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Found 255 results

  1. First of all, sorry for my English. I have purchased a graphics card gtx 970m, for my laptop msi GT70 0ND. I get the following error: The PCI \ VEN_10DE & DEV_13D8 & SUBSYS_110C1462 & REV_A1 \ 4 & 31a1af22 & 0 & 0008 device requires more installation. The driver of graphic if I leave that is installed but in shaping the games I get default intel graphics. You can help ?, please Thanks
  2. Hi, I've got a Thinkpad X61 (C2D, 2GB RAM) running Win 7 Pro SP1 to which I'd like to connect my eGPU. I've made my own PCB (MXM <-> mPCIe adapter) so I'm testing it, but I have too many variables for the moment. This is a clean install of Windows. I have an NVIDIA Quadro K610M card and have installed driver package 364.51. I have done the Large Memory DSDT override successfully and conquered error 43 using the PCI dump in Setup 1.30. It detects the GPU fine and initializes it, once I get to Windows everything *seems* to work, but only if I disable my internal Intel GPU (ok for now, I'll fix that later). Device Manager tells me I have a working NVIDIA card. GPU-Z detects it fine as well. The issue I'm having is that I'm not getting anything at all on the VGA port. I realize this very well might be a HW issue, but I'm not convinced yet. I would like to try to use the NVidia Control Panel to verify what's going on, but I can't open it. nvcplui.exe is running in the Task Manager, but I don't get anything else. I read that this is a known issue with no particular fix and I wanted to see what folks here thought, given that this is being used for an eGPU. By the way, the normal "Adjust resolution" dialogue doesn't detect any 2nd screen, but then it seems to be specific to the iGPU (which is listed as the hardware under "Advanced") so it shouldn't work anyway. Is there a way to get the built-in Windows Control Panel to detect / use the new GPU? Any input is appreciated, and further clarification gladly provided. Thanks! Rafael
  3. Game Ready •Learn more about how to get the optimal experience for Tom Clancy’s The Division, Hitman, Need for Speed, Ashes of the Singularity, and Rise of the Tomb Raider. Gaming Technology • This driver provides support for the Vulkan™ 3D API. More information is available here Application SLI Profiles • Hitman - SLI profile added • The Technomancer - SLI profile added • Zui Zhong Bing Qi (Ultimate Weapon) - SLI profile updated 3D Vision Profiles • Call of Duty: Black Ops3 - Not recommended • Far Cry Primal - Not recommended • Just Cause 3 - Not recommended • Need for Speed - Not recommended • StarWars Battlefront (2015) - Not recommended • Rise of the Tomb Raider - Updated to 3DVision Ready 3D Compatibility Mode Profiles • Call of Duty: Black Ops3 - Excellent • Just Cause 3 - Excellent Windows 10 Fixed Issues • Discrete GPU remains on by default, even if no app is running. [200172650] • Flickering is seen on the LVDS, but not an external monitor, when clone mode is set with G-SYNC enabled. [200170772] • [364.07, Assassin's Creed Syndicate] With ShadowPlay enabled, game crashes at launch pointing to nvwgf2um.dll. [200168443] • [361.14] System hangs during driver installation. [200149074] • [361.91] Stutter in DirectX 9 games when AA forced override is used. [1731438] • TDR on Adobe Illustrator CC 2015 with drivers after Release 353. [1726408] • The Twitch broadcast game title does not match Twitch's game library. [1708975] • [SLI] Assassin's Creed: Syndicate needs an SLI profile. [1666227] Windows 8.1/Windows 8/Windows 7 Fixed Issues • [361.91] Stutter in DirectX 9 games when AA forced override is used. [1731438] • [361.75, GK104] Call of Duty Black Ops III: volumetric light corruption. [1724810] • [SLI] Tom Clancy's Rainbow Six: Siege shows corruption when Alt+Tab used in fullscreen mode. [1724562] • [SLI] Assassin's Creed: Syndicate needs an SLI profile. [1666227] • [SLI] 3D Surround does not work in Titanfall. [1545116] Software Modules • NView - version 147.00 • HD Audio Driver - version 1.3.34. • NVIDIA PhysX System Software - version 9.15.0428 • GeForce Experience - version 2.10.2.40 • CUDA - version 8.0 Windows 10 64-bit 32-bit Windows 7 & 8.1 64-bit 32-bit
  4. J95

    GeForce 362.00 WHQL

