aiv
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I've found a scenario: monitor brightness can't be adjusted when in "Gaphics Drivers" icon the option "NVIDIA Web Driver" is set. "OS X Default Graphics Driver" allows the brightness adjustment, but then CUDA is not available.. By the way, will I get a double bandwidth when I plug the second thunderbolt port from iMac to Akitio?
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The only remaining issue is the missing brightness slider in monitor settings. F1, F2 do not work either. I do not remember exactly, but after uninstalling the script the slider reappeared sporadically and I was able to adjust the monitor brightness but sometimes after the restart it disappeared again..
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I've tried to setup a new "MSI GTX 970 GAMING 4G". The installation seems to be ok: installer: Package name is NVIDIA Web Driver 346.03.05f01 installer: Installing at base path / installer: The install was successful. installer: The install requires restarting now. Checking IOPCITunnelCompatible keys... Missing IOPCITunnelCompatible keys. IOPCITunnelCompatible mods done. Add: ":IOKitPersonalities:AppleGraphicsDevicePolicy:ConfigMap:Mac-42FD25EABCABB274" Entry Already Exists Board-id added. All ready. Please restart the Mac. -clpeak went wrong: $ sudo ./automate-eGPU.sh -clpeak Downloading cl.hpp % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0Warning: Failed to create the file Warning: /System/Library/Frameworks/OpenCL.framework/Headers/cl.hpp: No such Warning: file or directory curl: (23) Failed writing body (0 != 16384) -- Setting build type to Release -- Selected OpenCL includes from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/System/Library/Frameworks/OpenCL.framework -- Selected OpenCL lib /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/System/Library/Frameworks/OpenCL.framework -- Configuring done -- Generating done -- Build files have been written to: /Library/Application Support/Automate-eGPU/clpeak [ 8%] Building CXX object CMakeFiles/clpeak.dir/src/common.cpp.o In file included from /tmp/clpeak-master/src/common.cpp:1: /tmp/clpeak-master/src/include/common.h:5:14: fatal error: 'OpenCL/cl.hpp' file not found #include <OpenCL/cl.hpp> ^ 1 error generated. make[2]: *** [CMakeFiles/clpeak.dir/src/common.cpp.o] Error 1 make[1]: *** [CMakeFiles/clpeak.dir/all] Error 2 make: *** [all] Error 2 ./automate-eGPU.sh: line 1053: /Library/Application Support/Automate-eGPU/clpeak/clpeak: No such file or directory and when I try to render in Blender I get this: $ ./blender.app/Contents/MacOS/blender ndof: 3Dx driver not found Read new prefs: /Users/aivlap/Library/Application Support/Blender/2.76/config/userpref.blend found bundled python: /Users/aivlap/Downloads/blender-2.76b-OSX_10.6-x86_64/blender.app/Contents/MacOS/../Resources/2.76/python Device init success Compiling OpenCL kernel ... Build flags: OpenCL error (GeForce GTX 970): [CL_DEVICE_NOT_AVAILABLE] : OpenCL Error : Error: Build Program driver returned (10007) OpenCL error (GeForce GTX 970): OpenCL Warning : clBuildProgram failed: could not build program for 0x1022700 (GeForce GTX 970) (err:-2) OpenCL error (GeForce GTX 970): [CL_BUILD_ERROR] : OpenCL Build Error : Compiler build log: Error getting function data from server OpenCL kernel build output: Error getting function data from server OpenCL build failed: errors in console Please help