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Tonrac

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Everything posted by Tonrac

  1. The Publisher Sold-Out made a big mistake ... only some retailers can pretend to the pre-order bonus http://www.carmageddon.com/comment/84311#comment-84311 go to http://www.carmageddonmaxdamage.com/ to see if bonuses are available for your retailer Another Carmageddon game on smartphone is planned ... Stainless search volonteers to check the game on their smartphone (Is it the splat pack .. Carmageddon 2 ... or other thing? no-one knows ... If you are interesting you can register by following the link http://www.carmageddon.com/forum/topic/29492 I can't resist to share with you some pictures of Stainless project #EVILC10 , this beauty is on the LA road during the E3 [img src=http://tof.canardpc.com/view/df5fdc43-c1bd-4318-a6be-3367170b4084.jpg] [img src=http://tof.canardpc.com/view/efa5acce-7a36-46c2-a3da-a963802a5dd8.jpg] [img src=http://tof.canardpc.com/view/95f1cef7-cbb9-487b-8ff2-9a0c6d6dc94f.jpg] [img src=http://tof.canardpc.com/view/181e8240-5eae-4f84-8f7b-67403e54e508.jpg] [img src=http://tof.canardpc.com/view/a752d49d-e0c1-4937-9200-6ea0de17552e.jpg] [img src=http://tof.canardpc.com/view/060c49db-8c1e-4a81-85e2-e61598e3a1c0.jpg]
  2. The Game was pushed back to July 8th http://www.carmageddon.com/news/pre-order-news For some that could be interested : preorder are open (search for retailers on http://www.carmageddonmaxdamage.com/ ) To be complete, if people preorder, they will got preorder Bonus They are composed of two exclusive cars (the Tez eagle that is an alternative version of the eagle R and the iron Hawk that is an alternative version of the Hawk driven by Die Anna.) Those cars get two exclusives skin And an exclusive comics named "Where eagles die" (digital format) It's not advertisement, just information ... I prefer buy a game after its released to avoid bad surprise (like Batman Arkham Knight PC) ... but i am not here to judge if you want to preorder Unfortunately, i don't think that we will have news on the PC release date before the 8 of july because right know they focus on the console version of the game ... Here is a little video that show the usage of caravan (forgive me because that's a promo video but it show trailer usage so i find it interesting) and an interview Of Nobby about CMD http://gamingbolt.com/carmageddon-max-damage-interview-round-two-of-pedestrian-slaughter But i keep the better for the end : A Max Damage twitch made at the MCM Comic con (London) ... You will see a lot of little improvement that be reported priviously by Mad Mike in that post( http://www.carmageddon.com/forum/topic/29426 ) and a new environment that take place in a desert: https://t.co/olwLTA6ty5 What i have understand from this streamming is: The game is gold anad had be sent to Microsoft and Sony. The game will be released on PC "a while" after the console (so PC playesr like me have to be patient). They will love to introduce motorbyke in the next Carmageddon Game. DlC are possible but nothing is planned right now. If we take the fact that console got an HDD, they improve the loading time (35 to 45s depending of the level). It's not great but i obtain the same time on my PC with an SSD on Carmageddon Reincarnation. Powerups visuals effects are improved (the new electrobastard ray look badass). There is new effects to improve the sense of speed. There is three news environments, the desert that you could see here, a arena that is at the top of a mountain (called satan tower) and an underground temple.
  3. Preview de Max Damage (French) use google translate Positive http://www.jeuxvideo.com/preview/472555/carmageddon-max-damage-un-carnage-aussi-sur-consoles.htm http://www.gamer-network.fr/actualites/135576-preview-carmageddon-max-damage http://www.insert-coin.fr/jeux-video/xbox-one/carmageddon-max-damage-preview/ Negative http://www.gamergen.com/tests/carmageddon-max-damage-stainless-games-preview-impressions-apercu-272317-1 Three others previews (English) http://www.express.co.uk/entertainment/gaming/656033/Carmageddon-Max-Damage-Preview http://videogamesuncovered.com/features/carmageddon-max-damage-preview/ http://www.accessibilityforum.org/carmageddonmax-damage-original-rage-racer-chases-headlines/ One Other (German) http://www.computerbild.de/artikel/cbs-News-PS4-Carmageddon-Max-Damage-15145913.html Inverview of Nobby Barnden http://www.gamerscorewhores.com/carmageddon-max-damage-interview-w-nobby-barnden/
  4. Stainless organize a contest where you can win a PS4 or X box one and 10 games when it will be release. You need to post a comment on the Carmageddon facebook page saying what console you would like ... you got until April 14 to play https://www.facebook.com/carmageddon/?fref=ts Terms and conditions apply: http://www.carmageddon.com/terms-conditions-carmageddon-game-and-console-promotion Mad mike is a lucky man and saw a show of Carmageddon Max Damage at a London expo. Here is his impression: http://www.carmageddon.com/forum/topic/29426
  5. @aageon: The gameplay of max damage will be closer to carmageddon 1 than the 2 It's a pure scoring game (no game over if you are wreck but you loose money for example) A Gameplay video about a beta version of Max Damage and a preview: http://www.trustedreviews.com/carmageddon-max-damage-review