    Game Ready •Learn more about how to get the optimal experience for Gears of War: Ultimate Edition, Far Cry Primal, and the latest update for Dying Light. Application SLI Profiles •No SLI profiles were added with this release. 3D Vision Profiles •No 3D Vision profiles were added with this release. Windows 10 Fixed Issues •There were no issues to report for this release. Windows 8.1/Windows 8/Windows 7 Fixed Issues •There were no issues to report for this release. Software Modules • NView - version 147.00 • HD Audio Driver - version 1.3.34.4 • NVIDIA PhysX System Software - version 9.15.0428 • GeForce Experience - version 2.9.1.35 • CUDA - version 8.0 Windows 10 64-bit 32-bit Windows 7 & 8.1 64-bit 32-bit
  5. J95

    GeForce 361.91 WHQL

    Game Ready Learn more about how to get the optimal experience for ARMA 3, Street Fighter V, Monster Hunter Online, and HITMAN (Beta). Added or updated the following SLI profiles: • Assassin's Creed Syndicate - SLI profile changed (with driver code as well) to make the application scale better • Bless - SLI set to SLI-Single • Need for Speed - profile EXEs updated to support trial version of the game • Plants vs Zombies Garden Warfare 2 - SLI profile added • XCOM 2 - SLI profile added (including necessary code change) 3D Vision Profiles • No 3D Vision profiles were added with this release. Windows 10 Fixed Issues • TDR on Illustrator CC 2015 with drivers post Release 353. [1726408] • [361.75] Enabling NVIDIA Surround after a driver clean install causes NVIDIA Control Panel to crash. [1724062] • Windows 10 Open Devices and Printers ejects NVIDIA GPU. [1720849] • Adobe Illustrator CC 2015 intermittently crashes on exit with NVIDIA drivers post Release 353. [1711214] • [SLI, Assassin's Creed: Syndicate] Need SLI profile. [1666227] Windows 8.1/Windows 8/Windows 7 fixed issues • [Quadro K5200, Quadro M4000] Poor performance observed with Dassault Catia V5 R20, R21, R22. [200170447] • [361.75] Enabling NVIDIA Surround after a driver clean install causes NVIDIA Control Panel to crash. [1724062] • [SLI] Tom Clancy's Rainbow Six: Siege shows corruption when Alt+Tab used in fullscreen mode. [1724562] • [SLI, Assassin's Creed: Syndicate] Need SLI profile. [1666227] Software Modules • NView - version 147.00 • HD Audio Driver - version 1.3.34.4 • NVIDIA PhysX System Software - version 9.15.0428 • GeForce Experience - version 2.9.1.35 • CUDA - version 8.0 Windows 10 64-bit 32-bit Windows 7 & 8.1 64-bit 32-bit
  6. J95

    GeForce 361.82 HF

    This is a GeForce Hot Fix driver, version 361.82 that addresses the following issues: Eject NVIDIA Graphics Device. Windows 10 64-bit 32-bit Windows 7 & 8.1 64-bit 32-bit
  7. Hey guys! Earlier this week I upgrade my laptop with a new network card. I bought a Intel WiFi AC 7260 for my Lenovo Y510p. So most of you probably know, Lenovo's BIOS has a whitelist. So I flashed the BIOS so that I could use the new network card. This happened without any problems, I installed the network card and booted my laptop. Drivers worked the moment I logged in and connecting to a network was easy and fast. Checked speedtest.net for the up and down speeds, perfect! There is a problem I encounterd though, it has nothing to do with my BIOS (I think) or my new network card. It has something to do with my GPU's. I run an SLI configuration of 2 x Nvidia GeForce GT755m. (one main, one ultrabay) I was following a guide made by @svl7 about flashing the BIOS. After the part of flashing the BIOS there was something about flashing the vBIOS too, because if you are running 2 GPU's it was not going to work properly. When flashing the vBIOS I encountered the problem. As explained by the guide, I used NVflash to flash vBIOS, when using the command "nvflash -a" to view adapters and their "index" they were on "0" and "1". I tried to flash both of them, "1" flashed easily without any problems, "0" did not flash at all. Now the error displayed was: "ERROR: GPU NOT DETECTED." Has anyone got an idea of how to fix this? I'm not able to flash one of the GPU's. If I play a videogame on my laptop, every now and then (intervals of 1-5 minutes) my screen goes black, audio stutters and comes back to normal after a few seconds. Hope you guys can help me out! If there's any info you need let me know and I'll edit the post!
