We have copied the information iLeakStuff posted and made it available here:
We have copied the information iLeakStuff posted and made it available here:
The AMD Radeon Software Crimson Edition 16.1 Hotfix Driver can be downloaded from the following link:
AMD Radeon Software Crimson Edition 16.1 Hotfix Driver for Windows® 10, Windows 8.1 & Windows 7 64-bit
Release notes with resolved and known issues:
Well Clevo and Eurocom are listening and Eurocom let us know that they have launched the new Sky DLX7 notebook that is aimed squarely at those aforementioned enthusiasts. But you don't have to be a gamer to want this DTR (desktop replacement) because it will offer the same amount of productivity as any formidable desktop, especially with it's 17.3" display with 4k resolution and 64 GB of DDR4 RAM. It can also support up to 4 active displays thanks to its two mini Display Ports, USB 3.1 and HDMI 2.
The Sky DLX7 uses Intel's latest Z170 chipset with socket LGA 1151 which allows it to support the latest 14nm Skylake desktop processors up to the Core i7-6700K that operates at 4 GHz and has a turbo boost of 4.2 GHz. In addition, the CPU can be further overclocked for true high end desktop level performance. For those that like to keep upgrading their notebooks, the Sky DLX7 supports MXM 3.0b graphics cards such as the NVIDIA GTX 980 desktop (full desktop level card in an MXM package) and professional Quadro mobile cards.
Unlike many competing notebooks, this DTR won't have trouble keeping itself cool as it features high capacity copper heatsinks and fans to keep things chilled.
There doesn't appear to be a shortage of space either as it can support two 9.5 mm HDD or SSD bays and two M.2 SSD PCIe x 4 SATA drives with RAID 0/1/5/10 availability. There's no word on final pricing but given all the power this thing packs, it probably can get pricey very quickly.
EUROCOM Sky DLX7 Specifications:
Special Feature(s): Intel Z170 Chipset; Skylake-S; supports both mobile and a desktop based GTX 980 GPU Main Chipset: Intel Z170 (Skylake) Processor: Socket LGA 1151
Skylake-S; up to i7-6700K, unlocked Video / GPU: - MXM 3.0 slot; up to 180W GPU
- NVDIA GeForce GTX 980 (desktop) N16E-GXX MXM 3.0 (83x 115mm)or GTX 980M, 970M, 965M; MXM 3.0b (83x105mm) Built-in PC Camera: Built-in 2M FHD Display: 17.3" UHD IPD eDP 3840x2160
Supports 4 active displays Memory: Four 260-pin, 1.2V, SODIMM sockets
DDR4-2133/2400; up to 64GB Total Storage: up to 4 physical drives:
- 2x M.2 2280 SSD PCIe Gen3 2x/4x or SATA
- 2x 2.5" 9.5mm/7mm HDD/SSD/SHDD
- RAID 0/1/5/10 Optical Drive: External USB based
DVD-RW or Blu Ray Burner Card Reader: 6-in-1 Push-Push Card Reader
MMC/RSMMC SD/mini SD/SDHC/SDXC
UHS-II (SD 4.0) Audio Architecture: High Definition Audio
S/PDIF Digital Output
Built in array microphone
Built in two 2W speakers and subwoofer
Sound Blaster X-FI MB5
External 7.1CH output (headphone, mic, line-in and S/PDIF)
ANSP 3D Sound Technology (headphone output) LAN/WLAN/Bluetooth: - WLAN / Bluetooth; M.2 2230 slot
- 1Gigabit Ethernet RJ-45 LAN on-board; Killer E2400 Data and Physical: Kensington Lock
TPM 2.0 on-board (Infineon SLB9665-TCG) Internal cards / # of slots/Type: Three M.2 slots
-1st: WLAN M.2 2230 Card with PCIe x2 and USB (A Key)
-2nd for SSD M.2 2280 Card with SATA / PCIe x2/x4 (M key)
-3rd for SSD M.2 2280 Card with SATA / PCie x2/x4 (M key) I/O Ports: 1 x USB 3.1 type C / Thunderbolt 3 / DP 1.2 / HDMI 2.0
3 x USB 3.0
1 x eSATA / USB 3.0 (1x Powered USB AC/DC)
2 x miniDisplay Port 1.2
1 x HDMI 2.0 output
1 x Headphone
1 x Microphone-in
1 x S/PDIF (digital)
1 x Line in
1 x RJ-45 LAN
1 x DC-in Internal Keyboard: Backlit full size keyboard with numeric pad
TouchPad with multi-gesture and scrolling