  6. Carmageddon Max Damage will be OUT june 03 on Xbox1 /PS4 for 29.99£/39.99$/39.99€ It seem that finaly there will be a boxed version ... but nobody knows where this version could be buy ? If there is territory restriction ? http://www.carmageddon.com/news/its-date
  7. Long cumulative post in order to break the silence After a new blog explaining the difficulties to boost the game performance (essentially issues with the old game engine) http://www.carmageddon.com/blog/ups-and-downs-updates Stainless released The update 2 that allow far better performance (up to 50% boost), better graphics and a more balance multiplayer experience http://www.carmageddon.com/news/sexing-it-right A third update with additional content (new cars ) Update 3 Carmageddon Max Damage will be launch mid 2016 on PC/XBOX1 and PS4 http://www.carmageddon.com/news/carmageddon-coming-console FAQ: - Is this a new Game? Yes on console, no on PC, but there will be a lot of new added content, new trucks, new ped, new map with greater graphics - Why they rename the game? They do that to give the game a second chance ... another studio, Gamespire, already done that with gas Guzzlers Extreme that was previouly known with the name of Combat Carnage http://www.metacritic.com/game/pc/combat-carnage http://www.metacritic.com/game/pc/gas-guzzlers-extreme - I previouly bought Carmageddon Reincarnation, will i have to pay again for Carmageddon Max Damage? No, Carmageddon Max Damage (PC) will be free for Carmageddon Reincarnation owners http://steamcommunity.com/games/Carmageddon_Reincarnation/announcements/detail/652264647500852765 - I hate CR, will i love CMD? Probably not, CMD will have the same gameplay as CR with a lot of added content. - I love CR, will i hate CMD? No, because CMD will be a CR definitive edition with better graphics, performance and a lot of new content. - What will be the performance on PS4/XBOX1 ? Sorry, we don't know yet ... - Can we expect some performance boost on the PC version? Maybe, they need to optimised a lot the game in order to run on PS4/XBOX1 ... - Can we play crossplatform multiplayer? It will be great, but unfortunatly i don't think it will be a reality. Crossplatform between Xbox1 AND PC require that the game will be sold in the windows store, and that will not be the case. - Will there be a physical version (Box) of the game ? No, the games will be sold only online You want to install mod but don't know how to do that, follow the white rabbit http://steamcommunity.com/app/249380/discussions/0/405693392910846849/
  8. with the old flash tool … the program stuck in an upgrade screen and do nothing ☹
  9. Ok, my issue is not hotkey related, i wrote to clevo and obtain the 3.10.23 and it don't work. I notice (a bit later) that the red light (in the back of the laptop) don't illuminate anymore, and this light are not driven by hotkey but by the bios. I think that the new flashtool in this package (not the same than previous) has corrupted the ec2 bios. When i try to reflash i obtain this The flash is stuck at 15 (% ?) ... and it loop without progressing Is there a way to force the flash of EC2 with an other flashtool ?
  10. Thanks for your answer It don't work ( version 2.28.33)
  11. I update my P375sm-a with the latest stock firmware Yes this is the wrong hotkey, all the link of the 3.10.23 gave the old 3.07.18. i try some other version 3.11.24 (for p65x) and 3.19.32 but they didn't work to. so i can't use the backlight anymore. Could you ask to your partner if they could contact clevo directly for that issue? Could i downgrade the firmware to the previous version without risk if Clevo didn't provide a new hotkey?
  12. But warning: there is controversial debate about how the performance are in the game. They made a huge progress with this update on the side of stability. But the game need a pretty high system requirement to run fluently. So if you have an average computer wait for feedback on the final release (may 21).
  13. Loading time are quite long, indeed Beta update is here Carmageddon | The FINAL UPDATE So, what’s new in this final Update prior to full release? Well, here’s a summary: Multiplayer General performance improvements Significant improvement in game stability Significant reduction in crashes (the bad sort, not the fun sort) MP max count set to 6 cars* Multiplayer is the area of the game most beneficially served by this Update. You should find that the experience is FUN FUNNER FUNNEST! Improvements to cars Tweaks to cars’ comparative specs and performance Tweaks to car Upgrades Rims and Skins unlocking works Improvements to AI AI Pathfinding AI general behaviour Improvements to Levels Tweaks to race routes PUp placement and selection Improvements to PUps Bug fixes Tweaks to timings and frequencies Tech Improvements Improvements to Virtual Texture performance Improvements to Visual Settings options Audio Music/audio files can be edited, so players can enjoy MP with custom WAVs/MP3s Engine volume slider FE/UI Steam Cloud Save support Improved localisation
  14. "shane wrote: Hey guys. For those that watched our Twitch on Wednesday you'll know we had hoped to get a new update out to you today. Unfortunately we've had two issues that have forced us to delay this update. One of these has already been fixed but didn't make it into the build for testing and the other involved Steam Cloud saving and would have caused players to lose their save data. Once again, apologies for the delay - we hope to be able to update you further on the situation early next week." NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO !!!!