  8. So I just made the transition from red to green with my R1 and had a slight issue with the new SLI cable. In order to make it work it had to be routed over both GPU heatsinks, whereas the old crossfire cable was designed to fit over the palm rest, making right angles around the heatsinks. I placed some camera lens cleaning cloths between the cable and the heatsinks to provide some separation and just sticky taped them in place. I'm hoping this setup will work. Has anybody else experienced a situation like this? Do you recommend me keeping it this way or should I search for a SLI cable that has the right angles in it to go around the heatsinks? Cheers,
  9. Looking for a UEFI vbios for GTX 680 AMP! edition Model Number: ZT-60102-10P I have attached the version bios for this card in case someone can modify it in some way. GK104.rom
  10. J95

    GeForce 361.75 WHQL

    Game Ready Learn more about how to get the optimal experience for Rise of the Tomb Raider and Tom Clancy’s The Division (Beta). Gaming Technology Added Beta support on GeForce GTX GPUs for external graphics over Thunderbolt 3. •GPUs supported include all GTX 900 series, Titan X, and GeForce GTX 750 and 750Ti. Application SLI Profiles Added or updated the following SLI profiles: • Metal Gear Solid V: The Phantom Pain - multiplayer EXE added to profile • Rise of the Tomb Raider - profile added • Sebastien Loeb Rally Evo - profile updated to match latest app behavior • Tom Clancy's Rainbow Six: Siege - profile updated to match latest app behavior • Tom Clancy's The Division - profile added 3D Vision Profiles: • No 3D Vision profiles were added with this release. 3D Compatibility Mode Profiles: • No compatibility mode profiles were added with this release. Windows 10 Fixed Issues: •Photoshop CC 2015 has BSOD on notebooks when launched. [200161894] •[359.06] NVIDIA Control Panel fails to launch after driver installed. [200156167] •[361.43] Users get SYSTEM_THREAD_EXCEPTION_NOT_HANDLED_M (1000007e) BSOD when using driver in games. [1715822] •Adobe Illustrator CC 2015 has TDR and subsequent crash with NVIDIA drivers higher than Release 353. [1711214] •Disable G-SYNC for the Netflix app through Edge. [1694000] •[SLI] Clock speeds remain above idle at 144 Hz on desktop. [1631144] Windows 8.1/Windows 8/Windows 7 Fixed Issues: •[361.43] CUDA driver DRS support is disabled. [1714908] •[361.43] Call of Duty: Black Ops III has image corruption. [1714658] •Overclocked VRAM clock speed reverts to default during Share sessions. [1710879] •[SLI] Clock speeds remain above idle at 144 Hz on desktop. [1631144] •[344.48] Enabling the Snap To mouse option in Windows Mouse Properties prevents changing the DSR setting. [1569081] •[GM204] Just Cause 2, Rage runs at a 6 GHz memory clock speed. [1567334] Software Modules • NView - version 147.00 • HD Audio Driver - version 1.3.34.4 • NVIDIA PhysX System Software - version 9.15.0428 • GeForce Experience - version 2.9.1.35 • CUDA - version 8.0 Windows 10 64-bit 32-bit Windows 7 & 8.1 64-bit 32-bit
  11. Hi all, I finally stopped being a lurker here because now own a Batman 2.0 (P771DM-G) since a week! (Santech rebranded). Great machine, I'd say. It comes with the 970M flavour. What I'm wondering, though, is: IS IT POSSIBLE to raise the G-SYNC refresh rate for games up to the maximum specification of the screen? (possibily without touching VBIOS and such) So far I couldn't bring it beyond 60 Hz in-game. Those are my attempts, so far: - I Created a custom resolution for the screen in the NVIDIA Contorl Panel: 1920x1080 @ 75 Hz - It seems to work (specific websites do recognize the panel refresh at 75-ish Hz) - Activated G-SYNC (for full screen only) in NVIDIA the CP - Disabled Shadowplay (turning it on does the same, btw), just to be sure its 60FPS recording wasn't the limiting factor - Then start a Full Screen game, for example Team Fortress 2 (with all max settings, as like as GeForce experience allows) - Turn V-Sync Off in the game (Turning it On does not change anything in that regard) RESULT: The game is G-SYNC'd at 60 Hz (SIXTY HERTZ), instead of 75. SMH Is there a known and easy way to force max-Refresh Rate under G-SYNC at the real max Refresh of the Panel (75 Hz)?? And by the way here is a mini-review of that baby, showing the "problem" I'm facing: Thanks for any help, TheMacco26 EDIT: wrong Model. It's a P771DM-G.
