Jump to content
  • Sign in to follow this  

    NVIDIA Faces Legal Setback In Case Against Samsung


    Brian

    A little more than a year ago, NVIDIA, one of the largest graphics processing unit (GPU) companies in the world, claimed Samsung infringed on three of it's core patents and asked the ITC to ban Samsung smartphones and tablets that used Samsung's Exynos SoC (system on chip) and Qualcomm's Snapdragon SoC. 

     

    3797-c31f0bb3_680_400.jpg.6562acb8fd55cc

     

    However, an ITC administrative law judge ruled that Samsung and Qualcomm did not infringe on two of NVIDIA's patents and declared the third that they did infringe to be invalid. After the case went to the full ITC commission, it upheld the administrative law judge's ruling in favor of Samsung. 

     

    In turn, Samsung counter-sued NVIDIA claiming that it had violated three of Samsung's patents, specifically  6,147,3856,173,349 and 7,804,734  which date back to the 1990s covering implementation of SRAM. And now an ITC administrative law judge (ALJ) has found NVIDIA did violate those patents and the case is set to go before the full ITC commission. NVIDIA argues that the patents Samsung used in its countersuit are outdated and no longer used in modern designs: "We look forward to seeking review by the full ITC which will decide this case several months from now."  One of the three patents is set to expire in 2016. 

     

    NVIDIA, despite being the world leader in visual computing on the desktop, has not had much success in replicating that dominance in mobile designs with it's Tegra SoC and has since moved on to using its technology in other products and applications such as the Drive PX  self-driving platform and it's consumer SHIELD android based gaming box. 

     

     

    Sources: Seeking Alpha, Anandtech


      Report Article
    Sign in to follow this  


    User Feedback


    There are no comments to display.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Similar Content

    • By Brian
      Well that didn't take long for NVIDIA to respond to Navi. The new 436.02 Game Ready Driver adds the following features:

      Game Ready
      Provides increased performance and the optimal gaming experience for Apex Legends, Battlefield V, Forza Horizon 4, Strange Brigade, and World War Z
      Gaming Technology
      Adds Beta support for GPU Integer Scaling Adds Beta support for Ultra-Low Latency Mode Adds support for new Freestyle Sharpen Filter Adds support for new G-SYNC compatible monitors Driver release notes: https://us.download.nvidia.com/Windows/436.02/436.02-win10-win8-win7-release-notes.pdf


      This isn't the old max pre-rendered frames setting, its supposedly a new improved algorithm that matches AMDs anti-lag feature for Navi.

      Next up is support for integer scaling which Intel recently announced but it seems NVIDIA beat everyone to the punch. Unfortunately, this is only for Turing for now:


      Additionally NVIDIA has created a new filter for FreeStyle simply called "Sharpen" which improves performance and visual clarity that is supposed to be on par with RSI but with much broader support and granular adjustment. According to Eurogamer, "They also point out that the amount of sharpening can be adjusted from 0 to 100 per cent, applied on a per-game basis and works with games across all major graphics APIs: DX9, DX11, DX12 and Vulkan".


      Finally, the driver brings with it some game performance improvement, including very popular titles like Apex Legends which sees up to 23% boost at 1080p:



      Overall a pretty solid release, it had some issues earlier when it was released with GeForce Experience being force installed but it should be remedied by now.

      View full article
    • By Brian
      Well that didn't take long for NVIDIA to respond to Navi. The new 436.02 Game Ready Driver adds the following features:

      Game Ready
      Provides increased performance and the optimal gaming experience for Apex Legends, Battlefield V, Forza Horizon 4, Strange Brigade, and World War Z
      Gaming Technology
      Adds Beta support for GPU Integer Scaling Adds Beta support for Ultra-Low Latency Mode Adds support for new Freestyle Sharpen Filter Adds support for new G-SYNC compatible monitors Driver release notes: https://us.download.nvidia.com/Windows/436.02/436.02-win10-win8-win7-release-notes.pdf


      This isn't the old max pre-rendered frames setting, its supposedly a new improved algorithm that matches AMDs anti-lag feature for Navi.

      Next up is support for integer scaling which Intel recently announced but it seems NVIDIA beat everyone to the punch. Unfortunately, this is only for Turing for now:


      Additionally NVIDIA has created a new filter for FreeStyle simply called "Sharpen" which improves performance and visual clarity that is supposed to be on par with RSI but with much broader support and granular adjustment. According to Eurogamer, "They also point out that the amount of sharpening can be adjusted from 0 to 100 per cent, applied on a per-game basis and works with games across all major graphics APIs: DX9, DX11, DX12 and Vulkan".


      Finally, the driver brings with it some game performance improvement, including very popular titles like Apex Legends which sees up to 23% boost at 1080p:



      Overall a pretty solid release, it had some issues earlier when it was released with GeForce Experience being force installed but it should be remedied by now.
    • By Brian
      Following the release of NVIDIAs new 436.02 driver which I mentioned in an earlier article here, I've decided to make a quick and dirty video showing off NVIDIAs new Sharpen filter which is part of their Game Filter feature. It works with the most popular APIs including DX 9, 11, 12 and Vulkan and can be set on a per-game basis with granular settings of 0-100 unlike AMDs RIS which is limited to Navi and lacks DX 11 support.
       
       

      View full article
    • By Brian
      Following the release of NVIDIAs new 436.02 driver which I mentioned in an earlier article here, I've decided to make a quick and dirty video showing off NVIDIAs new Sharpen filter which is part of their Game Filter feature. It works with the most popular APIs including DX 9, 11, 12 and Vulkan and can be set on a per-game basis with granular settings of 0-100 unlike AMDs RIS which is limited to Navi and lacks DX 11 support.
       
       
    • By Brian
      Following the release of NVIDIAs new 436.02 driver which I mentioned in an earlier article here, I've decided to make a quick and dirty video showing off NVIDIAs new Sharpen filter which is part of their Game Filter feature. It works with the most popular APIs including DX 9, 11, 12 and Vulkan and can be set on a per-game basis with granular settings of 0-100 unlike AMDs RIS which is limited to Navi and lacks DX 11 support.
       
       

      View full article
×

Important Information

By using this site, you agree to our Terms of Use. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.