  15. Carmageddon | New Update hopefully coming on Friday! " Announced on the Twitch stream today, Reincarnation should hopefully be getting it's penultimate update on THIS Friday before the May 21st release, providing it makes it through testing without any massive issues. So what does this update contain? Performance - General multiplayer improvements - big reduction in desync issues. - Big reduction in crashes. (The bad type that kill the game, not the good type to kill your opponents.) - General performance improvements overall. - Big improvements to virtual texture performance. - Improvements to visual settings options. There should be considerable performance increases whatever level your PC is using. Balance - Car specs tweaked. - Car upgrades also tweaked. Tweaked is a funny word. - AI pathfinding improved. - General AI behaviour tweaked and improved. (There's that word again...) - Levels improved. Some race routes changed to work better. - Power-up selection and placement also improved, especially in mulriplayer where there will no longer be an amazing surplus of Lunar Gravity pickups. - Power-up bug fixes. - Max Multiplayer players set to 6. Both improves performance and makes the game less of a cluster♥♥♥♥. Ambience - Rims and skins can actually be unlocked now. - Music files are now moved to a non-validated folder. This makes them moddable without locking yourself out of multiplayer. Add or remove any tracks you want. Fine, take out the dubstep, you're the ones missing out! - A new engine volume slider! Turn down the engine volume and actually HEAR those peds scream. Frontend and UI - Steam cloud save support implemented. - Improved localizations. - Lots of achievement and challenge fixes."
  16. New release date: 21/05 + new beta version before Carmageddon | Release Date Update!
  17. An interesting thread about users performance feedback Carmageddon | Share your performance reports here What i can see is that majority of users that had performance issue have an AMD system (CPU and/or Gpu) or use an old video card ... BTW the game need too much "horsepower" ... But, don't hesitate to read this topic to make your own idea and see if the game can run fluently on your rigs and with what settings One Stainless programmer contribution: "Submitted: Thu, 19/02/2015 - 00:50 Hello, dev from the beautiful Isle of Wight here*. I'm one of the graphics programmer directly involved on the development of the engine** in Stainless, so if you have question you can ask. If people keeps the discussion polite I'll keep posting*** some tips / internal or explain why some stuff are strange / horrible or "Why the computer start eating my laundry after running C:R?" I'm on the graphic side, so if you ask me about physics/multiplayer probably I have to ask around. Geese.. I don't even know all the game mode that we have. First thing to say is THANKS A LOT, this thread is pure gold for me. So having performance data from all this variety of hardware is AWESOME (ask why game company prefer to develop on console). As some of you said we are using UMBRA for culling (the same as Destiny). Is awesome and uber-fast BUT the umbra culling is not currently "enabled" on the cubemap. So using reflection on anything but low will perform the culling is a very old style mode and I can assure is very slow.. no really there is no cleaver solution there, just brute force (7ms to check the visibility of the scene). Low reflection quality is a static cubemap (non HDR).. a bit sad but fast. Yes, we are using multiple core to do "stuff".. but the engine is quite old and we still have to parallelize some other "stuff". But we are a small team so things evolve quite slowly. Running stuff in parallel can create bad crash (hard to debug, hard to find) if not done correctly. Also most of the physics run in parallel, but apart from some case (like pinball mode where everything in the map is active or huge crash) is not a bottleneck. Moving 1000 pedestrian is quite demanding and the absence of peds and AI is the cause of the higher framerate in multiplayer. Peds, Physics and AI become a problem with low spec CPU. We are not doing any ninja GPU trick on the game side (maybe later? who know?). As you can see the game run A LOT faster on card with a lot of VRAM... yep, the virtual texturing is quite demanding and the *driver* have to transfer a lot of data. If you have 1GiB I suggest to set the visual quality to low, it will reduce the size of the texture and the bandwidth consumed by DirectX. Cars texture are not streamed, cause the position of the car is quite unpredictable, we had no gain in streaming the car textures. Sorry Espyo but is really hard to support a Card with only 512MiB when only one texture for the car is almost 50MiB. Shadows is another demanding part of the game... not because are very beautiful or complex but cause we are rendering a lot of them. Sorry again, this part has not properly optimized yet. Was better than before but still require some work. At some point during the development we were rendering a shadow-maps for every lamp on the level.. LOL :-V I'm surprised by someone saying that removing SSAO increase the performance. That take less than one ms on my GTX760 and even less to apply it. Someone was complaining that there wasn't any gain from the beta. Yes, we optimized the game but we also added new content, so yes, in some cases you can had even a degradation of the performance. Anyway, at the moment the game is actually stalled by a lot of "interaction" between the CPU and the GPU, so yes, we are not using all your expensive hardware at 100%, we hope to fix this bug soon. But as you may notice a lot of game company have nVidia or AMD support to develop the game (they have the vendor symbol at the on the opening) and they know exactly what the driver and windows is doing, in some case they release a custom driver with the "upgrade" for the game with 10~20% of performance gain. We are not Ubisoft or EA, so we don't have the power to change the driver. Hopefully if the game become very popular (finger cross) some engineer at nVidia that like kill peds will release a patch for us. Sorry if it take so long, but developing a game without Unreal 4 is a complex task (is complex even with UE4 but at least the graphics is already done). PS: With the latest patch I remove a bug that making the game stutter on the first lap, is noticeable? * citation needed. No really I'm from Stainless. You can find my name in the credits. Oh.. yes, I could have watched the credits and create an account with that name. anyway.. if you don't believe me I don't mind. ** in my defence I'm here only since one year. :-/ ***if they don't fire me cause this post.