  12. I had the privilege of retrieving a Uefi compatible Vbios for the GTX 670 TI P/N: 03G-P4-3663-KR . I have uploaded the file. Unzip and run the update.exe and it will start the process. enjoy the contents came directly from EVGA.gtx670ti.zip
  13. Version 1.0.0

    70 downloads

    Developed by Orbmu2k, NVIDIA Inspector is an invaluable tool for NVIDIA GPUs which has a variety of features including but not limited to the following listed below. Feature overview: Overclocking - Ability to set GPU base clock, memory clock, power and temperature target, voltage offset and fan speed. Profiles - Create per GPU overclocking and fan speed profiles. NVIDIA profile manipulation - Ability to modify NVIDIA game profiles. Version 1.9.7.3 updated setting constants until driver r343 updated custom settings override reported default value for aa gamma correction and shader cache fixed donation link show memory vendor shortname after memory type you can now add "-silent" param after the nip file for silent profile import creating startup tasks will add 30sec task delay creating seperated startup tasks for each perf level fixed default values for non p0 state oc controls fixed mdps apps drag & drop from non elevated desktop fixed rop calculation for maxwell 2 cards Screenshots:

    Free

  14. If you're subscribed to receive NVIDIA's newsletter and are a fan of Ubisoft's upcoming game The Division, then you'll be pleased to find an e-mail in your inbox from NVIDIA handing out closed beta access keys to the game. The closed beta starts on January 28th for Xbox One players and January 29th for PC and PS4 owners and the only way to get guaranteed access to this closed beta is by pre-ordering the game or receiving a code from NVIDIA. According to the game's FAQ, the purpose of this beta is to test out the servers and to make sure the game is balanced. The Division is an upcoming RPG game with a military theme that takes place in New York City after a pandemic has swept across the US creating chaos throughout society. In the game, you play as a Division agent that roams through an open world persistent New York where you will explore, take part in combat against other players and AI and have character progression. Amazon has a 30 minute video called Tom Clancy's The Division: Agent Origins which gives a nice background on the story. You can find more information on the closed beta here: http://tomclancy-thedivision.ubi.com/game/en-us/beta/
  15. If you're subscribed to receive NVIDIA's newsletter and are a fan of Ubisoft's upcoming game The Division, then you'll be pleased to find an e-mail in your inbox from NVIDIA handing out closed beta access keys to the game. The closed beta starts on January 28th for Xbox One players and January 29th for PC and PS4 owners and the only way to get guaranteed access to this closed beta is by pre-ordering the game or receiving a code from NVIDIA. According to the game's FAQ, the purpose of this beta is to test out the servers and to make sure the game is balanced. The Division is an upcoming RPG game with a military theme that takes place in New York City after a pandemic has swept across the US creating chaos throughout society. In the game, you play as a Division agent that roams through an open world persistent New York where you will explore, take part in combat against other players and AI and have character progression. Amazon has a 30 minute video called Tom Clancy's The Division: Agent Origins which gives a nice background on the story. You can find more information on the closed beta here: http://tomclancy-thedivision.ubi.com/game/en-us/beta/ View full article
  16. So I didn't like that the memory on my 980m only clocked to 6.4 GHz after raising the voltage to 1.48V from 1.35V, and wanted my memory to run even faster. I knew someone with a spare 970, so we made a deal where I buy the card, and if it still worked after I switched all the memory chips, he'd buy it back (for reduced amount if it could no longer do 7GHz, but at least 6GHz). Long story short, he bought the card back and I got faster memory. MSI 970 4GB Lightning original memory: Samsung K4G41325FC-HC28 (7GHz rating, 8GHz max overclock) MSI 980m 4GB original memory: Hynix H5GQ4H24MFR-T2C (6 GHz rating, 6.4GHz max overclock) Both cards are GM204 chips. The 980m has one less CUDA core block enabled than the 970, but it has the full 256-bit memory interface and L2 cache with no 3.5GB issues, while the 970 is 224-bit with 1/8th of the L2 cache disabled. Both cards are 4GB with 8 memory chips. I highly suspected this memory swap would work because video cards read literally nothing from a memory chip. There is no asking for what the chip is or even the capacity. They write data to it and hope they can read it back. Memory manufacturer information read by programs like GPU-z isn't even read from the memory. It's set by an on-board resistor. I also had changed multiple memory chips in the past, so was fairly confident I could physically do the job. I started with just one chip switched from both cards. This meant both cards were running a mix of memory