vars.mission-design-stats
Vars.pause-on-fire
Vars.disable-entities
Vars.disable-interpolation
Vars.disable-camera
Vars.disable-input-postfetch
Client.LoadingDebugInfoEnabled
Debug.TickGameByPressingT
Client.DrawStats
Client.DrawFps
Client.DrawObjectLimits
Client.DrawNetworkStats
Vars.movie-component-enable
Vars.movie-component-update-enable
Vars.movie-component-external-time-enable
Vars.movie-component-debug-enable
Collision.DebugClientCollision
EffectManager.ShowActiveCount
EffectManager.WarnOriginSpawning
ProfileOptionsManager.Log
ProfileOptionsManager.EnableLoad
SoldierRender.Enable
SoldierRender.ForegroundWeaponZPassEnable
SoldierRender.ForegroundSoldierZPassEnable
SoldierRender.Debug1pAnims
SoldierRender.WeaponFovEnable
SoldierRender.FirstPersonTransformEnable
SoldierRender.FirstPersonShadowEnable
SoldierRender.FirstPersonForegroundEnable
SoldierRender.ViewStateEnable
Vehicle.DrawEnable
Render.StereoConvergence
Render.StereoSeparation
Vars.disable-client-animations
Soldier.occlusionBoxTreshold
Soldier.occlusionBoxScale
Juice.logClientTestingEvents
Vars.fade-debug
Vars.disable-client-correction
Vars.animatedTransformDebug
Vars.CharacterAnimationDebug
Vars.CharacterAnimationSpaceDebug
HitReaction.EnableDebug
HitReaction.BoneType
HitReaction.WeaponType
HitReaction.FireDist
Vars.animated-camera-base-fov
ChaseCamera.DrawPositionTrail
ChaseCamera.DrawForceVectorTrail
ChaseCamera.DrawForceFieldContactPoints
ChaseCamera.DrawCapsuleContactPoints
ChaseCamera.ContactPointsTimeVisible
ChaseCamera.LockThreshold
ChaseCamera.LastMoveThreshold
Vars.camera-shake-realeasetime
ChaseCamera.activateDebugMode
ChaseCamera.pillRenderingType
ChaseCamera.forceFieldRenderingType
ChaseCamera.renderPosition
CameraManager.FadeTime
CameraManager.FadeWaitTime
CameraManager.FadeSwitches
CameraManager.RunInSim
FreeCamera.Smoothness
FreeCamera.ScaleInputTime
Vars.freecam-rotatespeed-superslow
Vars.freecam-rotatespeed-veryslow
Vars.freecam-rotatespeed-slow
Vars.freecam-rotatespeed-medium
Vars.freecam-rotatespeed-fast
Vars.freecam-rotatespeed-superfast
Vars.freecam-enableMoveUpDown
StaticCamera.DisableLooseParts
Vars.muzzle-flash-debug
Vars.muzzle-flash-debug-time
Client.Weapon.disableControllableFinder
Client.Weapon.DisableMuzzleFlashFovCalc
Vars.find-controllable-in-aim-use-async-raycasts
Vars.find-controllable-in-aim-render-debug
Vars.find-controllable-in-aim-render-debug-time
Vars.find-controllable-in-aim-syncedray-safety-margin
Vars.disable-input
Vars.scripted-input
Vars.draw-input
Vars.disable-input-cache
Vars.cache-ui-input
Keybindings.InteractiveMode
Vars.pad-input-scaling
Vars.UseRawMouseInput
Vars.show-mouse-cursor
Vars.mouse-input-scaling
Vars.scroll-wheel-input-scaling
Vars.mouse-input-joysim-deadzone
Vars.mouse-input-joysim-deadzone-debug
Vars.excess-input-strength
Vars.excess-input-limit
Vars.excess-input-debug-axis
Player.CurrentActionMap
Input.CurrentSticksSlot
Input.CurrentButtonsSlot
Player.DebugInputRestriction
Player.DrawActiveUnlocks
Vars.draw-player-groups
Vars.client-material-impact-stats
Vars.warn-origin-spawning
Vars.projectile-render-impact-normals
Vars.projectile-render-hit-detail-mesh
Vars.projectile-render-client-trail
Vars.bullet-render-effect-transform
Vars.bullet-render-close-by-vehile
Vars.bullet-render-visual-trail
Vars.bullet-render-impulse
Vars.projectile-flyby-from-local-player
VegetationSystem.ClientTreeImpulseBulletMultiplier
VegetationSystem.ClientTreeImpulseCap
Vars.projectile-proxy-delay
Vars.projectile-proxy-duration
Vars.projectile-visual-delay
Vars.projectile-visual-duration
Vars.missile-client-use-async-raycasts
Vars.disable-input-acceleration
AimAssist.DebugRender
AimAssist.DebugScale
AimAssist.DefaultYawSpeedStrength
AimAssist.DefaultPitchSpeedStrength
Soldier.animate3pWhenIn1p
Aiming.lockAimSnapEnabled
Aiming.disableAimSway
Aiming.debugZoom
Soldier.cameraAnimationDebug
Soldier.cameraLagEffect
Vars.soldier-disable-weapon-sway
Soldier.localStats
Soldier.localHealth
Soldier.renderPhysicsPosition
Soldier.renderClientHealth
Vars.ragdoll-explosion-impulse
Soldier.ClientVehicleRagdollEnabled
Soldier.disableImpulseFakePhysics
Soldier.meshPriorityScale1p
Soldier.meshPriorityScale3p
Soldier.meshDisabledPriorityScale
Soldier.breathControlTransitionTime
Input.doubleTapToSprintTimeLimit
Ant.DebugRecordSoldierInput
Soldier.DrawDebugAimRaycasts
Vars.client-soldier-correctionTime
Vars.physics-prediction-debug-renderer
Vars.physics-prediction-test-character-entity
ClientDynamicModel.RenderStats
ClientStaticModel.RenderKeyFrameTrail
ClientStaticModel.DrawBoundingBox
ClientStaticModel.DrawBoundingBoxPhysics
ClientStaticModel.DrawBoundingBoxNonPhysics
Character.debug1pAnims
Character.RenderSpawnPosition
Character.RenderSpawnPositionTime
Character.RenderSpawnPositionRadius
Character.RenderSpawnPositionAlpha
DynamicAvoidance.forceFieldCharacterDebug
DynamicAvoidance.forceFieldCharacterHeight
DynamicAvoidance.forceFieldCharacterRadius
AntDriven.Debug
Explosion.UseAsyncImpactRaycasts
Explosion.TriggerMaskVolumes
Vars.client-only-simulation
Vars.client-prediction-step
Vars.network-correction-interpolation
Entity.ControllableEntityJobsEnabled
AILocoComp.debugPath
AILocoComp.debugDeterminism
AILocoComp.debugTarget
AILocoComp.debugId
GameSpline.DebugDraw
Vars.movie-entity-enable
Vars.movie-entity-update-enable
Vars.movie-entity-external-time-enable
Vars.movie-entity-debug-enable
Vehicle.DirtFactorClient
Vehicle.RenderBoundingBoxClient
Vehicle.CutsceneDebugClient
Vehicle.ShowComponentUpdateStatsClient
Vars.vehicle-debug-cockpits
Vars.physics-draw-water-effects
Vars.chassis-component-use-async-raycasts
Vars.phy-side-mag
Vars.phy-safety-offset
Vehicle.SlowMotionEnabled
Vehicle.SlowMotionScale
Vars.debug-ghosting
antDebug.FaceposerDebugIndex
antDebug.PhantomComponentDebugEnabled
antDebug.DrawPhantomComponentQuerySphere
antDebug.DrawPhantomInstantRayQueries
antDebug.DrawAntQueryDebug
Vars.physics-draw-ragdoll-network-debug
Vars.physics-ragdoll-network-lerp-factor
Soldier.cameraAnimation
Soldier.cameraImpulses
Soldier.cameraImpulseThreshold
Soldier.cameraImpulseMaxValue
Soldier.cameraImpulseDebug
Soldier.cameraPreventClippingDistance
Soldier.camera.debugCameraBlend
Weapons.gunDownRaycastLength
Weapons.gunDownSoldierDistance
Weapons.gunDownTestEnabled
Weapons.debugAimingConstraints
UI.ShowDebugInfo
Vars.VerboseUIGraphManagerOutput
UI.UpdateEnable
UI.DrawEnable
UI.DisableMovies
UI.DisableMoviesOnConsoles
UI.ReuseGbufferMemoryForMovies
Vars.debug-engine-sound
Vars****tor-component-use-async-raycasts
Vars.wheel-debug-async-raycast
Vars.debug-draw-locking-client
Vars.weapon-socket-to-view