W/A/S/D Gaming key AC Adapter: 330W 100-240V 50-60Hz Auto-switching (worldwide)
optional 660W (2x 330W) for Extreme Performance Battery: 8cells Smart Li-Ion; 89W
FexiCharger (via BIOS) Weight: 3.9kg / 8.58lb with battery Dimensions WxDxH: 418x295x39.9mm / 16.72x11.81x1.6-inch
The ultrabook also has two very appealing touch display options that use IGZO technology. The QHD (2560 x 1440) option features 70% Adobe RGB coverage while the UHD (3840 x 2160) display has 100% Adobe RGB color space. For people that work with Photoshop and other media, the 100% Adobe RGB coverage can be very useful for productivity purposes. Even for gamers, a 70% Adobe RGB display can give an image depth not found in lesser displays.
The ultrabook also features the latest Skylake based Intel Core i7-6500U dual core processor with Intel HD Graphics 520. While the Intel HD 520 isn't ideal for gaming, it is capable of playing the latest games like Star Wars Battlefront albeit at low settings. Additionally, it comes standard with a 128 GB SSD and can be configured with a 512 GB SSD.
Finally, the Razer Blade Stealth is equipped with a Razer Chroma anti-ghosting keyboard that has individually backlit keys with 16.8 million colors per key that lend to a wide array of color combinations.
The Razer Core enclosure as mentioned uses a Thunderbolt 3 connection and houses a single double-wide, full-length PCI-Express x16 graphics card up to 375 Watts. Like the ultrabook, the Razer Core uses Chroma technology that allows custom lighting color configurations.
Pricing for the ultrabook starts at $999 while the Razer Core isn't officially available for sale yet.
NVIDIA is doing this in hopes of simplifying the buying process as many consumers aren't aware of the immense GPU power necessary to deliver a quality VR experience. According to NVIDIA, VR demands "seven times the graphics processing power of traditional 3D games and applications".
Some of the partners that will be participating in this new program include Alienware, MAINGEAR and MSI with the full list of partners available here. The press release is as follows:
Earlier VideoCardz leaked some Polaris slides that are now confirmed as being accurate so we've included them here:
A lot of this information isn't a big surprise to those that follow the GPU industry closely but at least now we have official confirmation from AMD. The following is their official press release:
EDIT: Article corrected for errors 1/4/16
While it currently dominates the desktop market, it's newest and greatest hope in achieving the "One Microsoft" vision is Windows 10 and at the end of 2015, it barely had climbed to 10% share despite Microsoft's strong marketing push by giving it away for free. In fact, Windows 7 still retains 55% of the desktop OS market with consumers and developers alike perfectly content to stay where they are.
According to Forbes, Microsoft is now changing tactics by attempting to scare consumers into upgrading to Windows 10 by telling them Windows 7 has potentially serious security risks and hardware compatibility issues. In speaking to Windows Weekly, Microsoft Marketing chief Chris Capossela said that users who continue on with Windows 7 do so "at your own risk, at your own peril". Forbes Gordon Kelly notes that Microsoft's statements about Windows 7 amount to "complete rubbish" as Windows 7 will be supported until 2020 and with its greater market share vs Windows 10, it is guaranteed to receive more developer attention--which includes security patches and driver updates. Microsoft's motives are fairly transparent as it has a stated goal of one billion devices running Windows 10 within 2-3 years of it's release and with Windows 10 adoption seemingly faltering, they are getting desperate.