  18. For some of us that didn't read the carma forum here are some reply from Nobby concerning the Bêta (04/02 and 17/02): Wed, 04/02/2015 - 18:57 Okay – nob’s big list o’ replies… @everyone. The music. The original game featured the tracks by Fear Factory and electronic tracks by Lee Groves. When we first announced C:R, I was approached by a lot of musicians keen to get their music in the game. Among them were two huge fans of Carmageddon, Morgue (Morgan Hulston) and a two man outfit called Maximum Sexy Pigeon (Yok and Ad, from Sydney Aus). Right from the off, these guys – when their music was combined – sounded like a great contemporary update to that original soundtrack sound. We chose that Morgue track for the video because it’s got a sorta “fucked-up funny” vibe to it that fits the action on-screen. But forget video background music… What you need to do is hear it in the game. It works. So, haters are gonna hate some styles of music, but I have wide and varied tastes and this stuff does it for me (as an aside, Shane professed to hate “Dubstep”, but he also loves the sound of Morgue’s tracks as a fitting accompaniment to the game). Bottom line – we all think it works great. If you don’t like the music, then stick your own tracks in instead. @Sourceseeker: We always try to balance realism with silliness/humour/fun. So, the sound effects, gore effects and reactions are all made deliberately over-the-top. We aren’t a slaughter simulator. If you want that, try other products. We’re all about having massive LOLs at the chaos you can create. (See Trent’s reply too – we’ve added all the detail that we can to the game, and have to stop somewhere!) Your question about falling blood/parts adding to the blood splats on the car. Well, we have to stop somewhere with the decals, and in the case of cars the ped needs to splat onto the bodywork for it to get smeared with a blood decal. And even then, it’s not precise. Regarding updates, we’re going to restart Twitch from the second week of February and it’ll include interviews with team members as well as showcasing the game during Beta. @Riorus: I’m sorry you’re disappointed, because we all genuinely feel that the game has come on hugely since Pre-Alpha. What I fully admit it hasn’t done is become a Triple-A title. There was never going to be the time or budget for that to happen. The peds are final. Their lighting is a bit broken at the moment and there are bugs with their bits and blood splats disappearing (all of which will be fixed), but there’s no plans (i.e. no time) to develop them anymore. @Bloodstability: “Stainless - Not a AAA game developer.” Quite. I can’t disagree with your blunt summary of our current portfolio. Give us the budget and we could be – but that will come with the success of C:R and subsequent titles. @Psyrgery: The video build is a week or so behind the current one. But it’s Beta, stuff is still bugged and being fixed. For instance, the lighting of peds isn’t right at the moment. Nor is scene shadows, they’re all over the bloody place! And as for blood splats, there’s a z-sorting problem that means there are thousands of them, but as the camera moves they disappear. All will be fixed. @Mad Max RW: Reports of our death have been greatly exaggerated… @ MemoryKill: There’s never been any plan for Big Dump in the game, Don is the largest (Siamese Dream is the widest!). We’re confident that it’ll get added by the community before we get a chance to add it into a later vehicle pack… Some vehicle tech – six wheel and tracked vehicles – is still being worked on. Ditto car-splitting (what looks like car-splitting in the video is just extreme damage). They’re all on Patrick to code. He’s been quite busy… Beta will last… sorry, I can’t tell you that at the moment, as discussions on not only the completion date but also the release date strategy are still going on here. @KevinKC (and other in-car camera fans): Sorry guys. The in-car view is set up in replay for Dramatic Effect. I’m pretty sure (fingers crossed) that the lua imps will enable you to set up your own view (eventually). But the Beta only has 3rd person and bumper cam during play. And your later question about the cow disappearing… It could be a combination of fast-moving action and frame-rate. The cow got totally gibbed by the car and it’s parts flew off VERY fast! (But we also have various bugs being worked on where bits and blood splats don’t show up, in game and in Action Replay.) @DV-13: The track on the video is called “Colossus”. @starbuck: The minimum specs for the game haven’t moved. And the game runs great on a minimum spec PC so long as you treat it as a minimum spec PC and set the options accordingly. The game suffers visually but still plays well. @the pig: The peds don’t explode at the slightest touch, although there’s still work going on to make sure they’re the right balance of solid/explody. It’s not just about tech either, it’s about the right comedy effect. I can completely sympathise however with someone feeling disappointed that the peds are a feature of the game that look some way off being state-of-the-art. Because it’s an area where the game not being a triple-A budget title is evident. I don’t agree with your views on the physics though. They’re better than C1 or C2. @FatCat: Max or Anna? Of course! I choose ANNA every time. (There’s a bug in at the moment where you get the Eagle no matter who you choose. No-one