Weapon.debugWeaponStreamingInfo
SmokeManager.DrawDebug
Ai.CoverFireTypeFlanking
Ai.MuteBlindFireTime
Ai.GrenadeAtHiddenPlayerTime
Ai.ChargeSurpriseVelocity
Ai.ChargeSurpriseNearDistance
Ai.ChargeSurpriseTime
Ai.BehaviourFire.RayCastInterval
GoalCover.BorrowWaypointAngleTolerance
PlayerUtils.AimFromWeapon
PathFollower.Debug
proximityHook.climbLadderDebug
SpecialMoves.Debug
SpecialMoves.disableScaling
SpecialMoves.debugServerMotion
SpecialMoves.debugClientMotion
SpecialMoves.collisionSqrDistanceTolerance
ProximityHook.vaultAlwaysWhenJumping
proximityHook.vaultDebug
proximityHook.vaultMeasureDebug
proximityHook.vaultUpTolerance
proximityHook.vaultUpLengthCondition
proximityHook.vaultDetectionCharacterWidth
proximityHook.jumpActionMinimumForwardInput
specialMovesCheck.lowCheckHeightOffsetFromMiddle
specialMovesCheck.middleCheckHeightOffsetFromMiddle
specialMovesCheck.highCheckHeightOffsetFromMiddle
SupportedShooting****tationDistance
SupportedShooting.objectOffset
SupportedShooting.debug
Vars.weaponMovementScaling
SupportedShooting.supportedMeasureDebug
SupportedShooting.angleCheckMultiplier
SupportedShooting.supportedUpdateInterval
SupportedShooting.supportedYawLimitRayLength
SupportedCornerShooting.horizontalCheckWidth
SupportedCornerShooting.horizontalOffset
SupportedCornerShooting.cornerHeightOffset
SupportedCornerShooting.cornerRayLength
SupportedCornerShooting.cornerMaxDistanceFromWall
SupportedCornerShooting.cornerYawLimitRayLength
SupportedCornerShooting.cornerMaxAngle
SupportedCornerShooting.enabled
Blaze.LogLevel
Blaze.Service
GameReport.DebugOutput
Stats.enableCategoryLookUpErrorTrigger
AIProximityReactionsComp.aimTolerance
AIProximityReactionsComp.debugAimOverride
AIProximityReactionsComp.debugImpulse
AIProximityReactionsComp.ProlongFocusAimingTime
AIProximityReactionsComp.AimScaleInterpolationTime
Vars.suppression-max-value
Recoil.decreaseScale
Vars.gunsway-recoil-threshold-factor
Vars.gunsway-moving-dispersion-speed-threshold
Vars.gunsway-jumping-dispersion-time
Vars.gunsway-amplitude-inc-per-shot-max-deviation
Gunsway.DispersionDebug
VehicleDeployWeapon.DrawDebugDeployVehicle
VehicleDeployWeapon.SpawnVehicleYOffset
Online.ForceOnline
AIProximityReactionsComp.aimAtObjectMoveTolerance
Melee.debug
Melee.DontKill
soldier.autoReviveWhenManDown
Vars.InteractiveManDownStartCountDownDelay
Soldier.InteractiveManDownProneDelay
Vars.RefuseReviveKeyTime
Vars.VerboseServerHealthModuleOutput
Vars.suppression-debug
ServerMeleeWeapon.EnableRaycastVerification
ServerMeleeWeapon.ShowDebugInfo
Vars.show-supply-sphere-stats
Commerce.verboseCommerceOutput
Client.ActiveLicenses
Online.AssertRequestCreator
ServerMapSequencer.DebugOutput
TransactionLog.OutputLevel
TransactionLog.FileVariationCount
TransactionTransmitter.Stress
Vars.blaze-server-state-change-logging
Blaze.DisableGameReports
Vars.blaze-force-local-persisted-info
LanServerBackend.fakeStatsDownload
Vars.query-protocol-no-validation
Vars.query-protocol-debug-challenges
AwardCounter.Log
AwardCounter.ValueMultiplyer
Awards.DrawPlayerAwardTrack
Awards.AwardTrackPlayer
Awards.AwardTrackName
Awards.StartAutoTrackOnSquadCreate
Server.statisticsFallback
Vars.log-score-in-drone-console
PointSystem.PointsMultiplier
AIProximityReactionsComp.debugObjectOfInterest
ClientMeleeEntity.ShowDebugInfo
Soldier.HealthCorrectionTimeout
Vars.VerboseClientHealthModuleOutput
Soldier.RenderDebugFiringStats
Vars.capturePointLocationSnapTime
Blaze.DisableMatchmakingRules
Vars.append-connection-time
Vars.player-name
Vars.add-debug-entity
Voip.DisableCodec
ClientMeleeWeapon.ShowDebugInfo
Vars.mortar-strike-use-async-raycasts
weapon.powerTool.NewTargetSearchTime
web.accessKeyURL
Persistence.EnableProgressionUpload
Persistence.ForceProgressionUpload
DogTags.UpdatePolicy
PickupEntity.DrawEnable
Snowroller.debug
Spotting.drawDebugSpotter
Spotting.drawDebugSpotterRaycast
Vars.blaze-connecting-messages
Blaze.ClientAutoAccountCreation
Login.UserName
Login.Email
Login.Password
Login.PersonaName
Blaze.ForceDirectLogin
Game.DisablePreRound
Tickets.DisableTicketBleed
Tickets.SuperFastBleed
Vars.damageHistoryTime
Vars.groupDamageLimit
Vars.cleanInterval
FriendZone.ServerSideDebug
Vars.weapon-eject-falltimecheck
Spotting.drawDebugPassiveSpotter
Spotting.checkForLowAmmoTime
Spotting.potentialSpottableTargets
spotting.drawDebugInfo
Soldier.deathPickupEnabled
Jamming.deploySmokeContinuously
Jamming.drawDebugSmokeDeploy
Jamming.drawDebugAirMissileDeploy
SoldierTest.respawnAfterNewRecording
SoldierTest.spawnEnabled
SoldierTest.scriptsEnabled
SoldierTest.automaticSpawnEnabled
SoldierTest.recordScripts
SoldierTest.replayScripts
SoldierTest.replayScriptIndex
SoldierTest.maxCountTestSoldier
FriendlyFire.debugCommitment
Server.LogGameAttributes
Player.allowDefaultSpawnPointSelection
Player.allowRandomSpawnPointSelection
ClientLadderComponent.ShowDebugInfo
Vars.SpawnBloodPoolDecalDelay
Vars.audio-debug-soldier-sound-component
Pickup.Debug
Pickup.Blend
FriendZone.DebugEnable
uiHud.drawBufferSize
uiHud.textLife
uiHud.renderTextOnce
UI.SkipIntroVideoSequence
UICoopComp.UnlockAllLevels
Soldier.ShowSpottedStatus
uiNametagComp.useFlash
uiNametagComp.useTestNames
UI.Language
UIConnectionComp.FakeOnline
UIConnectionComp.FakeOnlinePass
ui3dLaserTagComp.useFlash
UI.MaxMinimapIconsPc
UI.MaxMinimapIconsConsole
BreakableModel.SpawnObjectsOnDestruction
BreakableModel.SpawnEdgeModels
BreakableController.AlwaysBreakParts
BreakableController.DebugDrawEntityRemoval
AntDebug.showEntitySpaceTransform
AntDebug.disableAnimationLoding
Collision.DebugNetworkCollision
Vars.warnOriginSpawning
GameWorld.drawStats
Level.FullNameChecksumLog
Level.OutputChecksumDebugLog
SubLevel.allowBundlePreloading
Collision.TimeToViewDebug
AILocoComp.debugCover
AILocoComp.de*******
AILocoComp.debugAimOverride
AILocoComp.angleTolerance
AILocoComp.positionTolerance
AILocoComp.aimTolerance
AILocoComp.vaultAlignDotTolerance
AILocoComp.standStillVelocityTolerance
AILocoComp.longCoverDefaultDistance
AILocoComp.closeCoverDefaultDistance
AILocoComp.overrideWorldAngle
AILocoComp.distToWaypointThreshold
AILocoComp.slowdownRadius
AILocoComp.slowdownDotLimit
AILocoComp.almostFinishedRadius
ANTRagdoll.BoneImpulseEnabled
ANTRagdoll.DeathSpasmsEnabled
RagdollComponent.RagdollDebugInfo
ANTRagdoll.enabled
ANTRagdoll.FullBodyImpulseEnabled
ANTRagdoll.ImpactDebug
ANTRagdoll.DisableVelocityCopy
ANTRagdoll.DisableRagdollBlend
ANTRagdoll.EnableExperimentalBlend
ANTRagdoll.OnCollisionUpVelocity
Input.StrafeSpeedWhileSprintingMultiplier
Input.ChangePoseToProneTimeToHoldDown
Input.DisableProneWaterLevel
Input.DisableCrouchWaterLevel
antDebug.DrawIKDebug