from different manufacturers and of different speed ratings, but same internal DRAM array configuration. Both cards worked. Here is a picture of the 980m with one chip switched over: Now how did the cards react? The 980m behaved no differently. No change in max overclock. The 970 though... I expected it to be slower... but... 970 with 1 Hynix chip, 7 Samsung (originally 8 Samsung) 7GHz = Artifacts like a crashed NES even at desktop 6GHz = Artifacts like a crashed NES even at desktop 5GHz = Artifacts like a crashed NES even at desktop 2GHz = Fully Stable, 2d and 3d I didn't try 3GHz or 4GHz, but yeah, HUGE clock decrease. I shrugged though and kept switching all the memory figuring that as long as it worked at any speed, I could figure out the issue later. With switching more chips through 7/8 switched there was no change in max memory clocks. What was really fun was when I had 7/8 chips done. My GDDR5 stencil got stuck and ripped 3 pads off the final Samsung chip. Needless to say there was a very long swearing spree. Looking up the datasheet I found that 2 pads were GND, and a 3rd was some active low reset. Hoping that the reset was unused, I checked the 970's side of the pad and found it was hardwired to GND. This meant the signal was unused. I also got a solder ball on a sliver of one of the GND pads that was left, so I was effectively only missing a single GND connection. I put the mangled 8th chip in the 980m and it worked. Net gain after all of this... 25 MHz max overclock. Something was obviously missing. I figured I would switch the memory manufacturer resistor, hoping that would do something. I saw that Clyde found this resistor on a k5000m, and switching it to the Hynix value from Samsung had no effect for him. He found that for Hynix on the k5000m the value was 35k Ohms, and for Samsung 45k Ohms. I searched the ENTIRE card and never found a single 35k Ohm resistor. Meanwhile the 970 also worked with all 8 chips swapped, at a paltry 2.1 GHz. Then I got lucky. Someone with a Clevo 980m killed his card when trying to change resistor values to raise his memory voltage. His card had Samsung memory. He sent his card to me to fix, and after doing so I spent hours comparing every single resistor on our boards looking for a variation. Outside of VRM resistors there was just a single difference: On his card (his is shown here) the boxed resistor was 20k Ohms. On mine it was 15k Ohms. I scraped my resistor with a straight edge razor (I could not find a single unused 20k resistor on any of my dead boards) raising it to 19.2k, hoping it was close enough. And it was! Prior to this I also raised the memory voltage a little more from 1.48V to 1.53V. My max stable clocks prior to the ID resistor change were 6552 MHz. They are now 6930 MHz. 378 Mhz improvement. Here's a 3dm11 run at 7.5 GHz (not stable, but still ran) http://www.3dmark.com/3dm11/10673982 Now what about the poor 2GHz 970? I found its memory ID resistor too: Memory improved from 2.1 GHz to 6.264 GHz. Surprisingly the memory was slower than it was on the 980m. I expected the 970's vBIOS to have looser timings built in to run the memory faster. As for why the memory was over 100MHz slower than the 980m, 980m actually has better memory cooling than the 970. With the core at 61C I read the 970's backside memory at 86C with an IR thermometer. The Meanwhile the 980m has active cooling on all memory chips, so they will be cooler than the core. In addition, the 980m's memory traces are slightly shorter, which may also help. The 980m at 6.93 GHz is still slower than the 8 GHz that the 970 was capable of with the same memory. I'm not sure why this is. Maybe memory timings are still an issue. Maybe since MSI never released a Hynix version of the 970 meant leftover timings for an older card like a 680 were run, instead of looser timings that should have been used (I know in system BIOS tons of old, unused code get pushed on generation after generation). I don't know, just guessing. Talking to someone who knows how this stuff works would be great. I still want 8 GHz. Some more pics. Here's one with the 970 about to get its 3rd and 4th Hynix chips: Here's my 980m with all memory switched to Samsung. Sorry for the blurriness: So in summary: 1. It is possible to mix Samsung and Hynix memory, or switch entirely from one manufacturer to another, with some limitations. 2. There is a resistor on the pcb that is responsible for telling the GPU what memory manufacturer is connected to it. This affects memory timings, and maybe termination. It has a large impact on memory speed, especially for Hynix memory. This resistor value can be changed to another manufacturer. It is not guaranteed that the vBIOS will contain the other manufacturer's timings. If it does they may not be 100% correct for your replacement memory. 3. If you take a card meant for Hynix memory, you can mix Samsung memory of the same size if it is a faster memory. If the memory is the same speed, the penalty for running Samsung with Hynix timings may hurt memory clocks. 