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Conker

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Everything posted by Conker

  1. Battlefield 3 from a totally different perspective
  2. If I were a left-handed player, I would use the IJKL keys for moving and the other keys around them for grenade, use,... Don't forget to disable the trackpad, otherwise your aiming will be affected.
  3. The Guys at Realmware updated the BF3 Borderless Tool to v1.2: Changelog: Features: Added an option to disable Aero while playing — this can significantly improve the game's performance and reduce stuttering. Added an option to have BF3 Borderless start minimised. Added an explanation for why the game might be undetected. Added tooltips to explain what each function does. Fixes: Fixed window appearing in Alt+Tab menu while minimised to tray. Fixed a rare crash that could occur while detecting game. Fixed bug where error log would not be written after a crash. Fixed bug where "About" window could be opened multiple times. Fixed bug where window position would not be properly restored. Improvements: Significantly improved performance while detecting the game. Improved the rendering of text when ClearType is disabled. Downloadlink: Downloads - BF3 Borderless - Realmware BF3 Tools
  4. The Corsair AX850 powers one MarsII Overkill I decided so, because if I push my MarsII to its limits in the future (higher voltage, higher clockspeed,...), it easily will reach ~900W powerconsumption. So my calculation is 300-400W for CPU, and double 900W for graphics.
  5. System Out Of Service Have to RMA my motherboard. Customer service told me it can go up to 6 weeks until I get it back
  6. Conker

    Winter... !! :)

    Here's some SnowArt or better CurniusArt at LAAX. A guy, who works at the chairlift, built these...more to come... Edit: The snowboard in the background with the hot chick is mine:glee:
  7. Conker

    Winter... !! :)

    yep, 140km/h was slightly too much...
  8. Conker

    Winter... !! :)

    Welcome to LAAX. Today we have 20 of 28 lifts open for you!...ähhmmm NO...XD or did I miss something :S
  9. Update 3: Danoc1's FXAA Injector 1.25 is out!!! Two versions this time: normal + performance Both contains a user.cfg file, if you have your own copy the commands danoc1 did to your own user.cfg (the way I did) Danoc1's user.cfg contains commands RenderDevice.TripleBufferingEnable + RenderDevice.ForceRenderAheadLimit so watch out you don't have double commands in your user.cfg. Don't forget to delete older versions first, before copying the new version ;D See you on the battlefield
  10. Upcoming update on FXAA Injector: danoc1 v1.25 -B2K maps optimized -contrast adjusted -sun (more yellow now, looks more realistic) -rooms with no additional lightning-->little darker now -minimal blueness is completely removed -sharpness optimized -FXAA Shader optimized -better performance (user.cfg added, probably it has the same commands I described above in the OptGuide) FXAA=PB ban?!?!?!: There's a discussion ongoing on the net, that the FXAA Injector could result in PB bans. Dice Community Manager Daniel Matros twittered Dice will check to find a solution so it's 100% impossible to get a ban by using FXAA or SMAA. I use the FXAA Injector since it's out and never got kicked or even banned by PB and yes I update my PB regularly. On the net I found no entry that someone who used the FXAA Injector got banned. Let's see what Dice will communicate the next few weeks about the subject...
  11. Conker

    Winter... !! :)