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And here's part two of the list since the message was too long for the forum... lol:


proximityHook.testDebug
proximityHook.checkUpdateInterval
proximityHook.hitWarningSpeed
proximityHook.checkExtentsStand
proximityHook.checkExtentsStand.x
proximityHook.checkExtentsStand.y
proximityHook.checkExtentsStand.z
proximityHook.checkExtentsCrouch
proximityHook.checkExtentsCrouch.x
proximityHook.checkExtentsCrouch.y
proximityHook.checkExtentsCrouch.z
proximityHook.checkExtentsProne
proximityHook.checkExtentsProne.x
proximityHook.checkExtentsProne.y
proximityHook.checkExtentsProne.z
proximityHook.checkOffsetStand
proximityHook.checkOffsetStand.x
proximityHook.checkOffsetStand.y
proximityHook.checkOffsetStand.z
proximityHook.checkOffsetCrouch
proximityHook.checkOffsetCrouch.x
proximityHook.checkOffsetCrouch.y
proximityHook.checkOffsetCrouch.z
proximityHook.checkOffsetProne
proximityHook.checkOffsetProne.x
proximityHook.checkOffsetProne.y
proximityHook.checkOffsetProne.z
proximityHook.interactHeight
proximityHook.interactDistance
SoldierBoundsChecker.updateSpeedLimit
SoldierBoundsChecker.constDeltaPos
SoldierBoundsChecker.constDeltaForward
SoldierBoundsChecker.constDeltaTime
SoldierBoundsChecker.constUpdateDelay
SoldierBoundsChecker.constMinUpdateDelayTime
SoldierBoundsChecker.debug
Vehicle.ShowLockOnPositionDebugInfo
Vehicle.TicksToWaitUntilChildComponentLockPositionRayCast
Vehicle.MaxLockOnPositionDistance
Weapon.renderShootSpace
Vars.autoaim-debug-output
Vars.dispersion-debug-output
Vars.dispersion-debug-output-offset-x
Vars.dispersion-debug-output-offset-y
WeaponFiring.ClientDebug
WeaponFiring.ServerDebug
WeaponFiring.CorrectionDebug
WeaponFiring.QuickSwitchDeployTime
WeaponFiring.QuickSwitchFireDelay
WeaponFiring.QuickSwitchBackDelay
Vars.explosion-override-damage
DynamicAvoidance.forceFieldCushionLength
DynamicAvoidance.forceFieldInitialForceFactor
DynamicAvoidance.forceFieldMaxForce
Player.EnableAllUnlocks
Player.DisableAllUnlocks
Player.EnableSpecifiedUnlocks
Vars.bullet-override-damage
Soldier.RenderLookAtPosition
DynamicAvoidance.antPredictionMaxTimeUntilCollision
DynamicAvoidance.antPredictionDebug
AntDebug.DrawDisabledBones
AntDebug.DrawYaw
antDebug.DrawDebugYawText
ant.Minimal3pServer
Vars****tation-speed-limit
WarpAnimationEntity.debugWarpPoint
ant.DetailedCollision.debugLatency
ant.DetailedCollision.renderBones
ant.DetailedCollision.renderBonesOnRayTest
ant.DetailedCollision.renderLatencyCollision
ant.DetailedCollision.renderCollisionBoneTransforms
ant.DetailedCollision.renderLatencyCollisionPoseTimes
Vars.cycle-weapon-loops
Vars.weapon-switching-mouse-wheel-repeat-delay
ITK.DrawITKDebugInfoClient
ITK.DrawITKDebugInfoServer
Vars.dynamic-object-cull-distance-near
Vars.dynamic-object-cull-distance-far
Vars.dynamic-object-cull-distance-far-sp
Vars.dynamic-object-cull-area-factor
DebugMovie.Display
Vars.movie-texture-debug-enable
ant.EnableChooserAssert
Vars.CorridorTimesToShrink
Vars.ShrinkFactor
Pathfinding.CorridorTests
Network.DumpMessageCreators
StreamManagerMessage.Debug
Vars.game-replaydebug
Vars.output-bandwidth-stats
Demo.ValidateGhostDependencies
Vars.max-chat-message-chars
UI.ShowDebugStringTag
UI.AmpWaitForServerConnection
UI.AmpPort
UI.VerboseOutputEnabled
UI.RenderCommandBufferSize
UI.RenderVertexBufferSize
UI.RenderIndexBufferSize
UI.RenderPcBufferScale
UI.OnScreenTraces
UI.AmpServerEnabled
UI.OutputEnabled
UI.FontCacheTextureWidth
UI.FontCacheTextureHeight
Raycasts.drawAsyncStats
EntityGridQuery.useOldCulling
Vars.debug-query-collectors
SpatialQueryManager.GridSize
Vars.asyncRayQueriesEnabled
Raycasts.drawSyncStats
EntityGrid.UpdateJobEnable
EntityGrid.UpdateSpuJobEnable
EntityFrustumCull.Enable
EntityFrustumCull.DrawStats
EntityGridRenderQuery.JobCount
EntityGridRenderQuery.SpuJobEnable
EntityGridRenderQuery.ShadowOffset
EntityGridRenderQuery.DrawLineBoxes
EntityGridRenderQuery.DrawLineBoxesMask
EntityGrid.UseOldCulling
EntityGridRenderQuery.UseTracingTerrainShadowCulling
Vars.FactorDebrisSpawnRatePerTick
Vars.MinDebrisSpawnRatePerTick
Vars.MaxDebrisSpawnRatePerTick
Vars.MaxDebrisEffectsPerTick
VegetationSystem.TreeImpulsePushForceCap
VegetationSystem.TreeImpulseCollisionForceMultipier
VegetationSystem.CollisionImpulseCap
Core.EnableDbErrorPolicy
Core.EnableResolveErrorTracking
Core.EnableDrone
Core.EnableBitstreamTypeVerification
Core.EnableBitstreamExtendedVerification
Core.EnableBitstreamTypeDumping
Core.ForceDataContainerRegistration
Core.LiveEditingEnable
Core.JobProcessorCount
Core.EnableDebugRendererLog
Core.Host
Core.HostUser
Core.HostUserDomain
Core.InitSeed
Core.LogLevel
Core.DisplayAsserts
Core.AssertLimit
Core.IgnoreAlways
Core.ValidateAsWarning
Core.CrashOnFatalErrors
Core.RandomTimeSeed
Core.RandomTickSeed
Core.RandomSessionId
Core.EnableJuice
Core.JuiceServerIP
Core.JuiceUserType
Core.JuiceLogLevel
Core.JuiceValidateAsAssert
Core.BugSubmitTool
Core.B4BugServerIP
Core.GameConfigurationName
Core.UseStorageServer
Core.UseDiskCaching
Core.HardwareProfile
Core.HardwareCpuBias
Core.HardwareGpuBias
Core.ProfileDirectoryName
Core.MemoryStatsEnabled
Core.DetailedMemoryStatsEnabled
Core.Ps3FootSwitchCommands
Core.HttpDvdSimulation
Core.HttpDvdSeekPenalty
ResourceManager.Name
ResourceManager.CasBundleReadBufferSizeKb
ResourceManager.CasBundleDecompressBufferSizeKb
ResourceManager.CasBundleDecompressBufferCount
ResourceManager.BundleProfilingEnable
ResourceManager.SPUDecompressEnable
SyncedBFSettings.Name
SyncedBFSettings.NoMinimap
SyncedBFSettings.NoHud
SyncedBFSettings.NoMinimapSpotting