noticed!) @TwIsTeDMiNd: PUps explode, but I’ve asked if we can revisit the effect as it’s a bit… SuperHappySparklesWorld. Yes, peds should be blackened. Grass may or may not appear more than now, it’s in a “would be nice” list of detail stuff. “Emptiness” is a balance of overall ped counts on a map and where they all spawn; spread too thin and everywhere looks too sparce; too many peds and the level will take a month to load and then your PC will explode. Devil’s Canyon isn’t in Beta. ETA of tracked vehicles is still unknown, but they’re coming… @KakkaHousu: The Autoscum gang was only ever represented by an icon – it wasn’t intended to show the entire gang. The previously unseen member driving Razor is called Nora Virus. @Epitaph: Glad you mentioned FatCat’s question about the Pratcam, because I missed it. I am sad to announce that the Pratcam is out. There’s several reasons for this. 1. It didn’t fit into the HUD well. 2. It was something some of us wanted, others didn’t. And because it was another task in a bulging task list, it got shunted further and further down the list till it fell off. 3. There was a disconnect between a video Pratcam and a model inside the car. It didn’t work well. There’s more reasons, but these are the headlines. @Peti_Somorja: Love the Alfa SZ – I put it in the Splat Pack because I think it’s one of the best looking cars evah. And Tez was clearly inspired too, looking at the front of the Tez Eagle for KS Backers… @Fuel: “Also was that a reference to Flynns' Arcade from Tron that I noticed in there as "Glynn's Arcade"?” I have no idea, but I suspect it’s more likely one of the artists sneaking in their name again… @YautjaLord: Yes, there’s a music folder that you’ll be able to replace/add MP3 tracks to. @Veritas: No, the Public Beta isn’t free!! (But, you’ll still get the other 3 Carma games free with it, while C:R’s in Beta!) @Fuel: The KS Tez Eagle won’t be in the Beta, it’ll be available when the full game launches. @Doktor Man: Our marketing will ramp up with Beta to full release. But we’re a small studio with a small budget. And we don’t get to call the tune on the game being a main highlight on the Store – we work with Valve to get promos like that arranged. They’re looking after us though, we have had daily deals and promo features on the Store. @Everyone asking about Wrecked meaning “end of event” in Hard mode… Nope, we’re not doing it. The consensus here is that it’s just too annoying, and would change the balance of the game too much. If you’re wasted (and don’t repair, but wait to get respawned) then you lose all your collected PUps. If you’re wasted and repair, you keep the PUps but it costs a fortune! @Simbel: There’s never been a plan for co-op Career. I don’t think it would work particularly well anyway, TBH, as the games aren’t team oriented. So, that’s yer lot for the moment. Holler if I left out an answer to your burning question! #114 Submitted: Tue, 17/02/2015 - 12:20 Hey there all! Well, so far it seems that things are going generally well and a large proportion of players are getting to play the Beta – but of course with a world of different PC configs out there there’s always going to be a significant number of problems encountered. The “data mismatch” problem does appear to be widespread and a total PITA for MP, and we’re looking into this one as extra-urgent to fix. So, please keep your feedback coming in via the support ticket system – we have a dedicated team of QA and support bods working on that here, answering tickets and passing bugs on to Prod and Tools ‘n’ Tech. Hopefully we can get many of them sorted ASAP. This will mean the game will be patched/updated again sometime soon (so don’t get too attached to that Career progression, it’s possible it may be lost in the update). As well as the bugs, we’re also listening to feedback to inform gameplay issues and comments that are coming in too. So, to answer some of your comments/questions directly (although I won’t deal too much with technical issues in this reply – as these should be handled through our support system): @Matt (#16): the obtrusive position of Wrecked messages at 720p – it’s a good point, we’ll look into that. How did you find it when scaled to higher res? BTW (he said, immediately drifting into “support” area advice!), there’s anecdotal evidence that windowed mode is inferior to full-screen, and may have a detrimental effect on load times. But this is still being assessed here (and could also tie in with certain background programmes such as Fraps running). @YautjaLord (#53): No Upgrade Tokens on Hard? Well, they’re the only way to Upgrade, so hopefully they do turn up! Basically as soon as your car has upgrade slots unlocked, tokens will appear in-game to be collected. Let me know if they did – if not I’ll bug it. @Rippthrough (#66 & 70 & 73 & 101): People cheating in MP? How so? If there’s genuine exploits, let us know (I’m sure there always will be). We’ve had some experience with the QA guys farming laps on Death Race by hanging around with PUps waiting to kill drivers with laps to steal – but that’s part of the new gameplay, you have to fight back! “It needs some push to talk settings or something for MP communication” You can mute them by clicking on the speaker icon in the lobby (I didn’t even know this till Shane told me just now!). Basically it’s currently not implemented that well! “it's not much fun staring at your car