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When do you use a FPS limit?


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I use an fps limit in some games (particularly shooters) to ensure a consistent framerate, reduce heat/noise (laptop) and also, probably most importantly, in some games: to ensure consistent input lag. The last point is really messed up - to the point that 60 vs 120hz locked on a 60hz screen feels different because the input is handled more regularly. Note that this doesn't apply to all game engines of course.

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When I had a 144Hz monitor, I would limit mine to 120-132fps. Not sure why but I never hit 144Hz at 2560x1440 even with SLI 980s, so 120 felt better.

I also tried TriFire once with 6990+6970 combo and it was awful in BF3. I had to use loads of BF3 tricks to solve microstuttering

I'll never go back to 60Hz with FPS games

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