SyncedBFSettings.No3dSpotting
SyncedBFSettings.NoNameTag
SyncedBFSettings.OnlySquadLeaderSpawn
SyncedBFSettings.GameModeCounterModifier
PerformanceTracker.Name
PerformanceTracker.Enabled
PerformanceTracker.Interval
PerformanceTracker.SupressPerformanceStatsOnIdle
PerformanceTracker.SupressPerformanceStatsUntilSpawned
PerformanceTracker.JuiceLogPerformance
Server.Name
Server.InstancePath
Server.RemoteControlPort
Server.QueryPortOffset
Server.MaxQueriesPerSecond
Server.DebrisClusterEnabled
Server.VegetationEnabled
Server.WaterPhysicsEnabled
Server.IsDesertingAllowed
Server.IsRenderDamageEvents
Server.RespawnOnDeathPosition
Server.IsStatsEnabled
Server.IsNetworkStatsEnabled
Server.IsAiEnabled
Server.IsDestructionEnabled
Server.IsTreeDestructionEnabled
Server.IsSoldierAnimationEnabled
Server.IsSoldierDetailedCollisionEnabled
Server.LoadSavePoint
Server.SavePoint
Server.DisableCutscenes
Server.HavokVisualDebugger
Server.HavokCaptureToFile
Server.ShowTriggerDebugText
Server.TimeoutGame
Server.TimeoutTime
Server.PlayerCountNeededForMultiplayer
Server.AILooksIntoCamera
Server.DebugMenuClick
Server.IsInternetSimulationEnabled
Server.MinLatency
Server.MaxLatency
Server.PacketDrops
Server.DropSpikeChance
Server.MinDropDuration
Server.MaxDropDuration
Server.ReorderingChance
Server.DuplicationChance
Server.CorruptionChance
Server.ThreadedLoadingEnable
Server.JobEnable
Server.ThreadingEnable
Server.DrawActivePhysicsObjects
Server.IsRanked
Server.UnlockResolver
Server.ScoringLogEnabled
Server.LoadingTimeout
Server.IngameTimeout
Server.OutgoingFrequency
Server.IncomingRate
Server.OutgoingRate
Server.IsReconfigurable
Server.Playlist
Server.ForcePlaylist
Server.DedicatedServerCpu
Server.AutoUnspawnBangers
Server.RegulatedAIThrottle
Server.EnableAnimationCulling
Server.FallBackToSquadSpawn
Server.IsPresenceEnabled
Server.SaveGameVersion
Server.ServerName
Server.ServerPassword
Server.VehicleSpawnAllowed
Server.VehicleSpawnDelayModifier
Server.HumanHealthMultiplier
Server.RespawnTimeModifier
Server.AdministrationEnabled
Server.AdministrationLogEnabled
Server.AdministrationTimeStampLogNames
Server.AdministrationEventsEnabled
Server.AdministrationServerNameRestricted
Server.AdministrationPassword
Server.RemoteAdministrationPort
GameMode.Name
GameMode.Information
VeniceOnline.Name
VeniceOnline.UseFallback
VeniceOnline.Platforms
VeniceOnline.EntitlementQueries
VeniceOnline.EnableSnowroller
VeniceOnline.SnowrollerOrphanTimeout
VeniceOnline.QueueCapacityOverride
VeniceOnline.PunkBusterActivateClient
VeniceOnline.PunkBusterActivateServer
Game.Name
Game.MaxPlayerCount
Game.MaxSpectatorCount
Game.LogFileEnable
Game.LogFileCollisionMode
Game.LogFileRotationHistoryLength
Game.Level
Game.ResourceRefreshAlwaysAllowed
Game.InputConfiguration
Game.DefaultTeamId
Game.UseSpeedBasedDetailedCollision
Game.UseSingleWeaponSelector
Game.Platform
Game.AutoAimEnabled
Game.PS3ContentRatingAge
Game.HasUnlimitedAmmo
Game.HasUnlimitedMags
Game****tateLogs
Game.LogHistory
Game.AdjustVehicleCenterOfMass
Game.Version
Game.LayerInclusionTable
Game.DefaultLayerInclusion
Game.TimeBeforeSpawnIsAllowed
Game.LevelWarmUpTime
Game.EnableLoadingProfile
Game.TimeToWaitForQuitTaskCompletion
Game.Player
Game.SoldierWeaponSwitching
Game.DifficultySettings
Game.DifficultyIndex
Game.MetadataContainers
Game.AimAssistEnabled
Game.AimAssistUsePolynomials
Game.ForceFreeStreaming
Game.ForceDisableFreeStreaming
Game.IsGodMode
Game.IsJesusMode
Game.IsJesusModeAi
Game.CurrentSKU
Game.GameAdministrationEnabled
Game.AllowDestructionOutsideCombatArea
Game.DisableDestructionAndDamage
Client.Name
Client.IsSpectator
Client.VsyncEnable
Client.VisualFrameInterpolation
Client.OccludersEnabled
Client.DebrisClusterEnabled
Client.VegetationEnabled
Client.WorldRenderEnabled
Client.TerrainEnabled
Client.WaterPhysicsEnabled
Client.OvergrowthEnabled
Client.EffectsEnabled
Client.EmittersEnabled
Client.PadRumbleEnabled
Client.LipSyncEnabled
Client.OnDamageSpottingEnabled
Client.IgnoreClientFireRateMultiplier
Client.PauseGameOnStartUp
Client.SkipFastLevelLoad
Client.InputEnable
Client.ScreenshotToFile
Client.Screens*******name
Client.ScreenshotSuffix
Client.LoadMenu
Client.IsPresenceEnabled
Client.DebugMenuOnLThumb
Client.InvertFreeCamera
Client.RenderTags
Client.Team
Client.SpawnPointIndex
Client.ServerIp
Client.SecondaryServerIp
Client.InvertPitch
Client.InvertPadPcRightStick
Client.Scheme0FlipY
Client.Scheme1FlipY
Client.Scheme2FlipY
Client.InvertYaw
Client.AimScale
Client.PcPadDeadZone
Client.IsInternetSimulationEnabled
Client.MinLatency
Client.MaxLatency
Client.MinIncomingLatency
Client.MaxIncomingLatency
Client.PacketDrops
Client.DropSpikeChance
Client.MinDropDuration
Client.MaxDropDuration
Client.ReorderingChance
Client.DuplicationChance
Client.CorruptionChance
Client.HavokVisualDebugger
Client.HavokVDBShowsEffectsWorld
Client.HavokCaptureToFile
Client.UseMouseAndKeyboardSystem
Client.UseGlobalGamePadInput
Client.ThreadedLoadingEnable
Client.ShowBuildId
Client.ExtractPersistenceInformation
Client.EnableRestTool
Client.LocalVehicleSimulationEnabled
Client.AsyncClientBulletEntity
Client.AutoUnspawnDynamicObjects
Client.IncomingFrequency
Client.IncomingRate
Client.OutgoingRate
Client.LoadingTimeout
Client.LoadedTimeout
Client.IngameTimeout
Client.QuitGameOnServerDisconnect
UI.Name
UI.System
UI.Bundles
UI.ProfileOptions
UI.Language
UI.EnabledLanguages
UI.OneBundlePerGraph
VeniceUI.Name
VeniceUI.MetaDataAssetPath
Persistence.Name
Persistence.StatCategoryTreeCollection
Persistence.MPProfile
Persistence.SPProfile