4. If you take a card meant for Samsung memory, you cannot mix any Hynix memory without MAJOR clock speed reductions without also changing the memory manufacturer resistor. It is not guaranteed that the vBIOS will contain the other manufacturer's timings, or if it does 100% proper timings for your specific memory. 5. For Kepler cards the Samsung resistor value is 45k, and for Hynix 35k. For Maxwell cards the Samsung resistor value is 20k, and Hynix 15k. Next up is changing the hardware ID to be a 980 notebook. Clyde also found HWID to have an impact on the number of CUDA core blocks enabled. In about a month I can get a hold of a 970m that someone is willing to let me measure the resistor values on. It has the same pcb as the 980m. Does Nvidia still laser cut the GPU core package? We will find out. Full thread can be found here: https://www.techinferno.com/index.php?/forums/topic/9021-hardware-mod-gtx980m-hynix-to-samsung-memory-swap/#comment-134361
  17. Intel's Gregory Bryant, vice president and general manager of Intel’s desktop clients platform, has gone on record during a speech at the J.P. Morgan forum saying that the company's IGP (integrated graphics processor) called Iris and Iris Pro are fast enough for casual and mainstream gamers and that they would no longer need a discrete graphics solution. That statement in itself does not sound unreasonable or outlandish as Intel IGP performance has steadily increased over the years and eaten into AMD and NVIDIA's low end share. However, Mr. Bryant also stated that Iris and Iris Pro can outperform 80% of discrete graphics chips , “We have improved graphics 30 times what they were five years ago,” but admits that Intel has done a poor job communicating the benefits of integrated graphics. According to Steam's hardware survey, as of December 2015, Intel currently holds 18.66% of the overall share with 54.61% going to NVIDIA and 26.23% to AMD. This market share is virtually unchanged from December 2014 where Intel had a share of 18.88% so it seems they do have some work to do if they want to increase their appeal to gamers. Unlike NVIDIA, AMD manufactures APUs that compete with Intel's IPG solutions but with the release of Iris 6200 pro, Intel has taken a significant lead over AMD and has even approached NVIDIA's discrete GeForce GTX 750 performance at the entry level. With AMD Zen APUs possibly being released in 2017, it may give the firm the opportunity to finally take back the low end APU performance from Intel. Source: PC World
  18. Intel's Gregory Bryant, vice president and general manager of Intel’s desktop clients platform, has gone on record during a speech at the J.P. Morgan forum saying that the company's IGP (integrated graphics processor) called Iris and Iris Pro are fast enough for casual and mainstream gamers and that they would no longer need a discrete graphics solution. That statement in itself does not sound unreasonable or outlandish as Intel IGP performance has steadily increased over the years and eaten into AMD and NVIDIA's low end share. However, Mr. Bryant also stated that Iris and Iris Pro can outperform 80% of discrete graphics chips , “We have improved graphics 30 times what they were five years ago,” but admits that Intel has done a poor job communicating the benefits of integrated graphics. According to Steam's hardware survey, as of December 2015, Intel currently holds 18.66% of the overall share with 54.61% going to NVIDIA and 26.23% to AMD. This market share is virtually unchanged from December 2014 where Intel had a share of 18.88% so it seems they do have some work to do if they want to increase their appeal to gamers. Unlike NVIDIA, AMD manufactures APUs that compete with Intel's IPG solutions but with the release of Iris 6200 pro, Intel has taken a significant lead over AMD and has even approached NVIDIA's discrete GeForce GTX 750 performance at the entry level. With AMD Zen APUs possibly being released in 2017, it may give the firm the opportunity to finally take back the low end APU performance from Intel. Source: PC World View full article
  19. NVIDIA released the GeForce 361.60 hotfix driver which addresses crashes in photoshop and illustrator as well as installing and clocking related issues. You can grab the driver from below. Windows 7 and 8 64 bit Version 32 bit Version Windows 10 64 bit - Win10 32 bit - Win 10
  20. NVIDIA released the GeForce 361.60 hotfix driver which addresses crashes in photoshop and illustrator as well as installing and clocking related issues. You can grab the driver from below. Windows 7 and 8 64 bit Version 32 bit Version Windows 10 64 bit - Win10 32 bit - Win 10 View full article
