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    NVIDIA Announces GeForce GTX VR Ready Program


    Brian

    NVIDIA just sent word that they have created a new "GeForce GTX VR Ready" program where participating hardware partners will produce GeForce GTX equipped systems that will have the NVIDIA approved GeForce GTX VR Ready badge.

     

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    NVIDIA is doing this in hopes of simplifying the buying process as many consumers aren't aware of the immense GPU power necessary to deliver a quality VR experience. According to NVIDIA, VR demands "seven times the graphics processing power of traditional 3D games and applications". 

     

    Some of the partners that will be participating in this new program include Alienware, MAINGEAR and MSI with the full list of partners available here. The press release is as follows:

     

    Quote

    GeForce GTX VR Ready Designation Marks Technology That Delivers Great Virtual Reality Experiences

    LAS VEGAS, NV - CES -- NVIDIA (NASDAQ: NVDA) today unveiled a VR-ready program to help gamers navigate their way to great virtual reality experiences.

    The company has partnered with PC and notebook makers and add-in card providers to deliver "GeForce® GTX® VR Ready" systems and graphics cards that deliver an immersive VR gaming experience. The program minimizes confusion regarding which equipment is necessary to play the range of VR games and applications increasingly coming to market.

     

    Delivering a great VR experience demands seven times the graphics processing power of traditional 3D games and applications -- driving framerates above 90 frames per second (fps) for two simultaneous images (one for each eye).1

     

    "For customers, navigating an emerging technology like VR can be daunting," said Jason Paul, general manager of emerging technologies at NVIDIA. "We're working with trusted partners worldwide to simplify the buying process with a GeForce GTX VR Ready badge that will let customers quickly identify PCs or add-in cards that are capable of handling the demands of VR."

     

    NVIDIA® GPUs are at the heart of the VR ecosystem and are powered by the award-winning NVIDIA Maxwell™ graphics architecture, which was created with VR in mind. In addition to powering fast framerates, it includes unique VR features, such as support for NVIDIA Multi-Res Shading, which boosts performance by up to 50 percent while maintaining image quality and reducing latency.2

     

    NVIDIA provides the fastest performance and lowest latency for VR experiences through a combination of its Maxwell-class GTX GPUs, NVIDIA Game Ready Drivers and its software tools for developers, NVIDIA GameWorks™ VR and NVIDIA DesignWorks™ VR.

     

    Support from PC Builders
    The world's leading PC vendors are participating in the GeForce GTX VR Ready program.

    "As trailblazers in gaming and graphics, Alienware and NVIDIA are committed to providing great turnkey VR experiences. The program will guide customers to the products that will delight them. Maxwell-based GPUs are a great match for VR experiences, and cards like the GeForce GTX 970 help Alienware PCs set the industry standard."
    -- Frank Azor, general manager, Alienware

     

    "NVIDIA's GeForce GTX VR Ready program makes VR easy and enjoyable. NVIDIA is helping to lead the industry forward. Its Maxwell-powered graphics cards provide the horsepower and low latency needed for VR. And its GameWorks VR platform provides developers the necessary tools to create the next bestselling VR game of the future."
     -- Wallace Santos, CEO and founder, MAINGEAR

     

    "VR has traditionally been reserved for desktops, but NVIDIA has given notebooks such as the MSI GT72 Dominator and GT80 Titan with GeForce GTX 980 the necessary punch to bring virtual experiences to life while on the go. NVIDIA's GeForce GTX VR Ready badge makes identifying VR capable machines easy and guarantees a fantastic and immersive gaming experience."
     -- Andy Tung, president of MSI Pan America, MSI

     

    Learn more and see participating PC makers at http://www.geforce.com/vr-ready.

     

     

    Edited by Brian

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