Persistence.CoopProfile
Persistence.PointSystemParams
Persistence.AllUnlocksAlwaysUnlocked
Persistence.LicenseConfig
BFServer.Name
BFServer.AutoBalance
BFServer.OverrideAutoBalance
BFServer.ForceTeamForPlayerTag
BFServer.ForceTeamForPlayerTagTeam
BFServer.NoInteractivityTimeoutTime
BFServer.NoInteractivityThresholdLimit
BFServer.NoInteractivityRoundBan
BFServer.TeamKillCountForKick
BFServer.TeamKillValueForKick
BFServer.TeamKillValueIncrease
BFServer.TeamKillValueDecreasePerSecond
BFServer.TeamKillKickForBan
BFServer****undStartPlayerCount
BFServer****undRestartPlayerCount
BFServer****undStartCountdown
BFServer****undRestartCountdown
BFServer.BannerUrl
BFServer.ServerDescription
BFServer.ServerMessage
BFServer.ServerAdministrationSettings
BFServer.ServerAdministrationMapRotation
BFServer.ServerAdministrationRoundsPerMap
BFServer.IsManDownRotationEnabled
BFServer.IsKillerCameraEnabled
BFServer.MapSequencerEnabled
BFServer.GameSize
BFServer.PingSite
BFServer.DefaultVoiceChannel
Decal.Name
Decal.Enable
Decal.DrawEnable
Decal.SystemEnable
Decal.StaticBufferMaxVertexCount
Decal.RingBufferMaxVertexCount
Decal.DebugMemUsageEnable
Decal.DebugWarningsEnable
Decal.NvidiaStreamOutputWorkaroundEnable
GameTime.Name
GameTime.JoinJobsTimeLimit
GameTime.YieldTimeLimit
GameTime.YieldTime
GameTime.UseWaitableTimers
GameTime.MaxSimFps
GameTime.MaxVariableFps
GameTime.MaxInactiveVariableFps
GameTime.ForceDeltaTime
GameTime.ForceDeltaTickCount
GameTime.ClampTicks
GameTime.VariableSimTickTimeEnable
GameTime.ForceUseSleepTimer
GameTime.ForceSinglePlayerFixedTick
GameTime.TimeScale
EffectManager.Name
EffectManager.MaxNewEffectsPerFrameCount
EffectManager.SizeToGrowNewEffectsContainer
EffectManager.EffectQuality
Online.Name
Online.Backend
Online.PeerBackend
Online.Environment
Online.IsSecure
Online.Provider
Online.RichPresence
Online.ChatSettings
Online.MatchmakingToken
Online.MatchmakeImmediately
Online.MatchmakingOptions
Online.MatchmakingMode
Online.Region
Online.SupportHostMigration
Online.NegativeUserCacheRefreshPeriod
RenderDevice.Name
RenderDevice.NullDriverEnable
RenderDevice.RefDriverEnable
RenderDevice.WarpDriverEnable
RenderDevice.Dx10Dot0Enable
RenderDevice.Dx10Dot1Enable
RenderDevice.Dx10PlusEnable
RenderDevice.Dx11Enable
RenderDevice.CreateMinimalWindow
RenderDevice.DriverInternalThreadingEnable
RenderDevice.DebugInfoEnable
RenderDevice.DebugBreakOnErrorEnable
RenderDevice.DebugBreakOnWarningEnable
RenderDevice.DebugBreakOnInfoEnable
RenderDevice.DebugBreakIgnoredIDs
RenderDevice.FullscreenModeEnable
RenderDevice.Fullscreen
RenderDevice.FullscreenHeight
RenderDevice.FullscreenWidth
RenderDevice.FullscreenRefreshRate
RenderDevice.FullscreenOutputIndex
RenderDevice.PresentInterval
RenderDevice.TripleBufferingEnable
RenderDevice.RenderAheadLimit
RenderDevice.NvApiEnable
RenderDevice.NvPerfHudEnable
RenderDevice.NvStereoEnable
RenderDevice.MinDriverRequired
RenderDevice.NvidiaMinDriverVersion
RenderDevice.AmdMinDriverVersion
RenderDevice.MultiGpuValidationEnable
Window.Name
Window.PosX
Window.PosY
Window.Width
Window.Height
Window.BordersEnable
Window.AutoSize
Window.FullscreenAutoSize
Window.FullscreenWhenJoiningServer
Window.EnableEscape
Window.EnableInputOnActivate
Window.HibernateOnClose
Window.Hidden
Window.Minimized
Enlighten.Name
Enlighten.Enable
Enlighten.ForceDynamic
Enlighten.SaveRadiosityTexturesEnable
Enlighten.TemporalCoherenceThreshold
Enlighten.SkyBoxScale
Enlighten.MinSystemUpdateCount
Enlighten.JobCount
Enlighten.ShadowsEnable
Enlighten.CompensateSunShadowHeightScale
Enlighten.LightMapsEnable
Enlighten.LightProbeEnable
Enlighten.LightProbeForceUpdate
Enlighten.LightProbeJobsEnable
Enlighten.LightProbeMaxUpdateSolveCount
Enlighten.LocalLightsEnable
Enlighten.LocalLightCullingEnable
Enlighten.LocalLightCustumFalloff
Enlighten.LocalLightForceRadius
Enlighten.DrawDebugEntities
Enlighten.DrawDebu****temsEnable
Enlighten.DrawDebu****temDependenciesEnable
Enlighten.DrawDebu****temBoundingBoxEnable
Enlighten.DrawDebugLightProbes
Enlighten.DrawDebugLightProbeOcclusion
Enlighten.DrawDebugLightProbeStats
Enlighten.DrawDebugLightProbeBoundingBoxes
Enlighten.DrawDebugLightProbeSize
Enlighten.DrawSolveTaskPerformance
Enlighten.DrawDebugColoringEnable
Enlighten.DrawDebugTextures
Enlighten.DrawDebugBackFaces
Enlighten.DrawDebugTargetMeshes
Enlighten.DrawWarningsEnable
Enlighten.AlbedoForceUpdateEnable
Enlighten.AlbedoForceColorEnable
Enlighten.AlbedoDefaultColor
Enlighten.AlbedoDefaultColor.x
Enlighten.AlbedoDefaultColor.y
Enlighten.AlbedoDefaultColor.z
Enlighten.TerrainMapEnable
Enlighten.EmissiveEnable
SyncedGame.Name
SyncedGame.DisableToggleEntryCamera
SyncedGame.DisableRegenerateHealth
SyncedGame.EnableFriendlyFire
SyncedGame.AllowClientSideDamageArbitration
SyncedGame.DifficultyIndex
SyncedGame.ManDownTimeModifier
SyncedGame.BulletDamageModifier
Sound.Name
Sound.Enable
Sound.AudioSystemUri
Sound.VOCommon
Sound.VOEnglish
Sound.VOSpanish
Sound.VOFrench
Sound.VOGerman
Sound.VOItalian
GameAnimation.Name
GameAnimation.UseAnimationDrivenCharacter
GameAnimation.AntOnClientOnlyGamemodes
GameAnimation.ServerEnable
GameAnimation.ClientEnable
GameAnimation.UseRawGamepadInput
GameAnimation.TemporalLoddingFirstDeltaTime
GameAnimation.TemporalLoddingSecondDeltaTime
GameAnimation.TemporalLoddingThirdDeltaTime
GameAnimation.TemporalLoddingFourthDeltaTime
GameAnimation.TemporalLoddingFifthDeltaTime
GameAnimation.TemporalLoddingSixthDeltaTime
GameAnimation.TemporalLoddingFirstDistance
GameAnimation.TemporalLoddingSecondDistance
GameAnimation.TemporalLoddingThirdDistance