  21. The essence of the case. I have a laptop Lenovo x230t tablet 12.5 "Touch HD i7-3520M 2.9Ghz 16Gb 250Gb SSD Win7 Pro. Item model number X230t. Processor 2.90 GHz Intel Core i7 I bought a video card Gigabyte NVidia GTX 970 and for him EXP graphic displaycard Beast Install the drivers supplied with the video card, and then download the new drivers and reinstall them. Device Manager windows sees both cards and built and installed the discrete. It defines them as functional. After installing the driver there were two panel settings Gigabyte_OC_GURU, GeForceExperience And the problems begin .... ((((( Launch settings panel nvidia, an error "crash nvidia control panel application 8.0.760.0" The signature of a problem: Event Name the problem: APPCRASH Application Name: nvcplui.exe Application Version: 8.0.760.0 The time stamp applications: 5414b78f The name of the module with an error: nvcplui.exe Module Version error: 8.0.760.0 The time stamp module error: 5414b78f Exception code: 40000015 Offset exceptions: 00000000001c86b5 OS Version: 6.1.7601.2.1.0.256.48 Language code: 1049 Additional Information 1: 2c72 2 For more information: 2c723d80b9da5141cfaf23219eceb812 For more information, 3: 3c38 For more information, 4: 3c38e557a5c0fe5d129254087b723f77 Click "search for a solution to the Internet", but the window is closed and the silence. Two other utilities Gigabyte_OC_GURU, GeForceExperience not react to the launch What to do? Please advice and assistance
  22. A little more than a year ago, NVIDIA, one of the largest graphics processing unit (GPU) companies in the world, claimed Samsung infringed on three of it's core patents and asked the ITC to ban Samsung smartphones and tablets that used Samsung's Exynos SoC (system on chip) and Qualcomm's Snapdragon SoC. However, an ITC administrative law judge ruled that Samsung and Qualcomm did not infringe on two of NVIDIA's patents and declared the third that they did infringe to be invalid. After the case went to the full ITC commission, it upheld the administrative law judge's ruling in favor of Samsung. In turn, Samsung counter-sued NVIDIA claiming that it had violated three of Samsung's patents, specifically 6,147,385, 6,173,349 and 7,804,734 which date back to the 1990s covering implementation of SRAM. And now an ITC administrative law judge (ALJ) has found NVIDIA did violate those patents and the case is set to go before the full ITC commission. NVIDIA argues that the patents Samsung used in its countersuit are outdated and no longer used in modern designs: "We look forward to seeking review by the full ITC which will decide this case several months from now." One of the three patents is set to expire in 2016. NVIDIA, despite being the world leader in visual computing on the desktop, has not had much success in replicating that dominance in mobile designs with it's Tegra SoC and has since moved on to using its technology in other products and applications such as the Drive PX self-driving platform and it's consumer SHIELD android based gaming box. Sources: Seeking Alpha, Anandtech
  23. A little more than a year ago, NVIDIA, one of the largest graphics processing unit (GPU) companies in the world, claimed Samsung infringed on three of it's core patents and asked the ITC to ban Samsung smartphones and tablets that used Samsung's Exynos SoC (system on chip) and Qualcomm's Snapdragon SoC. However, an ITC administrative law judge ruled that Samsung and Qualcomm did not infringe on two of NVIDIA's patents and declared the third that they did infringe to be invalid. After the case went to the full ITC commission, it upheld the administrative law judge's ruling in favor of Samsung. In turn, Samsung counter-sued NVIDIA claiming that it had violated three of Samsung's patents, specifically 6,147,385, 6,173,349 and 7,804,734 which date back to the 1990s covering implementation of SRAM. And now an ITC administrative law judge (ALJ) has found NVIDIA did violate those patents and the case is set to go before the full ITC commission. NVIDIA argues that the patents Samsung used in its countersuit are outdated and no longer used in modern designs: "We look forward to seeking review by the full ITC which will decide this case several months from now." One of the three patents is set to expire in 2016. NVIDIA, despite being the world leader in visual computing on the desktop, has not had much success in replicating that dominance in mobile designs with it's Tegra SoC and has since moved on to using its technology in other products and applications such as the Drive PX self-driving platform and it's consumer SHIELD android based gaming box. Sources: Seeking Alpha, Anandtech View full article
  24. - Extract drivers 7-Zip - 3xx.xx-notebook-win8-win7-64bit-international-whql\Display.Driver - Display.Driver folder, OEM INF list. nvaci.inf Acer, Gateway nvami.inf Asus nvaoi.inf Apple nvbli.inf HP nvcti.inf Compal nvcvi.inf Clevo nvdmi.inf Dell nvfmi.inf Fujitsu nvfui.inf Siemens nvhmi.inf HP nvloi.inf LG nvlti.inf lenovo NVMIi.inf MSI nvqni.inf NEC nvszci.inf Sony nvtdi.inf Toshiba Qosmio nvtsi.inf Toshiba - INF file structure. ; NVIDIA Windows (64 bit) Display INF file ; Copyright © NVIDIA Corporation. All rights reserved. [Version] Signature = "$Windows NT$" Provider = %NVIDIA% ClassGUID = {4D36E968-E325-11CE-BFC1-08002BE10318} Class = Display DriverVer = 10/23/2013, 9.18.13.3165 CatalogFile = NV_DISP.CAT ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ [Manufacturer]%NVIDIA_A% = NVIDIA_SetA_Devices,NTamd64.6.0,NTamd64.6.1,NTamd64.6.2,NTamd64.6.3 (Windows versions 64-bit) NTamd64.6.0 Vista NTamd64.6.1 Win7 NTamd64.6.2 Win8 