for 10 minutes after a game you've just won whilst it lets everyone else finish, at least let us spectate.” I completely agree. Hopefully spectatoring will be possible. “Nail a mirror above your monitor.” LOL! @King_Lucifer (#74): The camera wasn’t changed between Pre-Alpha and Beta. You can alter the camera from the Pause menu, to get it more to your taste. @Epitaph (#84): Glad you’re enjoying the game – thanks for all the feedback/bug reports/comments. I’d like the barrels to sound more “explodey” too! I’ve also commented to Dev about the laggy menus. “I was in the war!” is in there (I re-recorded it specially for this game!), but a lot of ped sounds are playing very quietly at the moment. Appearing/disappearing PUps is known and bugged. @Ka-Boom (#92): “stampede is fantastic” heh glad you’re enjoying it too. @YautjaLord (#113): I’m not sure I’ve completely understood your question, but if I did then yes – as long as you have cars in your garage with empty Upgrade slots that can be filled (bearing in mind you’re only allowed to fill 12/15 slots in each car), then Upgrade Tokens will spawn in the levels – even once the Career game is “finished” – until all your cars’ Upgrade slots are filled. To finish the game 100% you have to complete every event plus every Classic Carma event all three ways too. I haven’t done it yet (I’ve finished the game up to completing every event once, including Chapter 16, three times so far) – I’m waiting until final release before I settle down to a total completionist run-through. I must add as a postscript how much we all appreciate the participation of the whole Carma community in the Public Beta (and apologise for the pain it's caused some of you) - because it really is massively helpful for us and will help immeasurably towards making the game as good as it can be. - - - Updated - - - For some of us that didn't read the carma forum here are some reply from Nobby concerning the Bêta (04/02 and 17/02): Wed, 04/02/2015 - 18:57 Okay – nob’s big list o’ replies… @everyone. The music. The original game featured the tracks by Fear Factory and electronic tracks by Lee Groves. When we first announced C:R, I was approached by a lot of musicians keen to get their music in the game. Among them were two huge fans of Carmageddon, Morgue (Morgan Hulston) and a two man outfit called Maximum Sexy Pigeon (Yok and Ad, from Sydney Aus). Right from the off, these guys – when their music was combined – sounded like a great contemporary update to that original soundtrack sound. We chose that Morgue track for the video because it’s got a sorta “fucked-up funny” vibe to it that fits the action on-screen. But forget video background music… What you need to do is hear it in the game. It works. So, haters are gonna hate some styles of music, but I have wide and varied tastes and this stuff does it for me (as an aside, Shane professed to hate “Dubstep”, but he also loves the sound of Morgue’s tracks as a fitting accompaniment to the game). Bottom line – we all think it works great. If you don’t like the music, then stick your own tracks in instead. @Sourceseeker: We always try to balance realism with silliness/humour/fun. So, the sound effects, gore effects and reactions are all made deliberately over-the-top. We aren’t a slaughter simulator. If you want that, try other products. We’re all about having massive LOLs at the chaos you can create. (See Trent’s reply too – we’ve added all the detail that we can to the game, and have to stop somewhere!) Your question about falling blood/parts adding to the blood splats on the car. Well, we have to stop somewhere with the decals, and in the case of cars the ped needs to splat onto the bodywork for it to get smeared with a blood decal. And even then, it’s not precise. Regarding updates, we’re going to restart Twitch from the second week of February and it’ll include interviews with team members as well as showcasing the game during Beta. @Riorus: I’m sorry you’re disappointed, because we all genuinely feel that the game has come on hugely since Pre-Alpha. What I fully admit it hasn’t done is become a Triple-A title. There was never going to be the time or budget for that to happen. The peds are final. Their lighting is a bit broken at the moment and there are bugs with their bits and blood splats disappearing (all of which will be fixed), but there’s no plans (i.e. no time) to develop them anymore. @Bloodstability: “Stainless - Not a AAA game developer.” Quite. I can’t disagree with your blunt summary of our current portfolio. Give us the budget and we could be – but that will come with the success of C:R and subsequent titles. @Psyrgery: The video build is a week or so behind the current one. But it’s Beta, stuff is still bugged and being fixed. For instance, the lighting of peds isn’t right at the moment. Nor is scene shadows, they’re all over the bloody place! And as for blood splats, there’s a z-sorting problem that means there are thousands of them, but as the camera moves they disappear. All will be fixed. @Mad Max RW: Reports of our death have been greatly exaggerated… @ MemoryKill: There’s never been any plan for Big Dump in the game, Don is the largest (Siamese Dream is the widest!). We’re confident that it’ll get added by the community before we get a chance to add it into a later vehicle pack… Some vehicle tech – six wheel and tracked vehicles – is still being worked on. Ditto car-splitting (what