GameAnimation.TemporalLoddingFourthDistance
GameAnimation.TemporalLoddingFifthDistance
GameAnimation.TemporalLoddingSixthDistance
GameAnimation.TemporalLoddingFarDistance
Network.ProtocolVersion
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Network.IncrementServerPortOnFail
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Demo.TimeDemo
Demo.LockToPlayerName
Demo.ForcedDeltaTickCount
Demo.StartProfilingOnFrame
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Demo.PauseOnStartup
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Demo.LogPerformance
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Demo.ShutdownOnDemoComplete
Demo.LoopingDemo
Demo.TakeScreenshotOnFrame
Physics.Enable
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Physics.ServerWorldThreadCount
Physics.IntegrateJobCount
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Physics.ForestEnable
Physics.EnableJobs
Physics.HeightfieldRSXStreaming
Physics.RemoveRagdollWhenWoken
Physics.RemoveFromWorldOnCollisionOverflow
Physics.SingleStepCharacter
Physics.ForceSingleStepCharacterInSP
Physics.EnableFollowWheelRaycasts
Physics.EnableClientWheelRaycasts
Physics.EnableASyncWheelRaycasts
Physics.UseDelayedWakeUpClient
Physics.UseDelayedWakeUpServer
Physics.SuppressDebrisSpawnUntilReady
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
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PhysicsRender.RenderEffectWorld
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PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
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PhysicsRender.RenderRagdoll
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PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
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PhysicsRender.ShowPhantomsInWorldStats
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PhysicsRender.RenderSpecificPart
PhysicsRender.RenderDestructionConnections
PhysicsRender.RenderEntityStats
PhysicsRender.RenderPartBoundingBoxes
PhysicsRender.RenderOnlyBoundingBoxes
Pathfinding.TypesToDrawMask
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Pathfinding.DrawConnections
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Pathfinding.DrawStats
Pathfinding.DrawMemory
Pathfinding.DrawTimings
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Ant.EnableDebugLogFile
Ant.EnablePoseJobs
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Ant.DisableAILodFeature
Ant.DisableModelAnimationCulling
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Ant.RunAsHighPriority
Ant.ReducedInterpolationDistance
Ant.TrajectoryInterpolationDistance
Ant.MaxInterpolationSlots
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Ant.UpdateLoddingEnable
Ant.CheckGiantSoldiers
Ant.LeanSignalScale
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Ant.DetailedCollisionSpeedLimit
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Render.JobEnable
Render.BuildJobSyncEnable
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Render.XenonBufferTwoFramesEnable
Render.XenonPresentImmediateThreshold
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Render.Ps3FrameMainBufferSize
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Render.Ps3LinearFrameCmdBufEnable
Render.Ps3CellMemoryTexturesEnable
Render.GcmHudEnable
Render.Ps3Res1280x704Enable
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Render.PerfOverlayVisible
Render.PerfOverlayLatestFrameTimeEnable
Render.CameraCutMaxFrameTranslation
Render.EmittersEnable
Render.EntityRenderEnable
Render.MeshMergingEnable
Render.DebugRendererEnable
Render.DebugRenderServiceEnable
Render.InitialClearEnable
Render.GpuProfilerEnable
Render.NearPlane
Render.ViewDistance
Render.ForceFov
Render.FovMultiplier
Render.ForceOrthoViewEnable
Render.ForceOrthoViewSize
Render.ForceSquareOrthoView
Render.DestructionVolumeDrawEnable
Render.EdgeModelsEnable
Render.EdgeModelCastShadowsEnable
Render.EdgeModelDepthBiasEnable
Render.EdgeModelShadowDepthBiasEnable
Render.EdgeModelScreenAreaScale
Render.EdgeModelSpuInstancingEnable
Render.EdgeModelUseMainLodEnable
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Render.EdgeModelUseLodBox
Render.EdgeModelLodScale
Render.EdgeModelMaxVisibleInstanceCount
Render.EdgeModelCullEnable
Render.EdgeModelFrustumCullEnable
Render.EdgeModelOcclusionCullEnable
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Render.EdgeModelDrawBoxes
Render.EdgeModelDrawStats
Render.StaticModelEnable
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Render.StaticModelZPassEnable
Render.StaticModelPartCullEnable
Render.StaticModelPartFrustumCullEnable
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Render.StaticModelPartShadowCullEnable
Render.StaticModelDrawBoxes
Render.StaticModelDrawStats
Render.StaticModelPartOcclusionMaxScreenArea
Render.StaticModelCullJobCount
Render.StaticModelCullSpuJobEnable
Render.LockView
Render.ResetLockedView
Render.SplitScreenTestViewCount
Render.FadeEnable
Render.FadeWaitingEnable
Render.ForceBlurAmount
Render.ForceWorldFadeAmount
Render.BlurEnable
Entity.Name
Entity.EditorGameViewEnable
Entity.SpawnSubLevelsFromLogic
Entity.ExecutionMode
subLevel.streamInServer
BugManager.submitBug
BugManager.getOSInfo
BugManager.getReportedBy
BugManager.getChangelist
BugManager.getPlatform
BugManager.getFrostbiteChangelist
BugManager.getJuiceSessionId
presenceTest.setMode
presenceTest.setController
presenceTest.getNewsTicker
presenceTest.downloadUpdate
presenceTest.startMatchmaking
presenceTest.joinGame
presenceTest.claimReservation
presenceTest.getFriends