To make things worse, Vox has an article with a very interesting graph created by Joshua Kunst which illustrates Microsoft losing significant ground among developers since 2008. He made the graph by tracking popular tags on Stack Overflow, a popular forum where many developers hang out and answer programming questions.
In the gaming market, Xbox One started off with a faulty strategy of attempting to force users into purchasing their Kinect device while their competitor Sony produced a more powerful system that did not have similar bundling restrictions. Microsoft eventually backed off but it seems to be too late as Sony's PS4 now holds a dominant lead over Xbox One despite Microsoft's best efforts.
(image credit: Ars Technica)
So will Microsoft be able to turn around its misfortunes? Maybe if Windows 10 has a drastic turn around in 2016 with more developers getting on board, it is possible but as of right now, the future doesn't seem too bright.
Of course the stockholders had no idea this was happening and it seems most of them will be left with next to nothing after MLG's debts are paid off. Esports Observer spoke with one of the affected stockholders who said, "I got fucked on stock". In fact, it was only the next day after the purchase agreement that the stockholders were informed of the sale.
Nobody knows what Activision Blizzard intends to do with this purchase since they are close with ESL so starting their own competing eSports tournament may not make much sense.
The subject of gaming addiction is nothing new and there are studies that can be found on nih's website which go back several years.
Popular Science has an interesting article about a recent internet gaming addiction study found in the journal Addiction Biology. This study took MRI (magnetic resonance imaging) scans of 78 teenage boys that were diagnosed with Internet Gaming Disorder (as noted above, not an official diagnosis in DSM-5) and compared them against 73 control subjects that did not have this disorder.
What they found is that the teens with the gaming addiction had formed several stronger connections between certain parts of the brain such as the dorsal anterior cingulate cortex and bilateral insulae that allow them to react more quickly to certain events (e.g. twitch shooters like CS:Go).
Conversely however, the researchers also found a lack of impulse control in the subjects attributed to a strong connection between the dorsolateral prefrontal cortex and temporoparietal junction, something that is found in patients with Down syndrome, schizophrenia and autism.
With the prevalence of internet game streaming on twitch and the draw of tournament prize pools worth millions of dollars, the number of teens and adults drawn to long hours of gaming will almost certainly lead to a much larger number of people who may be susceptible to these possible deleterious changes to their physiology.
(photo credit: extremetech)
However, before any definite conclusions can be drawn about internet gaming addiction, many other causal or contributing factors would need to be accounted for such as those with preexisting disorders being naturally drawn to video games. Additionally, female teens and adults addicted to gaming warrants further study to compare them against their male counterparts.
A reddit thread of concerned users discussed his twitter posts and although his twitter account was deleted, one user managed to preserve all his tweets via pastebin:
7:12pm: I am a white male, make a lot money, pay a lot of money in taxes, and yet their abuse is equally doned out. DO NOT CROSS THEM! 7:08pm: This was right after the female officer ripped off my underwear.. I guess that's not considered rape if you're not a woman being raped. 7:03pm: "We're the police, we can do whatever the fuck we want.." 6:49pm: What does one have to get education wise to become a police officer.. asking for a friend. 6:42pm: The rest of my life is to fight against the police.. they are NOT friends, so don't ever ever believe otherwise. 6:41pm: The police are uneducated, evil, and sadistic. Do not trust them. 6:33pm: (2/2) They are uneducated, bitter, and and only interested in power for its own sake. Contact me firstname.lastname@example.org if you can help. -ian 6:31pm: (1/2) The rest of my life will be devoted to fighting against police abuse.. I'm white, I made $1.4 million last year, 6:07pm: i'm hoping coming from a successful white guy it will help everyone 6:06pm: i'm going to post my case on my blog.. if anyone can post it on hacker news or wherever i would apprieciate it 6:00pm: @jacksormwriter wants me dead 5:48pm: Writing up my experience for others to hopefully prevent others from police abuse then you won't hear from me again 5:45pm: where they put you in a cell with absolutely no instructions whatever aside from the spell on the floor in piss? 5:45pm: shall i post pictures for all my bruises from my against the police officers? 