    almost Every Day I'm Shovelling... 3rd time in 6 days I dig out my mom's Suzuki Swift...
  12. Update2: Nvidia users are able to set a maxFpsLimit globally or game specific with the new version of NvidiaInspector 1.9.5.9.
  13. Update: Added FXAA in BF3 for AMD users or whatever you have... Added link for Danoc1 FXAA Version 1.2 (thanks for reminder mw86). Have fun
  14. I edited the Optimization Guide with a user.cfg file, so you don't have to enter commands in ingameconsole eachtime you play You can customize the user.cfg file with every command that is known by ingameconsole.
  15. Optimization Guide for Battlefield 3: For Nvidia Users: Threaded Optimization + MaxPrerenderedFrames: Open Nvidia Control Panel --> Manage 3D Settings --> Program Settings --> Battlefield 3 Set Maximum Pre-rendered Frames to 1. (effect: system prerenders only 1 frame instead of 3, results in less game stuttering) Set Threaded Optimization On. (effect: loading times reduced) FXAA Enable: If you're using NVIDIA Geforce Driver 290.36 Beta or higher, you're able to use FXAA. NVIDIA Inspector is the best choice to activate FXAA. Download NVIDIA Inspector 1.9.6.4: [ATTACH]4105[/ATTACH] Open NVIDIA Inspector and click on the tool-button. Choose Profiles --> Battlefield 3 and under Antialiasing set NVIDIA Predefined FXAA Usage to Allowed and Toggle FXAA on or off to Enabled Danoc1 FXAA Injector: This is an adjusted FXAA Injector for BF3. (source: PCGH Forum) Copy all files to your Battlefield 3 installdirectory. Delete older version before copying the new one. Difference between normal and performance version is, that the performance version has disabled Ambient Occlusion. Attention: If you copy your commands in your own user.cfg file over to Danoc1's file, the user.cfg file has double commands like RenderDevice.ForceRenderAheadLimit and RenderDevice.TripleBufferingEnable New version 1.3 Beta released: (Changelog see Post#17) Directlinks: Danoc1 FXAA v1.3 Beta Danoc1 FXAA v1.3 Beta performance older version 1.25: (Changelog see Post#10) Directlinks: Danoc1 FXAA v1.25 Danoc1 FXAA v.1.25 performance FpsLimiter: NVIDIA Inspector 1.9.5.11 has a Frame Rate Limiter function implemented. NVIDIA Geforce Driver 280.26 WHQL or higher is required. It's your choice to set a global FPS limit or for a specific game. For all users: user.cfg: This file copied to your BF3 installdirectory (C:\Program Files (x86)\Origin Games\Battlefield 3) activates console commands at BF3 startup. Write all tweak or information console commands in the user.cfg file, which you want to have enabled every time you play. Download user.cfg: user_cfg.zip FXAA: Console command: WorldRender.FxaaEnable 1 Danoc1's FXAA Injector is recommended, link above. Performance improvements: Console commands: RenderDevice.TripleBufferingEnable 0 (effect: performance improvements) RenderDevice.ForceRenderAheadLimit 1 (effect: system prerenders only 1 frame instead of 3, results in less game stuttering) Mouse sensitivity: Disable Origin IngameOverlay Origin --> Settings --> In Game --> uncheck "Enable Origin In Game"(effect: better mouse feeling, it's no more spongy) Max FramesPerSecond: Console command: gametime.maxvariablefps X (X stands for the MaxFPS you want, e.g. 60). Ingame Performance Monitoring: Console commands: render.drawfps 1 (effect: current FPS displayed, upper right edge) render.drawscreeninfo 1 (effect: information on the display used, upper left edge) render.perfoverlayvisible 1 (effect: CPU and GPU usage displayed, down left edge) TweakGuides: Battlefield 3 Tweaks and Fixes Geforce.com BF3 TweakGuide Now, that you're prepared...See you on the battlefield.
  16. Benchmarks: Wprime: i7-3960X@5Ghz 3dMark Vantage: P58198 MarsII@800/1600/2004 core/shader/mem GPU: 64499 [email protected] CPU: 45008 3dMark11: P19913 MarsII@800/1600/2004 core/shader/mem GPU: 23996 [email protected] CPU: 14496 Benchmarks were running with 285.62Whql Driver, I will do some runs with 290.36Beta and other versions after svl7 and I did the mod as it's mentionend in post#6. 290.36Beta enabled NvidiaSurround on X79 so I returned to 6040x1200 resolution Metro2033 Benchmark: Settings: AA: AAA; DoF disbled; Tesselation enabled; other settings maxed out, 1st run with PhysX, 2nd without PhysX