presenceTest.joinFriend
presenceTest.setPeerMode
presenceTest.completeMission
presenceTest.createPlaygroup
presenceTest.setPlaygroupAttribute
presenceTest.joinPlaygroupByInviteToken
presenceTest.leavePlaygroup
presenceTest.kickFromPlaygroup
presenceTest.getBucketUnlocks
presenceTest.getRankUnlocks
presenceTest.getWeaponUnlocks
presenceTest.requestEorStats
presenceTest.setLocalStat
presenceTest.getClientMPStat
presenceTest.getLeaderboard
presenceTest.setUserInfoAttribute
presenceTest.setUserSetting
presenceTest.getUserSetting
presenceTest.uploadBlob
presenceTest.downloadBlob
presenceTest.fakeFinalize
presenceTest.reportServerBanner
presenceTest.getBestWeaponAndVehicle
serverDestruction.destroyLevel
ServerMetrics.Enabled
ServerMetrics.ReportName
ServerMetrics.TickTelemetryEnabled
ServerMetrics.DevelopmentTelemetryEnabled
ServerMetrics.PerformanceTelemetryEnabled
ServerMetrics.JuiceTelemetryEnabled
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ServerMetrics.CompressTransactions
ClientMetrics.Enabled
server.finishGame
server.autoRestartLevel
server.startNextLevel
server.autoStartNextLevel
server.endRound
server.spawnSoldier
server.spawnVehicle
server.spawnSoldierInVehicle
server.setPlayerTeam
server.setPlayerSquad
server.setPlayerTeamAndSquad
server.setPlayerGroupId
server.deletePlayer
server.playerEnterClosestVehicle
server.playerEnterClosestSoldier
server.damageSelf
server.damageSelfFromPlayer
server.damageSoldier
server.damageVehicle
server.setGodMode
server.setJesusModeAi
server.setTickets
server.forceMaxKillCount
server.resetTicketCounters
jobhandler.Reload
MultiProfiler.report
MultiProfiler.reportMin
TimingView.Enable
TimingView.FrameCount
TimingView.FrameDelayCount
TimingView.TimeRange
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TimingView.AutolockThreshold
TimingView.LegendScreenOffset
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TimingView.FilterEventName
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TimingView.BarPad
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TimingView.GpuBarFrameOffset
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TimingView.MaxSpuLegendColumnCount
TimingView.MaxFrameEventCount
TimingView.reset
TimingView.lock
TimingView.report
server.executeLuaCommand
server.executeLuaScriptFile
server.banPlayer
server.unbanPlayer
server.setServerName
server.kickPlayer
server.listBans
server.loadNextLevel
server.addLevel
server.removeLevel
server.listLevels
server.say
server.getServerPort
server.getServerAddress
server.getCurrentConnections
server.getStartPoints
server.getDebugMenuItems
server.triggerDebugMenuItem
ServerPerformanceTracker.reset
ServerPerformanceTracker.send
ServerPerformanceTracker.sendAfter
ServerBackend.getGameId
voiceRouter.setPlayerVoiceChannel
ServerAdmin.command
ServerAwardSystem.trackAward
ServerAwardSystem.giveAward
ServerAwardSystem.fakeKills
PointSystem.givePoints
PointSystem.setRanks
storage.finalize
DebugMenu.toggleDebugMode
DebugMenu.showMenu
DebugMenuCameraUtil.moveCameraToLocalPlayer
DebugMenuCameraUtil.moveLocalPlayerToCamera
DebugMenuCameraUtil.cameraLookFromRight
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DebugMenuCameraUtil.cameraLookFromFront
DebugMenuCameraUtil.cameraLookFromBack
DebugMenuCameraUtil.selectCamera
DebugMenuCameraUtil.setFreeFly
DebugMenuCameraUtil.moveToNextPlayer
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TerrainStreaming.DataLoadJobCount
TerrainStreaming.ActiveFreeStreamingDataLoadJobCount
TerrainStreaming.LoadOccluderDataEnable
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TerrainStreaming.KeepPoolFullEnable
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TerrainStreaming.HeightfieldAtlasSampleCountYFactor
TerrainStreaming.MaskAtlasSampleCountXFactor
TerrainStreaming.MaskAtlasSampleCountYFactor
TerrainStreaming.MaskAdditionalBlurriness
TerrainStreaming.ColorAtlasSampleCountXFactor
TerrainStreaming.ColorAtlasSampleCountYFactor
TerrainStreaming.ColorAdditionalBlurriness
Terrain.HeightQueryCacheSize
Terrain.ModifiersEnable
Terrain.ModifiersCapacity
Terrain.IntersectingModifiersMax
server.loadLevel
server.restartLevel
server.quit
server.saveGame
server.loadGame
server.destroyLevel
server.spawnExplosion
server.healLevel
server.spawnDestructionSphere
server.spawnGameEntity
server.getPlayerCount
server.moveSelf
server.reviveSelf
server.movePlayer
server.dumpStaticHavokGeometry
server.setActiveHealthState
server.writeServerPhysicsWorldInformation
server.dumpServerPhysicsWorldSnapshot
server.startMayaAnimRecording
server.stopMayaAnimRecording
demo.restartPlaybackAtFrame
physics.HavokManagerConsole::dumpHavokProfile
physics.HavokManagerConsole::activateWorld
physics.HavokManagerConsole::dumpHavokMemory
DebrisSystem.Enable
DebrisSystem.TimeScale
DebrisSystem.EnableJobs
DebrisSystem.DrawStats
DebrisSystem.MeshRenderingEnable
DebrisSystem.MeshHavokRenderingEnable
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DebrisSystem.MeshDrawBoundingBoxes
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DebrisSystem.MeshCullingDistance
DebrisSystem.MeshDrawCountLimit
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VegetationSystem.WindVariation
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VegetationSystem.SimulateServerSide
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ant.listSceneOpMatrices
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TestPoints.Initialize
TestPoints.Cleanup
TestPoints.SelectNextChain
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  • 2 weeks later...