5:38pm: they said no 5:38pm: i asked if they had cameras 5:37pm: then followed my home from there 5:37pm: i had to have swtitches 5:36pm: then they pulled me out of my house and did it again 5:36pm: they followed me home 5:36pm: i had to go to the hospital 5:35pm: they beat the shit out of me twice, then charged me $25,000 to get out of jail for battery against THEM 5:34pm: if anyone wants to come over and see what the police did to me i would be more than happy for that 5:30pm: I'm not committing suicide today. I'll write this all up first, so the police brutality ENDEMIC in this so call free country will be known. 5:27pm: Maybe my suicide at this, you now, a successful business man, not a NIGGER, will finally bring some attention to this very serious issue. 5:25pm: My career is over now, so I'll be gone soon. 5:23pm: Quote: "We're the police, we always win." 5:22pm: I'll write more much later. They still don't have cameras on all police so I'm going to use my somewhat celebrity to hopefully stop this. 5:21pm: My bail for "assault against a police officer" are all that: $25,000. 5:20pm: Then beat me up some more. 5:20pm: I'll write more on my blog later. But the police here beat me up for knowing on my neighbor's door.. they sent me to the hospital. 5:17pm: https://t.co/I1CSCJErWf 5:14pm: watch my blog later http://ianmurdock.com 5:13pm: i'm committing suicide tonight.. do not intervene as i have many stories to tell and do not want them to die with me #debian #runnerkristy67 Whatever the reason or cause, it is a loss to the Linux and Debian community.
Hexus has an article about a small group of avid fps players and developers called UzBrainnet that want to fill that gap with their RAIL GUN controller via their Kickstarter campaign. According to UzBrainnet's biography, they're a team of engineers who are obsessed with popular FPS games like Counter Strike that want to bring the feeling of shooting a real gun to the genre.
They do this by offering four separate attachments or "units" for an airsoft gun that connect wirelessly via USB and can be used on nearly every platform including PC, PS3, PS4, Xbox One and even in conjunction with Oculus. UzBrainnet claims that the RAIL GUN employs special "Fast Rotation" algorithms that allow you to turn 180 or 360 degrees naturally without that awkward feeling typically associated with other motion sensing technologies. In addition to motion sensing, because the RAIL GUN kit attaches to an actual airsoft gun that typically has it's own recoil and sound, you end up with a fully immersive experience.
As for game compatibility, it purports to be compatible with a wide assortment of FPS games that include Call of Duty, Star Wars: Battlefront, Destiny, Battlefield Hardline and many others and can be used by nearly anyone ranging from an FPS beginner to enthusiast.
The following is their official Kickstarter campaign video that shows off the device in action and another gameplay video of a stormtrooper playing Battlefront:
What the Kickstarter campaign doesn't mention is what kind of latency one should expect with the RAIL GUN but looking at the Battlefront video above, it is easy to pick up on the slight lag between the person moving the gun and the on screen action. If the campaign is successful, perhaps the development team will continue to improve upon this to minimize any latency since that is one key factor in nearly any FPS game.
With 21 days left in the campaign and nearly $27,000 raised out of the $100,000 goal, it has a decent chance of succeeding. The cost of entry for one of the finished RAIL GUN units is $165.
MSI 970 4GB Lightning original memory: Samsung K4G41325FC-HC28 (7GHz rating, 8GHz max overclock)
MSI 980m 4GB original memory: Hynix H5GQ4H24MFR-T2C (6 GHz rating, 6.4GHz max overclock)
Both cards are GM204 chips. The 980m has one less CUDA core block enabled than the 970, but it has the full 256-bit memory interface and L2 cache with no 3.5GB issues, while the 970 is 224-bit with 1/8th of the L2 cache disabled. Both cards are 4GB with 8 memory chips.