looks like car-splitting in the video is just extreme damage). They’re all on Patrick to code. He’s been quite busy… Beta will last… sorry, I can’t tell you that at the moment, as discussions on not only the completion date but also the release date strategy are still going on here. @KevinKC (and other in-car camera fans): Sorry guys. The in-car view is set up in replay for Dramatic Effect. I’m pretty sure (fingers crossed) that the lua imps will enable you to set up your own view (eventually). But the Beta only has 3rd person and bumper cam during play. And your later question about the cow disappearing… It could be a combination of fast-moving action and frame-rate. The cow got totally gibbed by the car and it’s parts flew off VERY fast! (But we also have various bugs being worked on where bits and blood splats don’t show up, in game and in Action Replay.) @DV-13: The track on the video is called “Colossus”. @starbuck: The minimum specs for the game haven’t moved. And the game runs great on a minimum spec PC so long as you treat it as a minimum spec PC and set the options accordingly. The game suffers visually but still plays well. @the pig: The peds don’t explode at the slightest touch, although there’s still work going on to make sure they’re the right balance of solid/explody. It’s not just about tech either, it’s about the right comedy effect. I can completely sympathise however with someone feeling disappointed that the peds are a feature of the game that look some way off being state-of-the-art. Because it’s an area where the game not being a triple-A budget title is evident. I don’t agree with your views on the physics though. They’re better than C1 or C2. @FatCat: Max or Anna? Of course! I choose ANNA every time. (There’s a bug in at the moment where you get the Eagle no matter who you choose. No-one noticed!) @TwIsTeDMiNd: PUps explode, but I’ve asked if we can revisit the effect as it’s a bit… SuperHappySparklesWorld. Yes, peds should be blackened. Grass may or may not appear more than now, it’s in a “would be nice” list of detail stuff. “Emptiness” is a balance of overall ped counts on a map and where they all spawn; spread too thin and everywhere looks too sparce; too many peds and the level will take a month to load and then your PC will explode. Devil’s Canyon isn’t in Beta. ETA of tracked vehicles is still unknown, but they’re coming… @KakkaHousu: The Autoscum gang was only ever represented by an icon – it wasn’t intended to show the entire gang. The previously unseen member driving Razor is called Nora Virus. @Epitaph: Glad you mentioned FatCat’s question about the Pratcam, because I missed it. I am sad to announce that the Pratcam is out. There’s several reasons for this. 1. It didn’t fit into the HUD well. 2. It was something some of us wanted, others didn’t. And because it was another task in a bulging task list, it got shunted further and further down the list till it fell off. 3. There was a disconnect between a video Pratcam and a model inside the car. It didn’t work well. There’s more reasons, but these are the headlines. @Peti_Somorja: Love the Alfa SZ – I put it in the Splat Pack because I think it’s one of the best looking cars evah. And Tez was clearly inspired too, looking at the front of the Tez Eagle for KS Backers… @Fuel: “Also was that a reference to Flynns' Arcade from Tron that I noticed in there as "Glynn's Arcade"?” I have no idea, but I suspect it’s more likely one of the artists sneaking in their name again… @YautjaLord: Yes, there’s a music folder that you’ll be able to replace/add MP3 tracks to. @Veritas: No, the Public Beta isn’t free!! (But, you’ll still get the other 3 Carma games free with it, while C:R’s in Beta!) @Fuel: The KS Tez Eagle won’t be in the Beta, it’ll be available when the full game launches. @Doktor Man: Our marketing will ramp up with Beta to full release. But we’re a small studio with a small budget. And we don’t get to call the tune on the game being a main highlight on the Store – we work with Valve to get promos like that arranged. They’re looking after us though, we have had daily deals and promo features on the Store. @Everyone asking about Wrecked meaning “end of event” in Hard mode… Nope, we’re not doing it. The consensus here is that it’s just too annoying, and would change the balance of the game too much. If you’re wasted (and don’t repair, but wait to get respawned) then you lose all your collected PUps. If you’re wasted and repair, you keep the PUps but it costs a fortune! @Simbel: There’s never been a plan for co-op Career. I don’t think it would work particularly well anyway, TBH, as the games aren’t team oriented. So, that’s yer lot for the moment. Holler if I left out an answer to your burning question! #114 Submitted: Tue, 17/02/2015 - 12:20 Hey there all! Well, so far it seems that things are going generally well and a large proportion of players are getting to play the Beta – but of course with a world of different PC configs out there there’s always going to be a significant number of problems encountered. The “data mismatch” problem does appear to be widespread and a total PITA for MP, and we’re looking into this one as extra-urgent to fix. So, please keep your feedback coming in via the support ticket system – we have a dedicated team of QA and support bods working on that here, answering tickets and passing bugs on to Prod and Tools ‘n’ Tech. Hopefully we can get many