  17. Well total cost was about 6550.- Swiss Francs (about 7200$ USD) only for the towerparts and with all peripherals, it's about 7600.- SFr. (about 8300$ USD). I know these numbers are crazy :S but I could reclaim the 8% VAT from the above price. Had some problems with benchmarking last night, 3dMark crashed allways on one of the gputests. Will try to find the cause today and hopefully get some numbers tonight.
  18. I think you mean the dead Asus Mars II. Windows 7 gave me the error code 43, which stands for stopping a device, because it reports problems. I don't know what the exact damage was, because I could replace the card instantly, like I mentioned above. But I think it was a dying GPU or Vram, that would explain the rainbowcolors before death.
  19. Build update above Different Gpu Voltages: I and Svl7 will do a mod in the next time to disable that. On the backside we will add some switches to disable and enable free voltagesetting:
  20. Asus MarsII QuadSLI Build by ConkersGrillforce1337 Asus MarsII Initial Build In late October 2011 I and some of my friends built the system for the first time. It was the first time I ever built a desktop system. Components: Asus R.O.G. Maximus IV Extreme-Z Intel Core i7 2600K G.Skill RipjawsX 4x2Gb, 1866Mhz, CL9 ASUS MARS II Quad Sli SH100S3Kingston HyperX SSD 240GB + WD VelociRaptor, 10'000rpm, 600GB Enermax MaxRevo 1500W + Corsair AX850 Corsair H100 + Kingston HyperX Cooling Fan Black Plextor PX-LB950SA Aerocool Strike-X Panel Logitech G19 3x Dell UltraSharp U2412M The build process was associated with some unforeseen problems. Especially the assembly of the upper psu and the Corsair H100 CPU cooler with lack of space. After some hours and several tries the system started to work. Xigmatek Elysium vs CoolerMaster HafX: Xigmatek Elysium + Radeon HD 6990: Full resolution pics: Click here Asus MarsII Repaste Svl7 has done a repaste on both cards to dissipate heat more efficiently. Full resolution pics: Click here ​LGA2011 Update The configuration above had one big, the lower MarsII was completely over the usb, audio,...connectors. The result was that the lower MarsII had not a permanent 100% connection to the PCIe interface. I knew Asus recommended the Asus Rampage 3 Extreme to MarsII QuadSli users, fortunately at the same time the successors of the LGA1366 were released. I decided to buy a Asus R4E and Intels new flagship Core i7-3960X. I ordered a new rear fan with red leds and a second ram cooler too. I also replaced the four ram cooler fans with blue leds by red illuminated fans. Full resolution pics: Click here RMA Rebuild I had to RMA my Rampage 4 Extreme due to BIOS flash problems. After a month I got my motherboard back and I reconstructed my system. This time I put more emphasis on putting the cables together in order to improve the air flow. Due to thermal issues with GPUs 2 and 4 I had to be a little creative. The professional solution would be water cooling system, probably some time in the future... Full resolution pics: Click here Benchmarks 3DMark11 E24118 P17035 X6930 3DMark Vantage E94797 P53745 X35753 Full resolution pics: Click here Asus GTX 670 DirectCU II Top The constant heat problems when working with two Asus MarsII graphicscards have forced me to buy an Asus GTX 670 DC2T card. Now I have time to create my own watercooled solution or probably I'm able to get the watercooler design from l3p.nl. Back on topic, I'm pretty impressed what a single GTX 670 is capable of. I'm running the card on all three displays with a resolution of 6040x1200 (bc) and every game is playable on maxedout settings there are only three exceptions so far: Battlefield 3, Metro2033 and Crysis2. I ran some benchmarks, results in the images below. Some further testing will be necessary to get the card to its limit, thanks to Svl7 for analyzing the vbios. Full resolution pics: Click here Watercooling Project Taking the Asus MarsII to the next Level, discussion continues here
  21. 3 runs on 3dmark11 with 895/1790/1665 and multiplier of 920xm set to 27/26/25/24: p2627 Gpu: 2370 Cpu: 6584 DX11 games like Crysis 2, Dirt 3,... run stable with 860/1720/1665. DX10 games I can run up to 870/1740/1665. Crysis 2 runs much smoother now on my 1920x1200 display.
  22. I did some runs on 3dmark06 and 3dmark11, multiplier of 920xm is 24/24/24/24 and the gtx 460m runs with 880/1760/1665 core/shader/memory: 3dmark06: 17114 GPU: 7147/7242 CPU: 5369 3dmark11: P2591 GPU: 2337 CPU: 6531
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