Patch #2 for BF3 got released... it brings quite some fixes and improvements. In my opinion it brings the game from a kind of "beta" to the actual release stage. A lot of this stuff should've been included from the very beginning, I have no idea how they could miss most of the stuff during testing and developing... it just shows once more, that the studios don't hesitate to release a buggy software just in order to be ready on the release date. Just take a look at all the fixes in the release note below and you'll see what I mean:

Patch release notes & list of all fixes

--- Client-Side Changes:

-- Visuals, Stability and Performance Fixes:

• General performance and loading time improvements

• “Black Screen” fix for an issue occurring on some PC Configurations

• Stereo and Rendering Support for Nvidia and AMD Graphics Cards

• Adjusted the “stuttering” encountered on some PC configurations.

• Fixed several Crashes when joining MP and Co-Op sessions

• Fixed multiple problems when using multiple monitors (Eyefinity / Surround).

• Fixed visual corruption issues on certain Nvidia Cards

• Improved loading times for certain textures

• Added console command “GameTime.MaxVariableFps” to limit max FPS

• Added console command “UI.DrawEnable” to hide UI for screenshots / videos

-- Balance and Gameplay Adjustments (PC)

• Fixed a problem with high speed mouse movement

• Added back some missing Growlers on Kharg Island Conquest Large

• Added back EOR sound for SQDM and TDM

• You should no longer be able to damage a friendly vehicle when sitting in an open position

• Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)

• Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies

• You should no longer spawn too close to enemies in TDM and SQDM

• Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun

• Fixed a problem with revived players not suffering suppression

• Fixed a problem with the camera when being revived in COOP

• Added joystick deadzone setting

• Fixed sound for when climbing ladders

• Fixed an issue with some weapon sounds in first person

• Fixed a swim sound loop error

• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry

• Increased the damage of Helicopter Miniguns against jeeps.

• Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.

• Increased the damage of the 44 Magnum slightly.

• Increased the range and minimum damage of the .357 Round from the MP412 Rex.

• Increased the range of all .45cal and 9mm weapons.

• Slightly increased the range of the P90 and MP7 and PDW-R.

• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.

• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.

• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.

• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.

• Increased the damage and range of the 40mm BUCK rounds.

• Reduced the damage .50cal weapons do against Helicopters.

• Updated T90 canister shell tweaks to match Abrams canister shells

UI Changes (PC)

• Added round duration and ticket summary at EOR

• Advanced squad polish – should be more intuitive

• Significant changes to the Join Squad functionality (see below)

• Fixed a problem regarding keybindings while playing

• You should now get a better error message when being disconnected via Battlelog

---- Server Update Highlights

• EOD Bot exploit fix

• Several crash fixes

• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings

• Improved team kill kick configuration

• Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings

-- Share your profile and stats with new Battlelog functionality

• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter

• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL

• Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server

-- Quick notes on Squad changes in the Nov 22 update

• Removed FIND ME A SQUAD option

• Allow players to join empty Squads alone, thus having 1/4 squad members

• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM

• Disable Privacy flag when 1 man squad

• Reset Privacy flag from Private to Public when squad drops to 1 player

• All occupied Squads will now show up colored blue on the Squad Selection screen

• Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line

• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text

-- A detailed look at Squad refinements

A detailed look at Squad refinements

Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.

First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.

For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.

After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.

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For all those of you who got a Russian version... the patch will mess it up a bit. You will need to replace of the update files with the English version of the files. What you need to do: Start the game, allow it to update (it's quite a patch, about 700mb), then go to the site of your keystore of where ever you got your language files, download the new patch files (ca. 2MB) and copy them to your game folder (overwrite existing files).

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More bugfixes, moooooaaaaaarrrr!!!! :D

... and a lot of balancing enhancements, tweaks, or whatever you want to call this. Some of them were definitely needed, I only played for about 15 mins with the patch so far, but I already noticed that the IR visor isn't as crazy anymore as it was before the patch, definitely a good thing.

Patch was 4.2GB for me... same for you guys? That's an incredible amount of data imo... the last patch was already big, but nothing compared to this.

For those with the Russian version, you'll need to install the update and then patch it with some language tools, quick and easy. Files can be found at the place where you bought got your key.

Release notes (if you play the game it's definitely worth taking a look at them imo, if you don't play it, why are you reading this post anyway :P)

Hi all,

We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time.

It will be both a client update -- approximately 2GB in size -- and a server update.

The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time.

The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.

Bugfixes

Fixed a problem with spawn timer now showing blue border on startup and lost spawn point

Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded

Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings

Fixed stat references on several dogtags

Fixed for surveillance ribbon not counting TUGS

Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small

Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

Fixed a problem where placing C4 with the russians soldier was playing US faction VO

Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it

Fixed a problem when attempting to fire lock on weapons without a target

Tweaked the chat, it should now be a bit easier to read

Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights

Fixed the G17 Supressed Laser not working properly

Added alternate HUD colors to help colorblinds

Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.

Increased the Spawn protection radius on TDM

Fixed a problem with smoke on land vehicles, Missiles should now miss more often

Fixed a problem where users could end up with IRNV scope in any vehicle

Fixed a problem where player dies if vaulting over a ledge and into water while sprinting

Fixed several crashes and increased general stability

Fixed a problem where the user was unable to revive two players that have the bodies one over the other

Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.

Fixed a problem with the Kill camera acting up when suiciding from parachute

Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar

Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time

Fixed a problem where you could get green flashes on screen

You can now reassign cycle weapons

Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle

Fixed a problem where the parachute would stay stuck in air if the owner was killed

Balance Tweaks

Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.

Tweaked Tactical Light so it is not as blinding over longer ranges.

Tweaked the IRNV scope so it is limited to usage only at close range.

Reduced heat masking effectiveness of Spec Ops Camo.

Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.

Increased the number of additional 40mm grenades from Frag spec.

Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).

Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.

Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.

Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.

Fixed Laser Guided Missiles missing their targets if the target is moving too fast.

Reduced the effectiveness of Stealth on Air Vehicles.

Reduced the effectiveness of Beam Scanning for Jets.

Reduced the damage done to Armored Vehicles and Infantry from AA guns.

Increased the damage RPGs and Tank shells do to AA vehicles.

Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.

Increased the effective accuracy of long bursts for LMGs when using a bipod.

Slightly increased the range of the 44magnum bullets.

Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.

Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.

Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.

Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.

Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.

Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.

Decreased the power of Miniguns against Jets and Helicopters.

Increased the power of Stingers against Jets.

Flares reload times for Jets and Helicopter Gunners have been increased.

Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.

Added Single Shot to the AN94 as an available fire mode.

Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).

Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals

Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

Tweaked the Gas station Capture area on Conquest on Caspian Border

Tweaked the max vehicle height on Noshahar Canals

Min player requirements

Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.

Source

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  • 1 month later...
  • Founder
Ok so Im Madder than a bobcat caught in a piss fire. I have installed BF3 bought a key for it and now cant get the damn thing to load or nothing was going to do a solo run thru get use to keys etc but nope cant get the fucker to load ...... any advice???

lol @bobcat in a pissfire. Paging @StamatisX and @svl7 both of them have experience with this and should be able to assist.

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Hehehehe :-)

[MENTION=2300]sgt. maj. wifey[/MENTION]: Did you get a Russian key? If yes, did you install the big language patch and the lang files of the latest patch?

First of all, logout of batllelog and origin and try again after a short while.

Also go to origin and check the integrity of the installation. If I remember it correctly you have to right click on the game in origin to find this feature.

Also make sure that the game doesn't get blocked by the win firewall. (in and outgoing)

Can't be a connection issue as long as it works for sarge...

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kk thanks boys I will let sarge take a look at it in a bit when he wakes up if that does the trick then I will be happy as a pig in sh#t LOL and yes Marco its a russian key btw

that line is awesome, that and the korean doggy call made my week :)

well hell ILB guess I will have to sit down and write all my old sayings up for ya sometime LOL

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