I highly suspected this memory swap would work because video cards read literally nothing from a memory chip. There is no asking for what the chip is or even the capacity. They write data to it and hope they can read it back. Memory manufacturer information read by programs like GPU-z isn't even read from the memory. It's set by an on-board resistor. I also had changed multiple memory chips in the past, so was fairly confident I could physically do the job.
I started with just one chip switched from both cards. This meant both cards were running a mix of memory from different manufacturers and of different speed ratings, but same internal DRAM array configuration. Both cards worked. Here is a picture of the 980m with one chip switched over:
Now how did the cards react? The 980m behaved no differently. No change in max overclock. The 970 though... I expected it to be slower... but...
970 with 1 Hynix chip, 7 Samsung (originally 8 Samsung)
7GHz = Artifacts like a crashed NES even at desktop
6GHz = Artifacts like a crashed NES even at desktop
5GHz = Artifacts like a crashed NES even at desktop
2GHz = Fully Stable, 2d and 3d
I didn't try 3GHz or 4GHz, but yeah, HUGE clock decrease. I shrugged though and kept switching all the memory figuring that as long as it worked at any speed, I could figure out the issue later. With switching more chips through 7/8 switched there was no change in max memory clocks.
What was really fun was when I had 7/8 chips done. My GDDR5 stencil got stuck and ripped 3 pads off the final Samsung chip. Needless to say there was a very long swearing spree. Looking up the datasheet I found that 2 pads were GND, and a 3rd was some active low reset. Hoping that the reset was unused, I checked the 970's side of the pad and found it was hardwired to GND. This meant the signal was unused. I also got a solder ball on a sliver of one of the GND pads that was left, so I was effectively only missing a single GND connection.
I put the mangled 8th chip in the 980m and it worked. Net gain after all of this... 25 MHz max overclock. Something was obviously missing. I figured I would switch the memory manufacturer resistor, hoping that would do something. I saw that Clyde found this resistor on a k5000m, and switching it to the Hynix value from Samsung had no effect for him. He found that for Hynix on the k5000m the value was 35k Ohms, and for Samsung 45k Ohms. I searched the ENTIRE card and never found a single 35k Ohm resistor. Meanwhile the 970 also worked with all 8 chips swapped, at a paltry 2.1 GHz.
Then I got lucky. Someone with a Clevo 980m killed his card when trying to change resistor values to raise his memory voltage. His card had Samsung memory. He sent his card to me to fix, and after doing so I spent hours comparing every single resistor on our boards looking for a variation. Outside of VRM resistors there was just a single difference:
On his card (his is shown here) the boxed resistor was 20k Ohms. On mine it was 15k Ohms. I scraped my resistor with a straight edge razor (I could not find a single unused 20k resistor on any of my dead boards) raising it to 19.2k, hoping it was close enough.
And it was! Prior to this I also raised the memory voltage a little more from 1.48V to 1.53V. My max stable clocks prior to the ID resistor change were 6552 MHz. They are now 6930 MHz. 378 Mhz improvement.
Here's a 3dm11 run at 7.5 GHz (not stable, but still ran)
Now what about the poor 2GHz 970? I found its memory ID resistor too:
Memory improved from 2.1 GHz to 6.264 GHz. Surprisingly the memory was slower than it was on the 980m. I expected the 970's vBIOS to have looser timings built in to run the memory faster. As for why the memory was over 100MHz slower than the 980m, 980m actually has better memory cooling than the 970. With the core at 61C I read the 970's backside memory at 86C with an IR thermometer. The Meanwhile the 980m has active cooling on all memory chips, so they will be cooler than the core. In addition, the 980m's memory traces are slightly shorter, which may also help.