of them sorted ASAP. This will mean the game will be patched/updated again sometime soon (so don’t get too attached to that Career progression, it’s possible it may be lost in the update). As well as the bugs, we’re also listening to feedback to inform gameplay issues and comments that are coming in too. So, to answer some of your comments/questions directly (although I won’t deal too much with technical issues in this reply – as these should be handled through our support system): @Matt (#16): the obtrusive position of Wrecked messages at 720p – it’s a good point, we’ll look into that. How did you find it when scaled to higher res? BTW (he said, immediately drifting into “support” area advice!), there’s anecdotal evidence that windowed mode is inferior to full-screen, and may have a detrimental effect on load times. But this is still being assessed here (and could also tie in with certain background programmes such as Fraps running). @YautjaLord (#53): No Upgrade Tokens on Hard? Well, they’re the only way to Upgrade, so hopefully they do turn up! Basically as soon as your car has upgrade slots unlocked, tokens will appear in-game to be collected. Let me know if they did – if not I’ll bug it. @Rippthrough (#66 & 70 & 73 & 101): People cheating in MP? How so? If there’s genuine exploits, let us know (I’m sure there always will be). We’ve had some experience with the QA guys farming laps on Death Race by hanging around with PUps waiting to kill drivers with laps to steal – but that’s part of the new gameplay, you have to fight back! “It needs some push to talk settings or something for MP communication” You can mute them by clicking on the speaker icon in the lobby (I didn’t even know this till Shane told me just now!). Basically it’s currently not implemented that well! “it's not much fun staring at your car for 10 minutes after a game you've just won whilst it lets everyone else finish, at least let us spectate.” I completely agree. Hopefully spectatoring will be possible. “Nail a mirror above your monitor.” LOL! @King_Lucifer (#74): The camera wasn’t changed between Pre-Alpha and Beta. You can alter the camera from the Pause menu, to get it more to your taste. @Epitaph (#84): Glad you’re enjoying the game – thanks for all the feedback/bug reports/comments. I’d like the barrels to sound more “explodey” too! I’ve also commented to Dev about the laggy menus. “I was in the war!” is in there (I re-recorded it specially for this game!), but a lot of ped sounds are playing very quietly at the moment. Appearing/disappearing PUps is known and bugged. @Ka-Boom (#92): “stampede is fantastic” heh glad you’re enjoying it too. @YautjaLord (#113): I’m not sure I’ve completely understood your question, but if I did then yes – as long as you have cars in your garage with empty Upgrade slots that can be filled (bearing in mind you’re only allowed to fill 12/15 slots in each car), then Upgrade Tokens will spawn in the levels – even once the Career game is “finished” – until all your cars’ Upgrade slots are filled. To finish the game 100% you have to complete every event plus every Classic Carma event all three ways too. I haven’t done it yet (I’ve finished the game up to completing every event once, including Chapter 16, three times so far) – I’m waiting until final release before I settle down to a total completionist run-through. I must add as a postscript how much we all appreciate the participation of the whole Carma community in the Public Beta (and apologise for the pain it's caused some of you) - because it really is massively helpful for us and will help immeasurably towards making the game as good as it can be.
  19. I am late but here's the news about the relesase date: CR will be unleashed the 23/04 : Carmageddon | RELEASE DATE NEWS! Like you, i hope that the final release will correct all the bug and reduce the loading time of the level ... Release Date news! : carmageddon baizon 2 points 1 jour de ça "From today's livestream. There won't be any update until release. So the next update will be on the April 23rd. No specific info about the changes. The devs told, that on the livestream next week they will show the "newer" build with fixes and optimizations. No new maps or cars until release, but after that there will be DLCs(not confirmed) and modding." On an other note, have you seen this thread: Every Carmageddon Game Compilation (Including unreleased games) : Carmageddon | Every Carmageddon Game Compilation (Including unreleased games) (2003) (Visual Science) Carmageddon 4 (PC, Xbox, PS2) screen capture and concept art : Carmageddon | Every Carmageddon Game Compilation (Including unreleased games) (2007) (Eidos/Pseudo Interactive) Crude Awakening (Xbox360, PS3) : Crude Awakening [X360/PS3 - Cancelled] - Unseen64 I found the Crude Awakening Concept Art amazing, it's sad that the project was cancelled
  20. maybe they done that to prevent 980m soldered gpu owner to fried the gpu ...
  21. If you want to overclock your gpu Don't install 347.25whql driver. These drivers prevent overclocking
  22. Thanks TomJGX, i was afraid because in my mind, the primary gpu was the only one who drive the display ... but i was wrong
  23. How to flash my sli on myP375sm-a? Because you said that we have to disable the card before flashing, but if i do that i will loose the display cause the P375sm doesn't support the igpu.
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