NTamd64.6.3 Win8.1 1 [NVIDIA_SetA_Devices.NTamd64.6.0] Vista %NVIDIA_DEV.0407.01F1.1028% = Section004, PCI\VEN_10DE&DEV_0407&SUBSYS_01F11028 %NVIDIA_DEV.0407.01F2.1028% = Section004, PCI\VEN_10DE&DEV_0407&SUBSYS_01F21028 %NVIDIA_DEV.0407.0228.1028% = Section004, PCI\VEN_10DE&DEV_0407&SUBSYS_02281028 ------------------------------------------------------------------------------------------------------------------------------------- 2 [NVIDIA_SetA_Devices.NTamd64.6.1] Win7 %NVIDIA_DEV.0407.019C.1028% = Section001, PCI\VEN_10DE&DEV_0407&SUBSYS_019C1028 %NVIDIA_DEV.0407.01F1.1028% = Section001, PCI\VEN_10DE&DEV_0407&SUBSYS_01F11028 %NVIDIA_DEV.0407.01F2.1028% = Section001, PCI\VEN_10DE&DEV_0407&SUBSYS_01F21028 ------------------------------------------------------------------------------------------------------------------------------------- 3 [NVIDIA_SetA_Devices.NTamd64.6.2] Win8 %NVIDIA_DEV.0407.019C.1028% = Section002, PCI\VEN_10DE&DEV_0407&SUBSYS_019C1028 %NVIDIA_DEV.0407.01F1.1028% = Section002, PCI\VEN_10DE&DEV_0407&SUBSYS_01F11028 %NVIDIA_DEV.0407.01F2.1028% = Section002, PCI\VEN_10DE&DEV_0407&SUBSYS_01F21028 ------------------------------------------------------------------------------------------------------------------------------------- 4 [NVIDIA_SetA_Devices.NTamd64.6.3] Win8.1 %NVIDIA_DEV.0407.019C.1028% = Section003, PCI\VEN_10DE&DEV_0407&SUBSYS_019C1028 %NVIDIA_DEV.0407.01F1.1028% = Section003, PCI\VEN_10DE&DEV_0407&SUBSYS_01F11028 %NVIDIA_DEV.0407.01F2.1028% = Section003, PCI\VEN_10DE&DEV_0407&SUBSYS_01F21028 ------------------------------------------------------------------------------------------------------------------------------------- 5 [strings] DiskID1 = "NVIDIA Windows (64 bit) Driver Library Installation Disk 1" NVIDIA = "NVIDIA" NVIDIA_A = "NVIDIA" NVIDIA_DEV.0407.019C.1028 = "NVIDIA GeForce 8600M GT " NVIDIA_DEV.0407.01F1.1028 = "NVIDIA GeForce 8600M GT" NVIDIA_DEV.0407.01F2.1028 = "NVIDIA GeForce 8600M GT " ------------------------------------------------------------------------------------------------------------------------------------- nvdmi.inf (Dell) e.g. Alienware M17xR2 GTX 680M - Win7 - Device manager -> Display Adapters -> Details -> Device Description -> Hardware Ids. 10DE&DEV = Nvidia, 11A0 = GTX 680M, 043A = M17XR2, 1028 = Dell (PCI\VEN_10DE&DEV_11A0&SUBSYS_043A1028) PCI\VEN_10DE&DEV_11A0&SUBSYS_05511028 = M17xR4/60Hz GTX 680M (Reference) - Edit only the "NTamd64 Section" that corresponds to your OS version + 5 "NVIDIA Windows (64 bit) Driver Library Installation Disk 1" Under [NVIDIA_SetA_Devices.NTamd64.6.1] 2 (Win7) search for "%NVIDIA_DEV.11A00551.1028% = Section210, PCI\VEN_10DE&DEV_11A0&SUBSYS_05511028" replace 0551 with 043A. - 5 "NVIDIA Windows (64 bit) Driver Library Installation Disk 1" [strings] NVIDIA_DEV.11A0.0551.1028 = "NVIDIA GeForce GTX 680M " replace 0551 with 043A Notepad CTRL+H Method - Display.Driver folder -> open nvdmi.inf (notepad) CTRL+H -> Find What: 0551 Replace With: 043A -> Hit 'Replace All' -> Save. - C:\Nvidia...International\ -> run setup.exe. M17xR1 GTX 260M/280M/285M. - GTX 260M = 0618 %NVIDIA_DEV.0618.02A2.1028% = Section033, PCI\VEN_10DE&DEV_0618&SUBSYS_02A21028, replace 02A2 with 02A1 - GTX 280M = 060A %NVIDIA_DEV.0618.02A2.1028% = Section033, PCI\VEN_10DE&DEV_0618&SUBSYS_02A21028, replace both 0618 / 02A2 with 060A / 02A1 respectively. - 5 "NVIDIA Windows (64 bit) Driver Library Installation Disk 1" [strings] NVIDIA_DEV.060A.02A1.1028 = "NVIDIA GeForce GTX 280M " NVIDIA_DEV.0618.02A1.1028 = "NVIDIA GeForce GTX 260M " Notepad CTRL+H Method GTX 260M - Display.Driver folder -> open nvdmi.inf (notepad) CTRL+H -> Find What: 02A2 Replace With: 02A1 -> Hit 'Replace All' -> Save. - C:\Nvidia...International\ -> run setup.exe. GTX 280M 1- Display.Driver -> open nvdmi.inf CTRL+H -> Find What: 02A2 Replace With: 02A1 -> Hit 'Replace All' 2- Find What: 0618 Replace With: 060A -> ''Replace All' 3- Find What: 260M Replace With: 280M -> 'Replace All' -> Save. 4- C:\Nvidia...International\ -> run setup.exe GTX 285M 1- Display.Driver -> open nvdmi.inf CTRL+H -> Find What: 043A Replace With: 02A1 -> Hit 'Replace All' -> Save 2- C:\Nvidia...International\ -> run setup.exe - Windows 8 - disable driver signing. Command Prompt (Admin) Win key + X Type: bcdedit /set {current} testsigning yes -> "The operation completed successfully" -> reboot -> Install drivers. Exit test mode. bcdedit /set {current} testsigning no -> reboot. View full article
  25. When Fallout 4 was first released, we saw a huge deficit between NVIDIA and AMD in performance and many attempted to blame GameWorks for AMD's performance issues with the game. Many (including myself) maintained that it was an issue with AMD drivers needing a revision to bring performance parity rather than NVIDIA or Bethesda sabotaging AMD hardware. Now ten days later we have the following results, courtesy of OC3D: I hope this serves as a lesson that when properly motivated, AMD can develop drivers that address performance deficits in DX 11 games and that it isn't always GameWorks fault.
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