The 980m at 6.93 GHz is still slower than the 8 GHz that the 970 was capable of with the same memory. I'm not sure why this is. Maybe memory timings are still an issue. Maybe since MSI never released a Hynix version of the 970 meant leftover timings for an older card like a 680 were run, instead of looser timings that should have been used (I know in system BIOS tons of old, unused code get pushed on generation after generation). I don't know, just guessing. Talking to someone who knows how this stuff works would be great. I still want 8 GHz.
Some more pics. Here's one with the 970 about to get its 3rd and 4th Hynix chips:
Here's my 980m with all memory switched to Samsung. Sorry for the blurriness:
So in summary:
1. It is possible to mix Samsung and Hynix memory, or switch entirely from one manufacturer to another, with some limitations.
2. There is a resistor on the pcb that is responsible for telling the GPU what memory manufacturer is connected to it. This affects memory timings, and maybe termination. It has a large impact on memory speed, especially for Hynix memory. This resistor value can be changed to another manufacturer. It is not guaranteed that the vBIOS will contain the other manufacturer's timings. If it does they may not be 100% correct for your replacement memory.
3. If you take a card meant for Hynix memory, you can mix Samsung memory of the same size if it is a faster memory. If the memory is the same speed, the penalty for running Samsung with Hynix timings may hurt memory clocks.
4. If you take a card meant for Samsung memory, you cannot mix any Hynix memory without MAJOR clock speed reductions without also changing the memory manufacturer resistor. It is not guaranteed that the vBIOS will contain the other manufacturer's timings, or if it does 100% proper timings for your specific memory.
5. For Kepler cards the Samsung resistor value is 45k, and for Hynix 35k. For Maxwell cards the Samsung resistor value is 20k, and Hynix 15k.
Next up is changing the hardware ID to be a 980 notebook. Clyde also found HWID to have an impact on the number of CUDA core blocks enabled. In about a month I can get a hold of a 970m that someone is willing to let me measure the resistor values on. It has the same pcb as the 980m. Does Nvidia still laser cut the GPU core package? We will find out.
Full thread can be found here: https://www.techinferno.com/index.php?/forums/topic/9021-hardware-mod-gtx980m-hynix-to-samsung-memory-swap/#comment-134361
The first processor that can use light to communicate with the external world is the result of a combined effort between Universities of California - Berkeley, MIT and Colorado, Boulder.
The new chip, described in a paper published Dec. 24 in the print issue of the journal Nature, marks the next step in the evolution of fiber optic communication technology by integrating into a microprocessor the photonic interconnects, or inputs and outputs (I/O), needed to talk to other chips.
Advantages of the new chip:
Greater bandwidth with less power (10x - 50x greater than current electrical microprocessors and consumes 1.3 Watts of power to transmit a terabit of data per second). Signal can be transmitted way further without the need of a repeater (1m is approximately the limit for high-speed electrical links). Different wavelengths could be used at the same time to increase data transfer. These adaptations all worked within the parameters of existing microprocessor manufacturing systems, and that it will not be difficult to optimize the components to further improve their chip’s performance.
The current research lead to the creation of two new startup companies, one is Ayar Labs (ex OptiBit) where researchers are focusing on photonic interconnects while SiFive is commercializing the RISC-V processors.
Personally I'll be picking up Deus Ex: Mankind Divided and Hitman from them using this coupon. This is a nice discount for the holidays so pass it on to your friends and family and start 2016 off with some of the best games at discounted prices. Now if only Steam would offer the same kind of deals on new games.
Google has 53 test vehicles on the road in CA and TX, logging millions of miles in autonomous driving with their goal being to reduce the huge amount of 33,000 annual deaths on U.S. roads.
Nevertheless, Ford is not the only automaker Google has been talking to while at the same time Nissan, Volvo and Mercedes are developing their own self-driving technology and vehicles equipped with it by 2020.
Applications of this technology could find their way on taxi or car-sharing services in urban areas as well as self-driving trucks.
One interesting aspect of this technology could be in the case of an accident, where liability will be hard to be determined.
Samsung's new Galaxy A9, a premium midrange phone with a design of glass and metal will rock a 6-incher FullHD (1080p) AMOLED panel, minimal bezel and 2.74mm width as well as a 4000 mAh battery with fast charging.
The package will include:
A Snapdragon 652 (Quad-core 1.8GHz ARM Cortex A72 + Quad-core 1.2GHz Cortex A53, Adreno 510 GPU) with 3GB of RAM and internal storage of 32GB, expandable with the help of a microSD card. It will come with a 13MP primary camera with a wide f/1.9 aperture and optical image stabilization. On the front there's an 8MP snapper behind an equally bright lens. A fingerprint sensor inside the home button, complete with Samsung Pay support. Wi-Fi a/b/g/n (no ac, though). Bluetooth v4.1 and GPS/Beidou for positioning as well as NFC.
Unfortunately it will come with a Lollipop 5.1 and pricing and availability remain to be detailed.
Source: GSM Arena
However, an ITC administrative law judge ruled that Samsung and Qualcomm did not infringe on two of NVIDIA's patents and declared the third that they did infringe to be invalid. After the case went to the full ITC commission, it upheld the administrative law judge's ruling in favor of Samsung.
In turn, Samsung counter-sued NVIDIA claiming that it had violated three of Samsung's patents, specifically 6,147,385, 6,173,349 and 7,804,734 which date back to the 1990s covering implementation of SRAM. And now an ITC administrative law judge (ALJ) has found NVIDIA did violate those patents and the case is set to go before the full ITC commission. NVIDIA argues that the patents Samsung used in its countersuit are outdated and no longer used in modern designs: "We look forward to seeking review by the full ITC which will decide this case several months from now." One of the three patents is set to expire in 2016.
NVIDIA, despite being the world leader in visual computing on the desktop, has not had much success in replicating that dominance in mobile designs with it's Tegra SoC and has since moved on to using its technology in other products and applications such as the Drive PX self-driving platform and it's consumer SHIELD android based gaming box.
Sources: Seeking Alpha, Anandtech
However, this does bring into question whether Gemini will even be relevant in Q2 2016 as AMD is also scheduled to begin release of it's much anticipated next generation Greenland GPU during that time frame.
Sources: Hardware.fr, TechPowerUP
Edited for corrections.
Some highlights from the 361.43 release notes:
Support added for GameWorks VR 1.1 including VR SLI support for OpenGL applications and support for the latest Oculus SDK.
Application SLI Profiles Added or updated the following SLI profiles:
Bless - DirectX 9 SLI profile added DayZ - SLI AA and NVIDIA Control Panel AA enhance disabled Dungeon Defenders 2 - DirectX 9 SLI profile added Elite Dangerous - 64-bit EXE added • Hard West - DirectX 11 SLI profile added
Windows 10 Fixed Issues
Cleaned up flip timing and event notification bugs.  Fixed a driver bug where if the output is active, hot unplugging a device will cause any following hot plug device to be ignored.  Cleaned up unexpected behavior related to the multi-HMD (helmet-mounted device) use case.  Return NVAPI_NO_CONNECTOR_FOUND from the NVAPI_GPU_GetAllDisplayIds() when headless GPUs are detected to allow for identification of the unsupported use case.  [GM20x] Clock speeds remain above idle at 144 Hz on desktop.  Lag in Star Wars Battlefront with SLI enabled after updating to driver 359.06. 
Windows 8.1/Windows 8/Windows 7/Windows Vista Fixed Issues
Prevented an extra hotplug/unplug for unconnected devices in escapeDirectModeEnable\DisableVRDirectMode().  Fixed windowed G-SYNC not being totally disabled at the UMD (user-mode display) when the VR display is active.  Updated the whitelist entry regkey to allow multiple entries at once.  [GM20x] Clock speeds remain above idle at 144 Hz on desktop.  Other Fixed Issues Increased robustness of the VR SLI queued present implementation to mitigate flickering and tearing related to rendering to the scanout surface. This is not operating system specific.